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  • Yellow Mage
    replied
    Re: Magic: The Gathering

    Originally posted by Icemage View Post
    You can manipulate this a bit with scry cards, but there aren't any 1cc red scry:1 cards in Standard at the moment, are there?
    Um, Titan's Strength?

    Also Spark Jolt, if you particularly wanted that effect.

    I would be completely misleading if I didn't acknowledge that 16 lands would be living on the edge quite a bit. You'd be evaluating one-Land-hands for keepability instead of automatically tossing them like you would in a 20-Land configuration. With only 16 two-drops, though, you're only a couple of turns off from emptying your hand after your second Land, anyway (especially if said hand includes Burning-Tree Emissaries and a use for their mana).
    Last edited by Yellow Mage; 06-05-2014, 11:20 AM.

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  • Icemage
    replied
    Re: Magic: The Gathering

    ^ I think 16 land is living a little too dangerously, even with a max 2 mana curve.

    With 16 land, you have less than 60% chance to have 2-3 land in your hand by your 9th card (turn 2 or 3 depending on whether you go first). You have a somewhat better odds if you count probabilities of more than 3 lands (76% of having up to 9 lands by the 9th card), but that's still an awful mana distribution.

    In fact, the chances of having 2 or more land in your opening hand is only 60%, making for some very tough (and common) mulligan decisions, since you have only 51% chance of having 2+ land after doing a 6 card mulligan.

    You can manipulate this a bit with scry cards, but there aren't any 1cc red scry:1 cards in Standard at the moment, are there? The only get-out-of-jail-free card would be Dragon Mantle + 1cc red creature to get you 1 additional card draw, which might happen about 40% of the time by turn 3 or so.


    Icemage
    Last edited by Icemage; 06-05-2014, 10:33 AM.

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  • Yellow Mage
    replied
    Re: Magic: The Gathering

    -4 Nyxborn Rollicker--only a worthwhile play at all when Bestowed . . . on an Akroan Crusader . . . and even then, there are much better uses for 2 mana.
    -2 Rubblebelt Maaka--the Bloodrush is very good, yes, but you can do even better here.
    -2 Fanatic of Mogis--overrated even when it was first introduced. Costs 2 more than your next-highest card.

    -3 Thunderous Might--I understand that you may be in love with this card, but even Madcap Skills is a risky proposition on whether it works or not, and this card is no Madcap Skills.
    -1 Searing Blood--unfortunately not quite Searing Blaze. Sideboard only.

    +4 Satyr Hoplite--essentially Akroan Crusaders 5-8.
    +3 Firefist Striker--Best Red evasion available, imo. You're going to need it and then some.

    +3 Magma Jet

    After that, it's pretty up in the air. You should be running four copies of Titan's Strength and Coordinated Assault, as those are the best cards around for what they do (that first strike on Assault is actually huge in your deck). If you wanted to do something radical, note that your deck's curve now tops off at two--you could shave off four Mountains to make room for more gas.

    Sample Tweaked out Red deck

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  • cidbahamut
    replied
    Re: Magic: The Gathering

    I've been tuning the Red Deck again and I'd like some feedback from you thinking types.
    Red Deck Standard | MTG Deck Builder.Net - Build, test and share Magic: The Gathering Decks
    Red Deck


    So far it's been performing reasonably well but I feel like I can still stand to tighten it down a bit more. The thing is, I don't want to cave and just copy/paste someone else's decklist, but I do need some suggestions on what could do with some tweaking.
    At its best the deck is stomping around with Thunderous Might turning even the tiniest creature into a powerhouse that's swinging in for 6+ damage, but at its worst it gets stopped cold in its tracks by life gain and/or a wall of 4 toughness creatures that can't be comfortably blasted out of the way and it just stalls out while I hope to topdeck enough burn to pull a win out of my ass.

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  • Firewind
    replied
    Re: Magic: The Gathering

    They are based more on the Vikings, specifically the Varangian Mercenaries.

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  • Malacite
    replied
    Re: Magic: The Gathering

    Announcing Khans of Tarkir : Daily MTG : Magic: The Gathering








    WOOT! Also I guess that means the inspiration for WAR AF in XIV is Mongolian?

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  • cidbahamut
    replied
    Re: Magic: The Gathering

    Oh yeah, you'd be the fucking worst at that format. Draft power cards, immediately get roflstomped by the whole table, repeat until rage quit.

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  • Yellow Mage
    replied
    Re: Magic: The Gathering

    You mean Conspiracy?

    I'd be more enthused if it wasn't everything I disliked about Magic all in one neat package.

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  • cidbahamut
    replied
    Re: Magic: The Gathering

    I feel like the new expansion is supposed to be a third Un-hinged set, but that memo got eaten by the ferrets living inside the cubicle walls at Wizards HQ.

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  • cidbahamut
    replied
    Re: Magic: The Gathering

    I don't have any, and even if I did I'm still not sure where they'd go.

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  • Malacite
    replied
    Re: Magic: The Gathering

    No Reckoners?

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  • cidbahamut
    replied
    Re: Magic: The Gathering

    Went to an actual Standard event tonight with my garbage Red Deck and managed to go 4-1. Pretty proud of my deck's performance considering how much tuning it still needs.



    I'm still having trouble deciding what to cut since every card has proven to be extremely useful tonight.

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  • Yellow Mage
    replied
    Re: Magic: The Gathering

    Deicide makes me feel a little better about the existence of Athreos and Pharika.

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  • cidbahamut
    replied
    Re: Magic: The Gathering

    The entire point of Pro Red is to cockblock Red. Not too much to be done about that. And no it's probably not effective, but it's the plan at the moment. I'll let you know how it turns out once I actually put a deck together and begin playtesting.

    Leave a comment:


  • Icemage
    replied
    Re: Magic: The Gathering

    Originally posted by cidbahamut View Post
    Which is why I'm planning to run Gorgon Heads.
    Is that actually effective, though? I mean I guess it'd be good against the sheep, but what about stuff like Master of Waves (protection from red)?


    Icemage

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