Re: new SE interview by Bercus over on BG
I'm not blaming you. But I hope people understand WoW end-game content doesn't get fully explored within a small time, despite not being based on time blocks like Limbus or poor drop rates(spawn rates for AV) like sea like FFXI. SE needs to make stuff hard and new, otherwise people will conquer all of the end-game content within a short time.
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Re: new SE interview by Bercus over on BG
I will freely admit to knowing nothing about WoW. You asked a specific question and I dug up an answer.
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Re: new SE interview by Bercus over on BG
Did you read the story behind it? It was killed once through stat hacking. Notice there are less than 40 people in that picture? (in a beta server)Originally posted by Taskmage View PostActually, yeah. Google ftw.
And I agree with Kings dropping certain good drops. You can even call it job specific. RNG, for example, doesn't get nearly as much out of them as WAR and MNK do. Giving them a Ridil-spear for DRG called Longinus would be nice.
Also Relic+1 blows hard. I would be nice if they made it better than the stuff kings drop since you put more work into it, but is the biggest waste of 30+ currency, 90% of the time.
And um...
Wyrms pop 3-7 daysLast edited by Legal Fish; 08-29-2006, 12:48 PM.
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Re: new SE interview by Bercus over on BG
While "largely" true, it's not entirely true, though.
- Ridill is the best weapon in its class, bar none for jobs that can use it.
- Defending Ring is irreplaceable - it's hands down the best tanking ring, period.
- Dalmatica is pretty good for Bards and Summoners, and non-Taru Red Mages can make good use of the other Zenith pieces for Convert purposes.
- Koenig gear is awesome for tanking. Huge HP bonuses makes for harder to kill tanks. While it isn't always the "best" armor at end-game, it's awfully good.
- Adaman Hauberk is hands down the best melee body armor in the game for the jobs that can use it (BST, DRK, WAR).
I agree that the rest of the cursed armors and various miscellaneous items dropped by the ground HNMs aren't really impressive (I've got aquarian abjurations just moldering in storage because I can't be bothered to turn them into zenith gear, and does anyone really care if they get a Pixie Earring?).
The sad fact is, though, that a lot of players don't really realize this (which may be just as well, since it'd be a lot harder to gather enough people to fight them if everyone was just there to get specific items and bolt.
Icemage
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Re: new SE interview by Bercus over on BG
Well, since people were talking about how the ground kings drop abjurations for the best gear in the game, I went and started looking at what gear is available for the jobs from the three kings, and what gear is available elsewhere (AF+1, relic, assault, etc)
Since the endgame content is what is being discussed here, I am assuming everyone has access to ALL game content (finish CoP, RoZ, etc) and just want to get the best gear.
I don't want to go into details for each armor piece, but in general:
For mages, it looks like either AF+1, Relic+1, or assault armors are better than the cursed armors.
the cursed mage armor more or less just gives alot of +mp benefits, nice for Whm, but their AF+1/relic+1 gives regen bonuses, mp bonuses(not as much as cursed) and a bunch of other things. Smn gets blood pact delay -, mp boosts, and other things. Blm gets a ton of +magic burst damage, conserve mp+, mp bonuses, elemental damage +, and other things. Rdm gets a ton of stuff too. Bards get some nice bonuses too, but ones I don't really understand (attack +20 "military parade"?) I'm not too sure about bards.
So for mages, they really shouldn't want any of the cursed armors unless it's for bragging rights.
For melees, it's a bit different. Just skimming over the list, drg and thf, I would say have better NM drops, relic+1, or AF+1s. Mnk, Sam, and ninja, I'd say depends on the player. The Cursed armor for mnk/sam/nin looks good, but so does their AF+1/Relic+1 The Hachiman armor set looks nice for samurais (str+, store TP+, weapon skill accuracy+)
The Plastron set looks as good or better than the Cursed Adaman set for drk. The Homam armor set also looks good for dark knights.
