Re: Elder Scrolls SKYRIM
I really hope that makes it into DLC or an expansion for consoles. Console gamers at least deserve this Space Core quest.
You can use him to make a helmet, too.
And that is how Space Core met his end. He drifted light years from home and landed in Tamriel to become the Dovahkin's helmet.
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Elder Scrolls SKYRIM
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Re: Elder Scrolls SKYRIM
PS3 Patch is also now live: One special note for PS3 users here:
Important Information on Patch 1.4 - Bethesda Softworks Forums
Basically just says make a new manual save. If you see any funny business happen not long after you load up that save, don't worry, the game is just trying to quickly sort out all the changes and the game should run fine after that. Its cleaning up the Ash Piles that wouldn't clean up and fixin' other stuff.
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Re: Elder Scrolls SKYRIM
Patch 1.4 is up now for 360, PS3 gonna be a while.
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Re: Elder Scrolls SKYRIM
Not literally, but power attacks do more damage and the stun effect is really useful.
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Re: Elder Scrolls SKYRIM
You can do that? Well, I might start adding more to stamina then, that sounds worth it! LOL...
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Re: Elder Scrolls SKYRIM
But how will you chop people in half? D:
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Re: Elder Scrolls SKYRIM
LOL, when i've been using the 2 handed weapon, I've been avoiding power attacks because they take too long to swing and I normally miss...
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Re: Elder Scrolls SKYRIM
You'll probably want some stamina as well. My melee encounters tend to rely a lot on power attacks stunning foes, or shield bashing foes.
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Re: Elder Scrolls SKYRIM
I'm with ya Cid. I think I'm going to change my 440+ mana, dual wielding fireball slinging mage into a 2 handed, dragon armor wearing fighter. It sucks i can make dragon armor but can't wear it... Plus, i enjoy 2 handed weapons... I'm level 34 i think. I'll just start putting more level ups into hit points. I think I've put all but 3 level ups into mana, the rest into HP...
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Re: Elder Scrolls SKYRIM
I've been having lag issues with my mouse lately and it's damn near killed Skyrim for me. I'm not even certain it's actually an issue, it could all be in my head but I find myself having to make larger motions to achieve the same turns and aiming now. I haven't changed anything in my setup, which makes it really weird. Did a system restore last night just to see if I might be able to roll back some stealth driver update or something. Then the PC froze so I spent a while playing tetris and drinking. Desktop came back up and everything seems ok now. Mostly. I'm not convinced it's fixed. I hate being so particular about my mouse sensitivity. If it gets mucked up it can really ruin a game for me. But it's all good now.
So yeah, Skyrim...
I have a big stompy Frost Atronach now. He can actually take a hit unlike my flame atronach, so now I find myself hanging back a bit more often and filling enemies with arrows. I still can't aim for beans, and the big stompy guy gets in the way half the time so I still end up running in with a blade often enough but it's all working out.
Over the course of multiple characters, I've found that I tend to enjoy the game when my character concept is 'generic adventurer' and maybe has a slight preference for a skill, and everything else is just handled by feeling it out as I progress naturally. My "I'm going to be a fire-ball hurling mage" character didn't turn out so well. My hammer-wielding stormcloak lost momentum fairly quickly. Admittedly the sneaky Khajit was a ton of fun, but eventually got shelved as well. I think it's a problem of trying to limit myself to a particular play style rather than just running with whatever comes naturally to dealing with any given situation. My original character was an axe wielding barbarian of sorts, but that didn't stop him from having well over 50 Sneak and a fair bit of archery and enchanting on top of his more generic 'kill everything' skills. Different situations yield different approaches and when you limit yourself to a finite number of approaches, things can get stale.
So yeah, generic adventuring type seems to be the way to go. That's the beauty of Skyrim, I don't have to tie myself down to one approach, I can realistically have multiple ways to deal with any given situation, and any proper adventuring type would more than likely make use of more than one approach.
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Re: Elder Scrolls SKYRIM
Pretty neat, and many of those are already mods. The giant crab was pretty awesome and will probably inspire quite a few mods. And the kill cams, dungeons and AI improvements looked pretty neat. Hopefully all of that makes it into future expansions and updates.
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Re: Elder Scrolls SKYRIM
Started another game because that's just what I do. It's a bad habit to do so constantly before I've even finished one run through. But I like being able to see it again after I'm more aware of what is actually going on in a story, rather than just starting out and being bombarded by names and terminology I don't understand at the time.
This time, giving it a go as an Imperial specializing in Illusion and Alteration magics.
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Re: Elder Scrolls SKYRIM
Video really starts at 13:20. Todd Howard Keynote and a preview of some of the things that may find their way into DLC for SKyrim
Edit: ...and the douchebags at Gamespot privated the video. I'll see if I can find another link.
But the video had perk trees for Vampires, Werewolves, new Werebears.
Adoptable kids
flying vampire form for vampires
Kill shots for magic and archery
A giant mudcrab
flying on dragons
moving platforms in dungeons
Stuff like that
Edit 2; Here it is without sound:
Last edited by Omgwtfbbqkitten; 02-08-2012, 07:56 PM.
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