Originally posted by StarvingArtist
They're also so stacked with rare/ex-abjuration goodies that they spend 90% of their time online muling. Even with the mog locker enhancements. But that's for another discussion...
But the point is, to better facilitate an "aging" population, you would either have to:
(a) Completely split the "old timers" off in an expansion from the rest, pushing them all to another world, where you lose everything but your character and start off at 75 and go on to 150 as the new cap (Or starting from zero again) AKA Version 2 of FFXI (Fictional yes, but not impossible)
(b) You add instances, trying to "change the subject" and basically hope that players will stop complaining about not being able to get l33t gear because some group, RMT or otherwise, is camping on their mob.
(c) Do nothing, because you as the developer know that the servers will get unplugged in just a few more months...
I mean, I have no real answers to how to really help out the problems. I gave some ideas in the past, but each time, additional hurdles or complexities just lunged out and shot those ideas down. Hey, I'm not a paid developer employed by SE to figure out how to make an MMO game run better, never mind the fact that it's a horrible port and a botched abortion to boot (Meaning the PS2 to PC conversion)


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