Re: Common mobs with odd properties
Best of luck, and a million thanks.
By the way, Beetles don't have Undead Killer. Damn you, Square-Enix!
Hiatus begins...now.
EDIT: Oh, yes, if you happen to notice that Wyverns (or any other mob for that matter) have nonstandard Delay, and if you can live through it, can you record the TP for each hit the wyvern gives you (starting from 0 and not getting any TP yourself of course) up to the 10th hit? With that, I can find its Delay (hint: the TP the mob gives you is 1/3 of what it gets. In most cases, that's 6.4 TP for the mob and 2.1 for us.)
EDIT2: And be sure to note if it Double Attacks or not, though I'm fairly sure they do ;o
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Re: Common mobs with odd properties
Gotcha. Now to find some EP-DC Wyverns, lol.. The Lowest level I can find are in the Lab of O. So I'll do that tonight.
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Cancel that. It seems to be a lottery spawn from a labyrinth manticore. I'll just go back to plain ol Hurricane Wyverns.
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Re: Common mobs with odd properties
You need to get the Wyvern's Defense (the Attack number that causes the /check message to go from High Defense to no message is exactly the mob's Defense) and Evasion (add 30 to the Acc amount that causes /check to change from High Eva to no message, or subtract 10 from the Acc amount that causes the message to change from no message to Low Evasion) and you'd need to ascertain the mob's level beyond a shadow of a doubt, usually by killing it and using its EXP to figure it out. But if you can find as many varying levels of Defense/Evasion as there are levels of Wyvern in the zone, then you don't have to kill anything and also grab me multiple numbers (I need the stats for multiple levels because sometimes different combinations can match the same level; but only one combination of jobs and stat ranks will hold true accross all levels.)
I can do all the formula work.
By the way, I like to write down my Evasion checks like this:
X = 88 Club, 53 DEX = 114
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LEVEL 44
163 Attack High Defense
164 Attack Normal Defense
X+2-1 High Evasion
X+2 Normal Evasion
Defense: 164
Evasion: 146
I find it a lot easier than having to recalculate how much Acc is on you when you swap gear, especially if you find yourself having to swap multiple pieces in and out to get that specific amount you want.
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Re: Common mobs with odd properties
I can probably do Wyverns as RDM, since I'm not sure there are any that a PLD can solo safely.
[How?]
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Re: Common mobs with odd properties
If I'm not mistaken, their "Triple Attack" is actually a 3-hit TP move, not the job trait. The evidence I saw was pretty convincing (they confirmed the level for the Abraxas in question, got its Defense and Evasion, and ran it through the formulas, and they've been said to have both Double Attack and an MP pool) but I intend to look into them myself simply because I like seeing that sort of thing with my own eyes, and also simply because Uleguerand Worms are different, so I'd like to test Altepa rocs too.So I'm guessing this is why people don't like the Greater Bird family. I'm guessing their THF or /THF? Or is Triple Attack just a job ability? Those things are friggin evil.. I won't believe they are WAR/RDM until you get proof, lol..
So many mob families, so little time. I'd like to test Wyverns as well, since they're a pretty "powerful" mob family by game lore and their levels/TP moves/scarcity.
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Re: Common mobs with odd properties
It's not just one or two Job Traits, it's the fact they gain the *exact* same job traits at the *exact* same lvl as players while having the *exact* same stat growth as PC jobs.Originally posted by Feenicks View PostI don't agree with classing the mobs as being of a particular job but you can definitely say that certain mobs have abilities and properties which the FFXI Jobs have also. Just because something Double Attacks you can't conclude that it's a WAR or /WAR, I think that's painting too broad a picture. Rather can't you conclude that a mob has MP and Double Attack instead of saying that it's a RDM/WAR?
Also how do levels play into this? If a mob has /WAR does that mean it'll only Double Attack if it's Lv60 or higher?
And yes, post 25, any mob that is War or /War will have Double Attack. Anything pre-25 won't.
It's my fault for not clarifying this but I meant normal, non-beastmen mobs. I know there are a lot of Thf type Beastmen, Gobs and Quads especially like the job, but I was thinking of 'normal' monsters with the Thf job.Originally posted by Haggai View PostYes, there are in fact THF mobs. Soloing Qiqirn rangers in the Aydeewa and linking their THF buddies? I know that I've been triple attacked before, thus killed in one to two attack rounds as BLM. I've Pankemon'd them many times and gotten main job THF, sub job THF, and Triple Attack. So yes, there are THF mobs. I think they're called Qiqirn Leiuter.
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Re: Common mobs with odd properties
I might just put Kafeen on ignore for a while, because it's obvious that the concept flew way over their head 5 pages ago and now they're not adding anything constructive.
This is interesting to me as a Tank, and it might be the first thing you've said, Armando, that I understand.
