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Drg/drk *at Level 60+*

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  • #16
    Yeah, after messing around last night i'm pretty sure Carbon is right about the % of HP it heals. So the cost of having both Cure Breath and the Attack Breath, is you can only heal in the red instead of in the orange, which like I said before makes you have to pay attention to casting poison a bit more since your almost dead to begin with...
    "The Dark Dragoon"

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    • #17
      you would also get weapons bash with spears, right?

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      • #18
        Yes.
        "The Dark Dragoon"

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        • #19
          Hmmm from what I understand (and I've done some research on this although I don't have the game yet) mage sub's get heal breath at 1/3 hp, and once you get some special equipment at 1/2, Drk and Pal get it at 1/4 and with the equipment at 1/3.

          In any case it seems like the Drg/Drk have some of the best damage potential in the game, when combined with the complete disreguard for hate they can show. Basically I was thinking an ideal Drg/Drk would work like this.

          Let tank build a little hate. Run in attack and activate LR and SE. Jump and use WS's til the monster is about to attack you, H jump, continue, SH jump. If too much damage was done to you at this point you can get a heal breath, or use drain if you're too high on hp for heal breath to activate, and since you won't be tanking you won't need to worry about the delay much, also you're a handy back up healer to have around in the party.

          yea I know this has pretty much all been mentioned before, I just find it odd that this isn't regonized as a solid standard Drg build. Is it because both jobs are advanced and it would take an extrodinarily long time to get mabey?
          At www.highschoolstarship.com they'll be "all up ons" ... yay for Obscure Homestar references.

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          • #20
            If I understand correctly, Soul Eater is nerfed when DRK is used as a sub.

            Maybe it's too heavily nerfed that its not effective anymore? I don't know, but I'd still like to see it before I pass judgement.

            It does sound great on paper though.

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            • #21
              Some comments on what FrozenChrono said...

              I just find it odd that this isn't regonized as a solid standard Drg build.
              It's probably because everyone says War give you this and that, Double Attack and Berserk, etc... and no one's taken the time to actually test this combo. Or if they have, which i'm sure someone somewhere has, they havn't posted their findings. Everyone says, what about Drg/Drk? And every single thread is stopped with all the experts saying, "War is better you get this, this, this, and that." So since no one actually has posted any hard facts on the combo, there all going off what people say, and that's Drk is not a viable sub.


              Let tank build a little hate. Run in attack and activate LR and SE. Jump and use WS's til the monster is about to attack you, H jump, continue, SH jump. If too much damage was done to you at this point you can get a heal breath, or use drain if you're too high on hp for heal breath to activate, and since you won't be tanking you won't need to worry about the delay much, also you're a handy back up healer to have around in the party.
              Actually thats like blowing your whole load before you even get your pants off... lol. Using LR & SE right from the start with Jump and then some WS would be a waste. "Damage Management" is still the way to go no matter what combo your playing. Also, you don't have Provoke but you can kind of make up for it if your creative. In some cases Last Resort actually gives you enough hate to make the mob focus on you if it runs from the tank, I've done it before. I'm pretty sure even a nerfed SE would generate a bit more damage so that too can be used to save if needed, using Super Jump to save yourself once the tank can regain the hate.

              (EDIT: That last part is purly an assumption, basing my last 2 sentences on say... a SE powered Jump to bring the hate on you when the mob is running, as long as it's not a big benediciton kinda hate. Might work, might not, I think it might in certain situations though.)

              Whatever magic you do have from Drk is halved, so Drain and Aspir are not as viable as you might think. They do work, just not as well so they can't be counted on. Also without MP equipment at 54/27 you have about 50 mp (not sure offhand but I'm pretty sure thats it, i'll have to check later when I play.) Drain is uh... 24mp to cast i think, aspir 10mp. You wouldn't waste those during the middle of the fight cause you'd blow your MP and if you really needed the Cure Breath sometime later, you won't be able to do it.

              Also you get Bind and stuff so if that sticks thats another way to use your MP to save a mage or something from a runaway mob. Everyone complains there's not a lot to do except point and poke, I always find things to do whether it's managing hate, using spells, etc... Drk sub over War give you a bit more to play around with instead of face the mob and attack. So there is a bit more thinking involved, i'm not saying it's a great deal of thinking, it's still a lot of point and poke, but having this stuff at your disposal gives you something to think about in those crucial moments.

              And there have been times after a battle i'd look back and go... "If I did this when that happened I coulda prevented so and so..." So there are a lot of options with Drk sub. So going into the battle like a madman right from the start is not really a good thing. Just my view on it.

