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Magic: The Gathering

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  • cidbahamut
    replied
    Re: Magic: The Gathering

    Originally posted by Malacite View Post
    What about Goblin Kaboomist? That guy's just winning.
    Originally posted by cidbahamut View Post
    Goblin Kaboomist has way too fucking many words to be a goblin.
    Malacite, I dub thee Not-a-Goblin.

    The card's just fucking ass in terms of design. What happens if there are multiple Kaboomists on the field and you lose the flip? Do they all explode or just the one who placed the mine, in which case it becomes a clusterfuck of keeping track of which goblin laid which mine. The templating on it is just muddled as hell.
    Also: if you're going to name the thing Goblin Kaboomist you absolutely need some sweet flavor text on the card. Miserable failure in card design right there.
    Last edited by cidbahamut; 06-24-2014, 01:38 PM.

    Leave a comment:


  • Malacite
    replied
    Re: Magic: The Gathering

    What about Goblin Kaboomist? That guy's just winning.


    Also really REALLY love Spirit Bonds holy shit. That's going to give Boros a hell of a lot of reach, and it combos nicely with Military Intelligence.

    Leave a comment:


  • cidbahamut
    replied
    Re: Magic: The Gathering

    Hot Soup, Aggressive Mining and Cruel Sadist are the only cards in that list that don't immediately make me want to punch something.

    They're all so badly designed...

    - - - Updated - - -

    Originally posted by Yellow Mage View Post
    Spoken surprisingly like an Elf, for a Goblin player.
    I drafted an elf deck during Lorwyn block at a convention once. It was pretty alright. I'm more ok with elves when they're dabbling in black mana.

    Leave a comment:


  • Icemage
    replied
    Re: Magic: The Gathering

    Yeah I haven't been keeping up with Magic much the last several years. Still, good cards are good cards forever, unless a rules change or errata stops them.

    I really like Notch's card though. Very playable without being broken.


    Icemage

    Leave a comment:


  • cidbahamut
    replied
    Re: Magic: The Gathering

    The more of these I read, the more I realize that people who aren't experienced in designing magic probably shouldn't be allowed to be designing magic cards unsupervised.

    Leave a comment:


  • Yellow Mage
    replied
    Re: Magic: The Gathering

    Originally posted by cidbahamut View Post
    The new card frames are still an eyeblight.
    Spoken surprisingly like an Elf, for a Goblin player.

    Leave a comment:


  • cidbahamut
    replied
    Re: Magic: The Gathering

    The new card frames are still an eyeblight.

    - - - Updated - - -

    Goblin Kaboomist has way too fucking many words to be a goblin.

    Leave a comment:


  • Yellow Mage
    replied
    Re: Magic: The Gathering

    I've actually been outright boycotting M15. In small part because some of those game designers are less than pleasant people. (Not to mention they all look the same . . .)

    Encrust, Jace's Ingenuity, and Sign in Blood (really, IM?) are all reprints. You're late to the party on Waste Not and (if cid is any indication) Goblin Rabblemaster.

    Good to see Obnoxious still living up to his name. Boy is it a good time to play anything-but-Magic.

    (Four days ago I spoiled my personal card for a certain other game, for any curious parties . . .)

    Leave a comment:


  • Icemage
    replied
    Re: Magic: The Gathering

    The latest M2015 spoilers are significantly better.

    Wirzards just revealed a bunch of spoilers of cards designed by video game designers:

    Magic: The Gathering Cards Designed By Star Video Game Designers

    Markus 'Notch' Persson's (Minecraft) card is fascinating:

    Aggressive Mining
    2R, Enchantment
    You can't play lands.
    Sacrifice a land: Draw 2 cards. Activate this ability only once each turn.

    Just because you can't play a land doesn't mean you can't put land into play...

    Justin Gary's (Solforge) card is amazing:

    Spirit Bonds
    1W, Enchantment
    Whenever a nontoken creature enters the battlefield under your control, you may pay W. If you do, but a 1/1 white Spirit creature token with flying into play.
    1W, Sacrifice a Spirit: Target non-Spirit creature you control gains indestructible until end of turn.

    Brad Muir's (Iron Brigade, Massive Chalice) card looks like it has a ton of potential in a meta-game reanimator deck in older formats where searchlands are common:

    Ob Nixilis, Unshackled
    4BB, Legendary Creature - Demon
    4/4, Flying, Trample
    Whenever an opponent searches his library, that player sacrifices a creature and loses 10 life.
    Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.