The only good armor for warriors IS the Cursed Adaman set. Their AF+1/Relic+1 has too much +enmity to make up for the bonuses it provides. Even then you could get something like the Alky bracelets, stick with a hauby, or something else.
As for paladins.... I can't tell if their AF+1/relic+1 is better or not than the Koenig set.
So, from what I can see, out of all of the jobs, the best gear for TWO of the jobs comes from the three kings.
Conclusion?
All of this fuss is over NMs, you want the fancy NM gear, without the competition. While on the one hand that is fine and dandy, I can understand that, on the other hand, there is NO reason to come here talking about how broken the system is, and how SE never fixes things.
The fixes are there, the gear is there for the taking, you're at endgame, you've got time to get it.
Don't believe me? Go and actually look at all the gear I just talked about, go and compare it to the AF+1/Relic+1
EDIT:
Edited for typos
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Re: new SE interview by Bercus over on BG
the production rate on the porsche isn't what's holding you back, neither is the job market (maybe for a area, but not in general).Originally posted by Omgwtfbbqkitten View PostI'd love to have a porche, but I cannot afford a porche. Lots of people have porches, but I don't. All the people with more money seem to be able to get a porche, but I can't. This isn't fair, so I demand that the people who make porche find a make them more affordable! If possible, I'd like to be able to pay $99 a month toward my porche.
sure porsche could adjust their price down but at the cost of content
esentially would you want a ridill -1
Stats:D15 level 75 that occasionally attacks twice but breaks every other skillchain?
People that HAVE the ability both in equipment and number and skill to get these items cannot due to too much competition, much of which is illegitimate.
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Re: new SE interview by Bercus over on BG
I'd love to have a porche, but I cannot afford a porche. Lots of people have porches, but I don't. All the people with more money seem to be able to get a porche, but I can't. This isn't fair, so I demand that the people who make porche find a make them more affordable! If possible, I'd like to be able to pay $99 a month toward my porche.
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Re: new SE interview by Bercus over on BG
If these mobs didn't drop *the* best gear in game, there would be no problem. Sure people would camp/claim/bot these things if they only had halfway decent drops, but the complaints would be far fewer.
The proof of that statement lies in the fact that the CoP wyrms spawn the same way, 21 hour random pop, but you very rarely hear complaints about them. Their gear isn't as amazing when compared to the three kings. It's not about the system, it's about the rewards. And people aren't camping them because they need anything from these mobs, it's all want. SE created some incredible gear and does not want to add things that would make them outdated. However they gave this gear to mobs who quickly became weak in comparison to newer monsters and put them in a fishbowl sized room on a timed spawn.
It's not the system that's the problem, it's the details. Change the who, what, where and how and the problem could be solved. But it could also lead to much larger, more complicated problems. There is no super easy solution to this dilema, even the 'Flawless Kings' suggestion has it's flaws for players to gripe about.
There is a problem, but there is no easy fix.
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Re: new SE interview by Bercus over on BG
Originally posted by DakAttack View PostThey're only problems because you have problems with them. This is where the gear comes from, and you can like it or not. They've made attempts in the past to fair it up a bit, but players insist on ruining it for everybody.
I think this thread will eventually end with "If you don't like it play something else".
it's so very easy to use that excuse
it's broken because the audience of people that want that stuff cannot realistically get it
1 nm with 100-150 people camping it assuming that everyone has a legitimate 1% chance to get a spawn
.01 chance to claim * .05 chance to drop = .0005 chance at a item (.05%)
this is assuming everyone has that fair 1% chance to claim, skew the chance for people hacking and in a nutshell your chances are pathetic.
your chances of acrafting hauberk +1 or even a armada haub+1 (from the items you can't actually get) are better ... than actually getting results for your time and effort, that's the very definition of a broken game!
why go play something else when FF is what we want to play,
the Dev's from their meetings are at least going through the motions of listening to the playerbase
p.s
I was in a shell that did Endgame and wanted to move into ground NM's.
