/smn gives you the best INT boost of any sub for blm
what does /whm bring? well, white magic, of course.
But... if one is in a party with a whm, do you really absolutely need another healer? I guess it would come in handy for fudge ups.
the extra MP and refresh of summoner would=less downtime for the party wouldn't it?
on the job debate...
well, sure, do your thing. But honestly, a rdm/blm will get more invites than rdm/war.
You are not 'giving in' or anything. Don't feel like you're fighting against conformity, or that you'll be a 'boring' cookie cutter character.
Workable combos still have variety
say... Warrior main
/mnk, you gain counter attack and dodge, great for tanking
/sam, you focus on skill chaining for damage
/thief, you can do sneaky moves
/nin, dual wielding and tricky tanker
what does /whm bring? well, white magic, of course.
But... if one is in a party with a whm, do you really absolutely need another healer? I guess it would come in handy for fudge ups.
the extra MP and refresh of summoner would=less downtime for the party wouldn't it?
on the job debate...
well, sure, do your thing. But honestly, a rdm/blm will get more invites than rdm/war.
You are not 'giving in' or anything. Don't feel like you're fighting against conformity, or that you'll be a 'boring' cookie cutter character.
Workable combos still have variety
say... Warrior main
/mnk, you gain counter attack and dodge, great for tanking
/sam, you focus on skill chaining for damage
/thief, you can do sneaky moves
/nin, dual wielding and tricky tanker




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