    Some other interesting stuff:

    Encrust
    1UU, Aura
    Target permanent does not untap during its controller's untap step, and its activated abilities cannot be activated.

    Return to the Ranks
    XWW, Sorcery
    Return X creature cards with converted mana cost 2 or less from the graveyard to the battlefield.

    Jace's Ingenuity
    3UU, Instant
    Draw 3 cards.

    I mention this one specifically because of its synergy with Chasm Skulker...

    Military Intelligence
    1U, Enchantment
    Whenever you attack with 2 or more creatures, draw a card.

    As if Devotion to Blue needed more weapons in its arsenal...

    Sign in Blood
    BB, Sorcery
    Target player draws 2 cards and loses 2 life.

    Black variant of Divination? Could be really good if there's enough weapons in the arsenal.

    Waste Not
    1B, Enchantment
    When an opponent discards a creature card, put a 2/2 Black Zombie token into play.
    When an opponent discards a land card, add BB to your mana pool.
    When an opponent discards a non-land, non-creature card, draw a card.

    Wow. Discard decks just found some new teeth.

    Goblin Rabblemaster
    2R
    2/2 Creature - Goblin Warrior
    Other Goblin creatures you control must attack each turn.
    At the beginning of your combat step, put a 1/1 red Goblin token with haste into the battlefield.
    Goblin Rabblemaster gets +1/+0 until end of turn for each other attacking Goblin.

    Totally fair yet hyper aggressive.


    Icemage

    Leave a comment:


  • Malacite
    replied
    Re: Magic: The Gathering

    Originally posted by cidbahamut View Post
    It's the embodiment of everything I hate about people who play Goblins but don't understand the jovial, carefree and casually suicidal nature of goblins. Goblins aren't supposed to be that good, they're supposed to set themselves on fire and explode in a glorious death that may or may not actually accomplish the intended task of killing one's foes.
    It's a card that hyper competitive people will play because of how much damage it can deal, not because it's a goblin and goblins are hilarious and awesome. To actually play Goblin Piledriver is to lose sight of what makes Goblins so endearing.
    I disagree because I do both - I loved Goblins in Onslaught both because of how retardedly OP they were but also because Goblins are just fun. Hell one of my favorite cards ever was the Charbelcher from mirrodin that more often than not would just whiff badly for me but every so often I'd get off a RIDICULOUS hit with it. And then there's stuff like Goblin Firemarshal that just suicides the board and everyone at the table rofl...

    You're not wrong in saying you have to embrace the crazy to love gobins - or Red in general really. It's why my favorite deck ever is still my UR Jhoira deck that just spends the entire game screwing with everyone XD


    Sometimes I'll actually get my Kraken or whatever big fatties I have suspsended out and wreck face, or Obliterate and just destroy everything. But even if I don't I just have fun messing with everyone else. It didn't originally have Teferi in it and I did add him later though I almost felt bad about it just because Teferi was kinda taking it a bit too far.

    Leave a comment:


  • Yellow Mage
    replied
    Re: Magic: The Gathering

    Originally posted by cidbahamut View Post
    Kiki-Jiki is just strictly not a goblin.
    Tell that to every other Goblin card ever.

    Also, if you're playing Recruiter and not following it up with Ringleader, you are quite simply doing it wrong.

    Leave a comment:


  • cidbahamut
    replied
    Re: Magic: The Gathering

    Kiki-Jiki is just strictly not a goblin.
    Recruiter is fine outside of combo decks.
    I'm still on the fence about Goblin Guide.

    Leave a comment:


  • Yellow Mage
    replied
    Re: Magic: The Gathering

    So I take it you also hate Goblin Recruiter, Kiki-Jiki, and Goblin Guide then?

    Leave a comment:


  • cidbahamut
    replied
    Re: Magic: The Gathering

    It's the embodiment of everything I hate about people who play Goblins but don't understand the jovial, carefree and casually suicidal nature of goblins. Goblins aren't supposed to be that good, they're supposed to set themselves on fire and explode in a glorious death that may or may not actually accomplish the intended task of killing one's foes.
    It's a card that hyper competitive people will play because of how much damage it can deal, not because it's a goblin and goblins are hilarious and awesome. To actually play Goblin Piledriver is to lose sight of what makes Goblins so endearing.

    Leave a comment:


  • Yellow Mage
    replied
    Re: Magic: The Gathering

    Piledriver or no, Goblins have truckloads of broken tribal support anyway. Knowing that, I still don't understand why Piledriver specifically is a point of contention for you, but okay.

    Leave a comment:

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