I chose never to do that part of endgame because it was broken, because the reward for the effort is by and large not existant.
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Re: new SE interview by Bercus over on BG
My mistake, I worded that incorrectly. I didn't mean to imply that the 30-50s are quitting because of the reasons 75s are quitting. I meant to say something along the lines of the reasons the 30-50s quit may not be so obvious as the reasons the 75s are quitting. It's surely not for lack of content, since 30-50 is probably as content rich as working on your job gets.Originally posted by Ziero View PostI've known lots of 30-50/60s who quit and not *once* did I hear it being caused by them thinking lvl 75 players quit. Most 30-50/60 don't care about your average 75 player or what they do. Those that do are usually babied to 75 themselves then start complaining that endgame is broring because all they do is dynamis/sky/camp an HNM.
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Re: new SE interview by Bercus over on BG
They're only problems because you have problems with them. This is where the gear comes from, and you can like it or not. They've made attempts in the past to fair it up a bit, but players insist on ruining it for everybody.Originally posted by levish View PostSE likes it's money, and it's playerbase is unhappy about the state of endgame, a few people like you come along and throw the "it's fine" wrench in. Endgame gear is a goal, it's a goal complicated by design problems.
I think this thread will eventually end with "If you don't like it play something else".
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Re: new SE interview by Bercus over on BG
Sounds like you don't know the difference between easier and less tediousOriginally posted by Omgwtfbbqkitten View PostI don't want it easier, either. And no matter what's been said, all these "good ideas" the interviewer advocated just make the game easier.
No one is asking to drop Fafnir/Nidhogg's level to 20
What people are asking for is to take out the competition of claiming him since the demand for his items is out of control and beyond the original design.
What people are asking for is a letigitmate chance to get their items based on skill, not hacking tools.
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Re: new SE interview by Bercus over on BG
See, here again is where the endgame player thinks they are the majority and, therefore, SE's top priority. What you don't understand that is you are no different from any other kid/loser/hardcore person that has made it to an MMORPG's endgame, You make the same complaints as those in Everquest, Lineage, World of Warcraft, Ultima and other MMORPGs already do.Originally posted by levish View PostWhy not?
Because you say so? or Because of Game design?
if it's because you say so, I say it shouldn't be so
if it's the latter I say it should be changed
SE likes it's money, and it's playerbase is unhappy about the state of endgame, a few people like you come along and throw the "it's fine" wrench in. Endgame gear is a goal, it's a goal complicated by design problems.
If it's fine why do people not like to sit at camps in the pursuit of pixelated glory?
Did you ever think about how much collective time is wasted there?
They're not getting what they want and, because they're not getting it, its the game is "broken" and its SE/Verant/Blizzard's fault. Cry me a river. I've camped these HNMs same as anyone else and walked away empty handed, I've been with linkshells to claim and win and walk away empty handed. I've beed there for the claim and seen friends get their gear. Its a gamble and I go in accepting it each time I camp a king or force-pop a god.
Though I still question the validitly of this "interview" there's one thing that stands out:
Sage Sundi saying they don't want to make the game easier.
I don't want it easier, either. And no matter what's been said, all these "good ideas" the interviewer advocated just make the game easier.
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Re: new SE interview by Bercus over on BG
Why not?Originally posted by Omgwtfbbqkitten View PostThey did and continue to do this because, ultimately, both they and their friends have one shallow goal - "1337 gear" - and they fail to realize that the MMORPG wasn't made for them, that there is no "fairness" in endgame nor should there be.
Because you say so? or Because of Game design?
if it's because you say so, I say it shouldn't be so
if it's the latter I say it should be changed
SE likes it's money, and it's playerbase is unhappy about the state of endgame, a few people like you come along and throw the "it's fine" wrench in. Endgame gear is a goal, it's a goal complicated by design problems.
If it's fine why do people not like to sit at camps in the pursuit of pixelated glory?
Did you ever think about how much collective time is wasted there?
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