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Common mobs with odd properties

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  • Armando
    replied
    Re: Common mobs with odd properties

    Is it possible that some mobs may have a second subjob?
    No, or their stats would be significantly higher, and it'd show.
    I get the impression that enemies probably do have stats based on job/subjob, but their actual spells/traits/JAs can be anything Square-Enix pleases. Note the above regarding Stoneskin, and the inexplicable +10 Defense on Jugs.
    Yeah, I think so too. Or rather, S-E can choose to add to a mob however they wish (I doubt they take away traits already present in the job they gave the mob.)
    Also, monsters that have a spellcasting job base have MP (Beetles, Crabs, Worms, etc.) that we'd kill for. I've Aspired hundreds of MP off of a level 0 Worm in West Ronfaure before it ran out of MP.
    So they do eventually run out? That's interesting. All this time I thought they just had a bottomless well of MP. Always did wonder what the hell's the point in using Battery Charge.

    Also, it didn't occur to me that the reason Goobbues and Pots aren't fitting the formulas perfectly might be because they have a bonus +% to their Defense or Evasion rather than a fixed number. For example, Studio Gobli reports Antlions as having +20% Defense, and Rams as having +20% Defense on top of being PLD/PLD mobs. Going to play around with the numbers some more.

    EDIT: Also, going to be editing the first post to reflect my findings.

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  • Icemage
    replied
    Re: Common mobs with odd properties

    I get the impression that enemies probably do have stats based on job/subjob, but their actual spells/traits/JAs can be anything Square-Enix pleases. Note the above regarding Stoneskin, and the inexplicable +10 Defense on Jugs.

    Also, monsters that have a spellcasting job base have MP (Beetles, Crabs, Worms, etc.) that we'd kill for. I've Aspired hundreds of MP off of a level 0 Worm in West Ronfaure before it ran out of MP. And you should have seen the stupidity which was the early attempts at Kirin, with BLMs chain-spamming Aspir as fast as possible to drain it of MP so that it could be killed without casting Stonega IV on the alliance - literally took hours.


    Icemage

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  • Kafeen
    replied
    Re: Common mobs with odd properties

    Originally posted by Armando View Post
    Never mind, QC worms are a perfect match for BLM/BLM mobs with D VIT and E AGI. Stoneskin is there 'cuz worms hack.

    I love it.

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  • WolfieTG
    replied
    Re: Common mobs with odd properties

    Is it possible that some mobs may have a second subjob?

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  • Armando
    replied
    Re: Common mobs with odd properties

    Haha, thanks. I'll keep that in mind.

    I've got some numbers on Magic Jugs. They definitely have Fast Cast. As far as I can tell, they're RDM/BLM with +10 Defense. Having trouble figuring out their Evasion though.

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  • Icemage
    replied
    Re: Common mobs with odd properties

    If you need help testing, Armando, you know you're always free to PM me and ask for it. As long as I'm not doing anything at the time (sometimes HNMLS stuff gets in the way), I'm willing to pitch in for research as well as transports - I have WHM, RDM and BRD at 75 with a BLM 57 job and some fast running boots. Especially if you're testing against stuff that's too tough for you to handle alone and need backup healing or otherwise (be it Repose/Sleep II/Lullaby to buy breathing room, if nothing else).


    Icemage

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  • Armando
    replied
    Re: Common mobs with odd properties

    Again, I will have to suggest that dropping Testimonies does not indicate what jobs the monsters possess. We farmed the Skeletons in Gustav for a Drk friend who needed his Test and it drops from both War types and Blm types (DA and AMs were seen). I think it's more to do with the Mob itself then the actual Job Classes it posseses.
    I'm just stating it as a possibility. Besides, that's an extremely rare exception. It's not like Testimony drops being attributed arbitrarily is the norm.

    Ok, so I finally had a chance to sit down and analyze the numbers for Uleguerand Range worms. I was quite surprised. Compare:

    Old World/Zilaart Worms:
    BLM/BLM
    Racial VIT rank: D
    Racial AGI rank: D

    Uleguerand Range Worms:
    RDM/BLM
    Racial VIT rank: E
    Racial AGI rank: C

    That's right. Not only do they have different jobs, they have different base stats. They might as well be considered different mobs.

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  • Ziero
    replied
    Re: Common mobs with odd properties

    Originally posted by Armando View Post
    Epic. Ok, if they test RDM Testimonies they might just be RDM/BLM since sub jobs aren't level-capped for mobs. Can they cast Gravity?
    Again, I will have to suggest that dropping Testimonies does not indicate what jobs the monsters possess. We farmed the Skeletons in Gustav for a Drk friend who needed his Test and it drops from both War types and Blm types (DA and AMs were seen). I think it's more to do with the Mob itself then the actual Job Classes it posseses.

    Leave a comment:


  • Callisto
    replied
    Re: Common mobs with odd properties

    I can't remember if they actually cast Gravity, hard to tell with Mysterious Light and all, I know for sure they never use White Magic debuffs though, the only debuffs I know they cast for sure are Bind, Blind, Elementals, and Poison. Also testing for MDB on them would be rough since they have something like a 50% magic damage down racial business going on anyways(learned this the hard way on COR, at first I was like 'WTF HOW AM I GETTING SO MANY 50% RESISTS??!?!!')

    Leave a comment:


  • Armando
    replied
    Re: Common mobs with odd properties

    Yes but I'm no caster =( The best I've got is Banish II and Holy, and I wouldn't have much of a frame of reference except maybe some bats.

    EDIT: Besides, pinning down different levels of MDB would be very difficult. They're kind of close... I'd rather let them cast AM and check for Fast Cast.

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  • Taskmage
    replied
    Re: Common mobs with odd properties

    An easier test would be to check the level of magic defense bonus, ne?

    Leave a comment:


  • Armando
    replied
    Re: Common mobs with odd properties

    Epic. Ok, if they test RDM Testimonies they might just be RDM/BLM since sub jobs aren't level-capped for mobs. Can they cast Gravity?

    Leave a comment:


  • LyonheartLakshmi
    replied
    Re: Common mobs with odd properties

    Originally posted by Armando View Post
    Regarding Pots: That's a good one. Do you know if they cast Ancient Magic?
    I have seen Sprinklers in Sky cast AM. I duo'ed all of level 73 against a mix of Flamingos and Sprinklers, so I got a good chance to see it happen more than once.

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  • Armando
    replied
    Re: Common mobs with odd properties

    Never mind, QC worms are a perfect match for BLM/BLM mobs with D VIT and E AGI. Stoneskin is there 'cuz worms hack. Uleguerand Range worms are probably BLM/RDM but I can't check right now, have BCNM40 with some friends.
    I've died to AM cast by pots in the Garlaige Citadel basement, so yes, pots can cast AM.
    Thanks, I thought I'd seen the ones in GC basement cast AM too.

    EDIT: The bit about the E AGI was a typo. It's meant to say D AGI.
    Last edited by Armando; 12-15-2007, 10:28 AM.

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  • Mouser
    replied
    Re: Common mobs with odd properties

    I've died to AM cast by pots in the Garlaige Citadel basement, so yes, pots can cast AM.

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