              Heh... maybe I should start one of those Drg/Drk threads like the Drg/Rdm one once I hit 60.
              "The Dark Dragoon"

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              • #22
                Wow. From what I'm reading it seems like this is to some extent untrodden ground. Shoot, not even the DRG faq includes DRK as a sub. Now all we need is a 60 DRG/30 DRK to give us info on Soul Eater.

                Now if only I had the will power to level up DRK...
                Finally got Rank 5! *Sings the "I love my Airship Pass" song*

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                • #23
                  Hell yeah we do... if any of you on Cerberus want to invite me to a group (Cause i'm having problems getting one even with War sub) faster then the 3 days it took me last week, we'll be good to go... lol

                  Also I have taken what I put here as well as a few other things I messed around with during my Drg/Drk leveling, and put them all together in one big Drg/Drk info peice. Once I get to 60 and mess with Souleater/Penta i'll finish it and post everything I got.
                  "The Dark Dragoon"

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                  • #24
                    In any case it seems like the Drg/Drk have some of the best damage potential in the game, when combined with the complete disreguard for hate they can show.
                    LOL!! *cough* ranger *cough*
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                    • #25
                      Heh... I was waiting for someone to post something like this which has nothing to do with the topic, but to make one of the posters look stupid... Congrats on being that person GSDragoon. Now I'm going to go out on a limb for saying FrozenChrono was talking about compared to other Drg's. Another thing (Which GSDragoon seemed to miss) is that FrozenChrono does not have the game. So if he is mistaken in his comment, it's not really that big a deal, hence no need to laugh and make stupid comments.
                      "The Dark Dragoon"

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                      • #26
                        From the info i could gather, soul eater subbed take/add 5% of your hp into dmg. Drk get 10% natural and this turn to 15% with their AF helm.

                        As far as the drg/drk debate goes, i leave this to you guys.
                        war 55 - drk 49 - whm 45 - blm 33 -nin 31 - rng 30 - Mnk 25 - sam 21 - thf 19

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                        • #27
                          Dangit. I shouldn't have made this thread. Now I want to sub DRK, but in order to do that I'll have to wade threw the oceans of newbies...and they'll keep pace with me too all the way through Qufim I'm sure. So for now I'll just have to stick to WAR sub. But some day in the future I WILL sub DRK!
                          Finally got Rank 5! *Sings the "I love my Airship Pass" song*

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                          • #28
                            Id say in theory it works out... but how much of that hate can you actually shed with Super Jump :sweat:. Also Advance jobs in general dont make great sub jobs, though the DRK attack and STR bonus sounds nice, people probably wont pick you up for parties.

                            I say go for it and see how it works out, id like to see its usefulness


                            Warrior TP Warrior WS

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                            • #29
                              Actually it works out just like the theory, i'm not posting from stuff i've read, i'm posting from what i've done and experienced as a Drg/Drk for 54 levels. Super Jump sheds all hate away. And that notion... "Advance jobs in general dont make great sub jobs" is what i'm trying to prove wrong. Sure I won't get to many parties as a Drg/Drk at first, hell you won't get parties to fast as a Drg/War once you hit 50+. I'm just trying to shed some light on a combo that many people disregard without any actual evedence of why it "looks good on paper but doesn't work".

                              So far the theory works out just as i've explained in my other posts. The only thing left to test is Souleater's effectiveness with Penta Thrust and what not.
                              "The Dark Dragoon"

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                              • #30
                                Why DRK is not a good SJ

                                Base stats melee stats are allmost identical to WAR

                                Attack Bonus 2
                                it does not overwrite your current Attack bonus just adds 5% extra Attack over the 10% you have currently

                                Last Resort
                                just not as good as berserk

                                Soul Eater
                                drg use souleater & last resort and fire penta... penta does some ok DMG but you lose like most your life and then jump away all your hate... then the whm have to spend a lot of mp to heal you and get agro since all that agro you got with penta is gone now, to sum up you hurt your party more than you give (unless the mob will die in that WS or right after)

                                Magic
                                enfeblement/absorb spells will miss XP class mobs 95% of the time and stunn is lvl 74/37

                                Cure Breath
                                without helmet its 1/4 hp and nobody wants to be sub 250 hp to get cured
                                with helmet its 1/3 hp and 333 hp is still way to low in xp party's, good for farming low lvl mobs though

                                [edit]
                                with pure mage sub its 1/3 hp without helmet and 1/2 hp with helmet, and no MND do not affect cure breath strength. Cure breath is purely based on your wyvern's MAX hp, YES the AF panths gives 10% more wyvern MAX hp and boosts cure breath by 10% also

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