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Drg/drk *at Level 60+*

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  • #76
    Originally posted by Dano
    you know you'll be expecting flames and such
    you shouldnt be posting such a thread in the first place
    Wow... thats a response I never thought I'd see... lol.
    "The Dark Dragoon"

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    • #77
      what kind of xp chains do you get? please state the chain# you reach most common with a good pt and the xp points.. i.e. 125, 150, 175, 200...

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      • #78
        I haven't really kept track of that. Next time I go level i'll keep a few notes on it.
        "The Dark Dragoon"

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        • #79
          Crisis: A few posts ago, you mentioned that you had covered my points. That was rather MY point. I was backing you up in saying let's keep this as a DRG/DRK discussion, not a /drk vs /war debate. And do you use the Killer Earring?

          Also, I was pting last night with a DRK/WAR at my own level with comparable equipment and I was steadily outpacing him in dmg. As a matter of fact, I had to avoid WSing for a few seconds to keep from pulling hate off our tank. (Note: this is at level 32)

          I cannot speak for later levels from my own experience, but I can tell you that this combo works well for many people and that maybe you should try it yourself. If you like it, great. If not, then no big deal really.

          And for all the haters, I offer two points. 1) We're not saying we're superior, so there's no need to feel challenged. 2) If what you say is true and this combo is horrible, then us using the DRK sub will make it easier for you to find a PT.

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          • #80
            Taodyn, right now I got Fang Earrings on cause everytime I go to the AH there are no Killer Earrings there. But when there are i'm gonna get them, unless I hit 58 before that, then i'm just going with the Assault Earrings.
            "The Dark Dragoon"

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            • #81
              Actually, both the Killer Earring and the Assault Earring are Rare. Since you can't double up, you could have one of each.

              Killer +5 Attack
              Assault +5 Attack, Accuracy +2, DEF -3, EVA -2

              This is a pretty good boost for a pair of earrings.

              So even if you hit 58 before you find the Killer, I'd continue to look for it. I got mine for only 11k, but that was before people started to figure out how the effects worked.

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              • #82
                Now how could I forget about the not doubling up thing... Anywho, yeah now that you mention it, that might not be a bad idea. 11k's not bad, the Killer Earrings are 35k now on Cerberus...
                "The Dark Dragoon"

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                • #83
                  I find DRG/DRK is even good for soloing. I'm taking EM mandys just outside Kazham with relatively little difficulty. My only advice would be to pull the mandys to the zone line, so you can zone in emergencies.

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                  • #84
                    OKAY

                    I Just hit lvl 60 and finished my Artifact armor. I have been curious about drk sub myself since i just hear it sucks, yet do not see any real evidence, or at least, no empirical evidence. So, being 60 now, I decided I would try drk sub out now that souleater is available and let you all know since nobody has actually tried this yet it seems.

                    First off, my equipment is as follows:

                    Full AF
                    2 X sniper's rings
                    Merman's gorget
                    Assult Earring
                    Spike Earring/Killer Earring (+5 attk if drk sub)
                    Lifebelt
                    Grand Knight's Lance

                    OK, first off, switching to drk sub added +12 attack over war sub, so I assume the attk bonus drk gets at 60 adds to drg and is 12 attack. I was pleased with this because that is 12 attack that will always be there, no timers yada yada.

                    Souleater is a very nice/cool thing for drg. My pentas were hitting for 1k+ on tough enemies, and doing 500-800 on exp class mobs when all hits landed. Skewer was doing 350-600. The drawback? Your hp is pretty much gone down to yellow after ws, then further down as you continue to attack (duh). Luckily, it is on the same timer as super jump, so if aggro were to be stuck on you, that would save you. Soul Eater has a 1 minute duration, so normal attacks and jumps benefit after ws is done as well. It should be noted that Last Resort was used everytime I used souleater as well, since it only last 30seconds and is on a similar timer. Test were done on raptors, so obviously results may vary. I'll post more in time.

                    Normal attks were higher than normal by about 10, but not higher than when using berserk. Berserk is just pure greatness when active.

                    Healing breath is a disapointment to me. I was under the impression I could trigger it by casting a spell when ANY party member was at the appropriet health requirment. I found this not to be true, and the healing breath only triggers when my health is at 1/3, not a party members. This makes it almost useless for exp party since I almost never have that low of health.

                    Spell casting is lame; only useful spell would be drain, which is too random to be useful (anywhere from 4 - 104hp)

                    From my experience, I think drg/drk is a ton more fun to play than drg war becuse its nice to impress people with a big number, or change things up a bit after playing /war for so long. You get a lot of attention using souleater in jeuno while wearing full AF rofl.

                    The absense of double attack is aparent, and God do I miss berserk. Since I'm in a static, I will continue as drg/drk because I find it more fun and the party doesn't mind. As far as to which is more damaging, from my perspective they seem about equal. WS seem a lot more powerful, but SE is on a long timer. You do get that permanent +12 attk though, and using the killer earring gets rid of that nasty -5 evasion on the spike earring. I am considering using the damage parser to see which one truely does more damage in the end, but I'm thinking the huge attk bonus of berserk and the occasional double attk will slightly put /war ahead. Don't know if this has helped anyone, I'd be happy to answer some question or maybe run some more potential test on a wider array of enemies. No flames please, i'm just here to help.
                    Drg70

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