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The issues with FFXI that we don't often discuss

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  • Feba
    replied
    Re: The issues with FFXI that we don't often discuss

    Originally posted by MrMageo View Post
    am I a hero. Id like to think so.
    I'm sure you do.

    Leave a comment:


  • MrMageo
    replied
    Re: The issues with FFXI that we don't often discuss

    lol I actively hunt RMT myself SSG is an awesome plce to go. You can pull that one Shagin NM thats beyond the gold door Bind him logout and come back in and fishing bots are dead.

    Although I have been placed in GM jail several times because of this I have yet to be severly punishevia suspension or banning. I think it is because the understand the length of time it takes for them to hunt down RMT. I find em and kill em and when they get back they are at their HP so I kill several hours of RMT BS am I a hero. Id like to think so.

    Leave a comment:


  • Murphie
    replied
    Re: The issues with FFXI that we don't often discuss

    Wut?

    Leave a comment:


  • Kurb
    replied
    Re: The issues with FFXI that we don't often discuss

    yea LS Halls or LS Vs LS events would be savage craic but realistically where would you put em.Something to do with mogs neway.Banking with ls ppl soounds gr8 but only if you trust em when i was on wow i put 5/6k in to a guild not much i know but still.Guild went and i was out 5/6k.Renting gear to ppl ehh same as above i guess.How abot an RMT huunt event find an RMT or RMT ls report it engage in PVP when you win yee et the value of there items or 10k or a reward.

    Leave a comment:


  • KingOfZeal
    replied
    Re: The issues with FFXI that we don't often discuss

    Originally posted by Kittyneko View Post
    Well, you might have noticed that Campaign did sort of strengthen the feeling of Allegiance to your nation again.
    Campaign is also set in the past, not the present. During wartime (as it is the Crystal War) it's only natural to get a strong sense of nationalism. Often the bigger the war, the stronger it is -- look at WWI & II.

    Personally, I liked the EQOA setup of dueling, much like dirtyclown described. Being able to duel != dueling. It must be accepted by both sides. Heck, you could even put in a betting system associated with it (a wager of sorts) like the current trading system.

    Beyond that, I'm not much of a PvP person, but sometimes it's nice to be able to show someone just how strong you are... especially as a job that's looked down on like pup. And you can do it without having to reserve Ballista or Brenner fields.

    Leave a comment:


  • MrMageo
    replied
    Re: The issues with FFXI that we don't often discuss

    Just going to hit on a couple things here.

    The alegiance nations hold are not really applicable to us as adventures, I am free to change my alegiance whenever I see fit in both conquest and campaign so essentally that shows how dedicated the players are to a nation. Hell I dont even need to further the story lines in these nations and be oblivious to all that is going on aound me if I wanted to.

    I think SE could tie it into the story pretty easily. Especially now that we have the past, (apparently this is where balista came from but ive yet to see any playability in the past). Instead of solely focusing on Nation quests for the war they can tie in a quest that explains along the lines of.

    Back in the times of war adventurers were sought out by the nations of the alliance because of their abilities. These adventures spent ages honing their abilities against one another in an ancient dueling ground. These adventures would duel until there was only one remaining and that one would be declared champion.

    I don't know its kinda cheese dick story, but after finishig that quest you could go back in time and seek out the tournament grounds and register for battle (maybe even offer some type of item that will warp you to the grounds when your match is on.)

    Id also like SE to delve further back in time to the age of wars, so if you go back that far you acctually have a tie to your nation. The campaign and conquest I could care less about, as long as the beastmen arent controlling anything I am happy. But if I was able to combat sandorians or windurstans Id love it.

    Lets go pre crystal war so I can happily decapitate some Knights of Sandoria or Warlocks of Windurst.

    Leave a comment:


  • dirtyclown
    replied
    Re: The issues with FFXI that we don't often discuss

    Originally posted by Feba View Post
    we have a server for that too.
    Alright you got me, I lol'd.

