Originally posted by Feba
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Plus, inventory slot limit isn't an overwhelming source of difficulty in battle situations; calling it that is an overwhelming exaggeration, though.
Where item inventory and storage truly aggravating is the storage of Rare/Ex items. Long time players tend to accumulate heck of whole of gears they don't always use but cannot toss because they need them for other jobs and situations. Some, like Artifacts and Relic gear sets, can be stored at NPC--if one has the complete set. Many, however, cannot be stored at NPC at all, even if one is willing and able to complete an entire set. (Ex: Assault, Salvage, and Abjuration sets.)
But, that's an often cried about issue--same for macro line limits, really--and do not belong in this thread.
Originally posted by Feba
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Superior? If a FPS game has a bot scripting system capable of letting anyone capable of logical thinking make bots--bots more capable than human at navigating to weapon/ammo spawn points, targeting, and shotting accurately--would you call that superior system?
In a sense, it's superior. But, fun to play against? I'll pass.
Originally posted by Feba
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There will always be technical limitations--how to use those limitations (how to allocate and budget the limited memeory of PS2 in this case) is just as important as how to use the technical capabilities a platform has. Maybe even more important.
Going to guess that your real complaint is that S-E won't move its customers off of PS2. Smart money says a company should do all it can to stay with its customers; when FFXI players abandon PS2, S-E will go right with them, and not a second before that.
Originally posted by Feba
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It's obvious the game was designed with gear swapping in mind or it was a game play which emerged pretty early on--abandoning that and force "perma" or "semi-perma" gear on the entire game would be an exercise in absurdity after years of adding gears intended for swapping to the game.



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