So I'm guessing this is why people don't like the Greater Bird family. I'm guessing their THF or /THF? Or is Triple Attack just a job ability? Those things are friggin evil.. I won't believe they are WAR/RDM until you get proof, lol..
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Re: Common mobs with odd properties
We've been over this. I'm not blindly and arbitrarily attaching jobs based on the mob's behavior. I check for their stats, and see if they match the formulas. Because I collect the Defense and Evasion checks for more than one level of the same mob, only by using the mob's real job/sub in the formulas can I get them to match the mob's stats across all levels.I don't agree with classing the mobs as being of a particular job but you can definitely say that certain mobs have abilities and properties which the FFXI Jobs have also. Just because something Double Attacks you can't conclude that it's a WAR or /WAR, I think that's painting too broad a picture. Rather can't you conclude that a mob has MP and Double Attack instead of saying that it's a RDM/WAR?
Also how do levels play into this? If a mob has /WAR does that mean it'll only Double Attack if it's Lv60 or higher?
Moreover, the other traits are present. Every mob I've found to be WAR or /WAR not only Double Attack, they also have Defense Bonus. Every BLM main mob I've found has had E-ranked Evasion, F-ranked job VIT, and C-ranked job AGI, like a BLM should. Mobs I've found to be RDM main don't just have Fast Cast, they also have D-ranked Evasion and RDM's E VIT and AGI.
As has already been mentioned, the mob's sub isn't capped at half the main job's level. A /BLM mob can cast all BLM spells and a /WAR mob will start Double Attacking at 25.In most cases, you just need to fight a couple of times to find out these things. I'm sure most people realize Cockatrice hit harder than the average mob, for some reason. Moreover, it's still useful to find this out, because knowing the mob's Job/Sub will tell you most, if not all, of its traits. For instance, now that we know that Uleguerand Range worms are RDM, we also know they have Magic Defense Bonus. Knowing that crabs and beetles are PLD mobs, you'd also know they have Resist Sleep, something that you wouldn't necessarily realize just from knowing they have high defense.Even by checking the stats like you are, it still only gives an indication of the defence and evasion of a mobs. None of its attack, accuracy or magic capabilities etc.
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Re: Common mobs with odd properties
Even by checking the stats like you are, it still only gives an indication of the defence and evasion of a mobs. None of its attack, accuracy or magic capabilities etc.
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Re: Common mobs with odd properties
Yes, there are in fact THF mobs. Soloing Qiqirn rangers in the Aydeewa and linking their THF buddies? I know that I've been triple attacked before, thus killed in one to two attack rounds as BLM. I've Pankemon'd them many times and gotten main job THF, sub job THF, and Triple Attack. So yes, there are THF mobs. I think they're called Qiqirn Leiuter.Originally posted by Ziero View PostWould it be safe to say that War is the predominant Job choice for mobs? And are there any Thf mobs? I'm not sure if Raptors have Triple Attack or that they're just attacking REALLY fast.
Sharks in Sea... PhuaboOriginally posted by Callisto View PostI'm trying to think of other non-casters that have MP as well...I need to try and Aspir more crap in Nyzul, you get access to alot of mob types there(which may make it an awesome place for that Pankration jazz, time permitting. >.>)
Squids too maybe... Xzomit
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Re: Common mobs with odd properties
Actually Double Attack is lvl 25, but it appears that the mobs SJ isn't always level capped, so it could still get DA at 25whatever/warrior.Originally posted by Feenicks View PostAlso how do levels play into this? If a mob has /WAR does that mean it'll only Double Attack if it's Lv60 or higher?
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Re: Common mobs with odd properties
Feenicks: way to completely miss the point. This is hardly about JA and traits, this is about stats.
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Re: Common mobs with odd properties
I don't agree with classing the mobs as being of a particular job but you can definitely say that certain mobs have abilities and properties which the FFXI Jobs have also. Just because something Double Attacks you can't conclude that it's a WAR or /WAR, I think that's painting too broad a picture. Rather can't you conclude that a mob has MP and Double Attack instead of saying that it's a RDM/WAR?
Also how do levels play into this? If a mob has /WAR does that mean it'll only Double Attack if it's Lv60 or higher?
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Re: Common mobs with odd properties
Whoops. Made a critical mistake on Magic Pots. They're actually RDM/WAR (yes, they Double Attack.) VIT is D. Still working on Evasion.
Will have to put this in hiatus for a couple of days though, my family's going to be staying at an hotel for the rest of the week and I won't have any internet.
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Re: Common mobs with odd properties
Yeah mobs run out of MP but have insanely high amounts of it anyway.
One thing I used to do back in the day when I pl'd sometimes in the dunes was grab a crab or two as /BLM and use them as MP batteries. They would eventually run out of MP.
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