    Leave a comment:


  • Feba
    replied
    Re: The issues with FFXI that we don't often discuss

    Originally posted by dirtyclown View Post
    So it's not like I'm suggesting pandemonium,
    we have a server for that too.

    Leave a comment:


  • dirtyclown
    replied
    Re: The issues with FFXI that we don't often discuss

    Originally posted by Murphie View Post
    They could add a PvP aspect that had nothing to do with the leveling process.
    This.

    I honestly don't think a dueling system would harm the game at all, especially if there was an option involved, hence the term Duel. Not "I'm going to kill you because I can lol, and there's nothing you can do!" Picture this: A message in yellow text pops up in the log telling you that player X challenges you to a duel. You open your menu and click the accept button, and then the fight starts. The flag for pvp could be similar to the sword used in campaigns, and if someone does not have theirs up then you can't even send them an invite to a duel.

    So it's not like I'm suggesting pandemonium, I just want the opportunity to stab someone in the face when they're being a jackass. Or maybe duel a friend while waiting for a PT, mission group, etc. Also, as far as I am aware, whenever a character is reduced to 0 HP they're knocked unconscious and not actually a corpse.

    Originally posted by Malacite View Post
    Wall of text about H.E.L.M.
    I couldn't agree more. In other MMOs I've played, my character is almost always a crafter of some sort that gathers materials H.E.L.M. style. If the system's done right, it's really fun but FFXI's gathering system is lame. Random points made me not want to bother in the first place, and the nerfs they made to the system later on made me decide to sell off my H.E.L.M. gear for good, as it's mostly just a waste of time now.

    I'd like to see H.E.L.M. activities made more similar to fishing. If there's a pool of water, you can fish in it. I should be able to chop down every tree I see as well, not have to tab around for a logging point.

    Leave a comment:


  • Murphie
    replied
    Re: The issues with FFXI that we don't often discuss

    They could add a PvP aspect that had nothing to do with the leveling process.

    Leave a comment:


  • Aksannyi
    replied
    Re: The issues with FFXI that we don't often discuss

    Well if I'm not mistaken, Ballista was added later because people wanted some PvP aspect in the game, it was not originally intended, as far as I know.

    So they came up with a PvP system that worked for the game, which, in a game that didn't intend to have the PvP aspect, is pretty significant, at least IMO.

    I could be wrong and maybe it was intended all along, but regardless, I've always thought it was fine the way it is.

    Leave a comment:


  • Feba
    replied
    Re: The issues with FFXI that we don't often discuss

    Originally posted by Aksannyi View Post
    I would not be happy if I had to fight other players in order to advance in this game.
    ...Nobody has even hinted at that.

    Leave a comment:


  • Aksannyi
    replied
    Re: The issues with FFXI that we don't often discuss

    I'm just saying that this game wasn't designed around PvP and that it's never going to be centered around it the way some others are.

    Of course I think people have the right to express what they dislike about the game, but making the game more PvP friendly (than it already is) would change it so dramatically that I, for one, would not want to play it anymore.

    I like that PvP is its own minigame and that it's not a major part of the gameplay aspect. I would not be happy if I had to fight other players in order to advance in this game. Surely, some people would like that, and to them, I would say that this is not the game for them.

    Leave a comment:


  • Feba
    replied
    Re: The issues with FFXI that we don't often discuss

    Originally posted by Aksannyi View Post
    they shouldn't bitch.
    That's a really, really bad attitude on the subject. By that matter, SE should never add anything to FFXI, and the players shouldn't complain about it.

    Everyone wants to see their favorite games improve and be even better. This is why players think of new features and things that they think would be neat; this is why players complain about problems-- it's not that they aren't happy with it as it is as much as they want it to be even better.

    Leave a comment:


  • Aksannyi
    replied
    Re: The issues with FFXI that we don't often discuss

    I've never been into PvP either. Personally, I think that if people in FFXI want PvP so badly and they knew coming into the game that there really is none, they shouldn't bitch.

    Leave a comment:

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