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  • Yellow Mage
    replied
    Re: Magic: The Gathering

    For three mana it is indeed very strong, but what sort of deck would play it? Cipher aggro, maybe?

    EDIT: never mind, IM overlooked that Riptide Chimera is, in fact, an Enchantment Creature. Nothing to see here, move along.

    Leave a comment:


  • Icemage
    replied
    Re: Magic: The Gathering

    What do you guys think of Riptide Chimera? I'm thinking it's very strong.

    Riptide Chimera
    2U
    3/4 Flying
    During your upkeep, return an enchantment you control to owner's hand.

    Note: there is no penalty if you have no enchantments in play.

    Seems silly, but combine it with Fate Foretold from Theros

    Fate Foretold
    1U
    Enchantment - Aura
    When Fate Foretold enters the battlefield, draw a card.
    When the enchanted creature dies, draw a card.

    If Fate Foretold is the only enchantment in your deck, this could be a really potent combination. There might be other enchantments that have cool come-into-play abilities too, I haven't looked past just blue. Also note that you can play Fate Foretold on your opponent's creature, so there's no chance of someone getting a 2-for-1 by fizzling Fate Foretold by killing the creature first.


    Icemage

    Leave a comment:


  • Malacite
    replied
    Re: Magic: The Gathering

    Oh ok. I can't see YM's posts 'cause he's ignored.

    I want to run this guy alongside Arcbound ravager & stuff like Ornithopter for teh lulz.

    Leave a comment:


  • cidbahamut
    replied
    Re: Magic: The Gathering

    Originally posted by Malacite View Post
    Yeah so speaking of BW being out of hand....









    Really WotC? REALLY?! Every time I think MaRo's lost his damn mind, something crazier gets past development. What the unholy ...

    That's the thing we've been referring to this whole time...

    Leave a comment:


  • Yellow Mage
    replied
    Re: Magic: The Gathering

    And somehow Pharika manages to not only be more broken than Athreos, but to answer Athreos as well.

    Somehow I managed to predict the first part.

    Leave a comment:


  • Malacite
    replied
    Re: Magic: The Gathering

    Yeah so speaking of BW being out of hand....





    Really WotC? REALLY?! Every time I think MaRo's lost his damn mind, something crazier gets past development. What the unholy ...

    Leave a comment:


  • cidbahamut
    replied
    Re: Magic: The Gathering

    It's not even about it being BW and annoying, it's about how absurdly potent it's going to be. It's going to completely warp the format until it cycles out. That is my prediction.

    Leave a comment:


  • Malacite
    replied
    Re: Magic: The Gathering

    Originally posted by cidbahamut View Post
    My friend showed it to me tonight at the card shop. I almost smashed the phone in anger. It's the kind of bullshit that should just be preemptively banned.
    Hah, yeah a good WB deck is like grinding teeth.

    Leave a comment:


  • Yellow Mage
    replied
    Re: Magic: The Gathering

    To be constructed playable, a 4-mana spell should effectively seal the game in your favor.

    Ritual of the Returned is a vanilla Zombie with Flash, with an additional cost of removing a creature from a place where Black likes its creatures to be. It'll barely pull its weight in limited, much less constructed.

    Leave a comment:


  • Icemage
    replied
    Re: Magic: The Gathering

    Originally posted by Malacite View Post
    I never said they should, only that most do - instant speed ones anyway. Most 4 animation spells are Sorcery speed.
    Instant speed is nice, sure, but if the idea is just to surprise your opponent then more throw-away options like Shallow Grave exist, and at lower cost (1B).

    I don't see why getting a vanilla zombie as an instant is something a deck should strive for. It takes way too much setup for not nearly enough payoff. Any format where there'd be something big enough to justify reanimating something big enough to be a threat is going to have threat removal, and it's still vulnerable to instant graveyard manipulation.


    Icemage

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  • Malacite
    replied
    Re: Magic: The Gathering

    I never said they should, only that most do - instant speed ones anyway. Most 4 animation spells are Sorcery speed.

    Leave a comment:


  • Icemage
    replied
    Re: Magic: The Gathering

    Originally posted by Malacite View Post
    Well, firstly because the colossus can't be put into your graveyard, ever. And second because it's a cheap 1 mana CMC critter with a massive body so if you pull him with Bob or something it won't immediately kill you (same with Shadow of Death).

    SoD is a 13/13 for B that gets -x/-x equal to your life total. When was the last time you played a re-animator/dredge deck, because those decks generally run on either discarding or milling yourself and cheaply bringing back massive threats.

    3B is insanely cheap for reanimation. Most good reanimations are 5 CMC and aren't instant either (excluding the one from Innistrad that had flashback) and the fact that you can revive major drawback fatties without their drawbacks is huge.

    Someone's going to find a way to break that card just you wait.
    Begging your pardon but Animate Dead is the original archetype card for reanimation deck types, and it costs a paltry 1B (and so do quite a few of the variations that came after it). I'm not sure where you got this idea that reanimation effects should cost 5, because it's not true.

    Also, the card you're talking about is Death's Shadow, not "Shadow of Death". And that card sucks too (unless for some reason you're playing Lich... but the only people that use Lich are the people that like to lose)..


    Icemage

    Leave a comment:


  • Yellow Mage
    replied
    Re: Magic: The Gathering

    I think that's enough impetus for me to build my mono-White deck. Sideboard 4 Revoke Existences and 4 Glares of Heresy.

    Of course I find it extremely questionable whether it's even worth continuing to play at all. I was already contemplating where I could sell my collection maybe apart from a few decks and effectively cash out of this nonsense entirely. M15 alone is basically boycott-worthy.

    Maybe it's time to get out. Maybe put the money towards finishing my Modern Knights deck, just to have it. Either way, I see myself playing a lot less Magic in the future. (I'll be updating my title to reflect that.)

    Leave a comment:


  • cidbahamut
    replied
    Re: Magic: The Gathering

    Originally posted by Yellow Mage View Post
    I cannot put into words how much I hate Orzhov.
    My friend showed it to me tonight at the card shop. I almost smashed the phone in anger. It's the kind of bullshit that should just be preemptively banned.

    Leave a comment:


  • Malacite
    replied
    Re: Magic: The Gathering

    Originally posted by Icemage View Post
    Shadow of what? And why on earth would you unearth Phyrexian Dreadnought? It's a dead draw if you don't draw the Ritual, and in that case, why would you use Phyrexian Dreadnought instead of something like Darksteel Colossus (edit: and using something that doesn't erase the actually good effect text that the creature has).


    Ritual is just another graveyard animation card. It's sort of interesting because it can get (slightly) beefier stuff out without text-based drawbacks, sure, but at 3B, it's too expensive, and there's not a vanilla zombie in the world that can reasonably be expected to win the game for you in any format, no matter how large it gets. 1BB would be interesting. 3B makes it janky and bad,


    Icemage
    Well, firstly because the colossus can't be put into your graveyard, ever. And second because it's a cheap 1 mana CMC critter with a massive body so if you pull him with Bob or something it won't immediately kill you (same with Shadow of Death).

    SoD is a 13/13 for B that gets -x/-x equal to your life total. When was the last time you played a re-animator/dredge deck, because those decks generally run on either discarding or milling yourself and cheaply bringing back massive threats.

    3B is insanely cheap for reanimation. Most good reanimations are 5 CMC and aren't instant either (excluding the one from Innistrad that had flashback) and the fact that you can revive major drawback fatties without their drawbacks is huge.

    Someone's going to find a way to break that card just you wait.

    Leave a comment:

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