Announcement

Collapse
No announcement yet.

Pandy Warden Killed last night!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Vyuru
    replied
    Re: Pandy Warden Killed last night!

    What's your setup Aks? I'm using SE's windower with dialup, and depending on what I pull up, it normally doesn't lag me too badly. If the page has alot of pictures then I'll get some lag, otherwise, like pulling one map up at a time on FFWiki, it won't be terribly noticable.

    Granted, you bring up Faffy and I don't know how many people/mobs are there or how much lag is typically there. But I think it could be comparable to say, campaign with 1-2 waves of mobs and a bunch of players/campaign NPCs. While that has the potential for lag, it really depends on the pages I load and how many of them I pull up.

    Leave a comment:


  • Aksannyi
    replied
    Re: Pandy Warden Killed last night!

    The reason SE's Windower failed so bad, in my opinion, was the fact that if I tabbed out, doing simple stuff like typing in a search box, took FOREVER. It would lag my shit up SO BAD. Like, I'd type one letter every four seconds. Irritating. If I'm gonna look things up on the wiki, I want to get information quickly so I can get back to my game. Couldn't do that with SE's windower.

    That's why I went back to the unofficial one. The added tools are just a bonus to me. If SE's windower wasn't so horribly crafted, I might use it. But if I'm afking between Faf ints and I want to read forums, it shouldn't take me 20 days to read ten posts and reply.

    Leave a comment:


  • Vyuru
    replied
    Re: Pandy Warden Killed last night!

    Also, windower macros...do they break the game?
    In a way, yes. Those of us who don't use the unofficial windower mode will either need to use multiple equipment macros or just make do with one macro and pick which gearslots we want to change, instead of switching them all/most of them.

    I'd put it on a level as that auto sort thing that windower has where it automatically passes on junk, giving a big advantage to players who use it in say, burn parties.

    So it's not a big deal to me, but it does give people who use it a somewhat unfair advantage. Especially when you consider all that SE has done to try and level the playing field between console/PC users, and people who have different internet connections.

    Some custimazation of the HUD would be nice, but I'm not going to use that as a rationale to use some add on to the game, which is really just a polite way of saying that you're using some hack for the game.

    First, people originally used Windower not to 'browse the internet', but to USE THEIR FREAKING COMPUTER. Pretty much every other game released in the past five years didn't require fullscreen mode, and as Archbell's Windower proved, there was NO good technical reason that FFXI required it.
    People gave that reason, I'm not sure I believe much of it myself. It's sticking in my mind that most of the more vocal people to demanda windower saying that they wanted to "work" at the same time that they played where heavily into the endgame scene. Not having done Dynamis yet myself granted, but what part of Dynamis leaves you with idle time to browse/work on your computer?

    Now granted, I do know that there were alot of people who wanted to be able to browse the web while doing something solo, or pull up quest details/maps as they needed them. But the most vocal about it where the people at the endgame scene doing the big group activities.

    Also, while there was no good technical reason for windower, didn't SE say that it was a security measure to make it more difficult for people to use hacks/cheats?

    And most games that I have played have been fullscreen mode, but you could minimize the game and do something else on your computer if you wanted. FFXI is the only one I know of to have what I would call more of a locked fullscreen mode that wouldn't let you pull up something outside of it.
    ______________________________
    I saw the thing I was looking for earlier posted on another website.

    Rules of Conduct, Article 2 Prohibited Conduct in FINAL FANTASY XI
    - Taking advantage of programming errors, such as bugs/exploits, for any reason
    So yeah, based on that I would say that the way PW was killed is not approved/sanctioned by SE. Also, I wonder if since it is in the ToS, would SE even think that they would have to come out and say that that's not ok to do?

    Curious to see how things go with this. It will be interesting to see if SE does anything or not.
    Last edited by Vyuru; 01-22-2009, 09:33 AM. Reason: Automerged Doublepost

    Leave a comment:


  • Rodin
    replied
    Re: Pandy Warden Killed last night!

    Originally posted by Armando View Post
    How is recast a cheat?
    Because, CLEARLY having a macro that you have to hit every time you want to see your recast, as compared to having it displayed for you on-screen, breaks the game. It lets botters bot, and hackers hack. Hell, it even defeated PW and AV. Seeing how much longer we have left to wait for a spell is evil, and something the community needs to take care of ASAP. Also, Yarnball? OMG, who seriously wants to know how much longer is left on the duration of a buff? Um, I think it's only every RDM in existence?

    A lot of these are things SE SHOULD put in the game (As long as it's not a shitty version compared to what's already available via windower.)

    Also, windower macros...do they break the game? No, all they do is save time and space. They don't let me claim a monster faster. All they do is let me swap out my entire charm and melee set for BST. () Of course, I COULD hit 3 macros, but why when I can make it in one macro? This is another thing that SE should take care of, but can't due to "PS2 Limitations".

    Also...windower lets me use IME. Oooh, I can speak in Japanese...that REALLY breaks this game. That I can communicate in another language that I'm taking the time out to learn....SCARY THINGS!!!!

    Leave a comment:


  • Karinya
    replied
    Re: Pandy Warden Killed last night!

    I don't think there's any argument that logging off is not cheating in the sense that windower is - windower is a third party hack explicitly banned by the ToS.

    Whatever else you can say about intentionally logging off during a fight, it is not banned by the ToS.

    But clearly, there's a substantial number of people who think it's a lame way to fight, and not what the devs had in mind; and figuring out the intended mechanics behind a new fight is part of the fun of the game for some people, which is taken away by exploiting wall of justice or logout.

    We'll know SE's view on this if they put in an emergency maintenance that makes anyone who logs out in PW's area log back in outside it and unable to reenter while he is alive, or track the damage each player did to a NM and instantly heal it if that player logs out before the NM dies, or something like that.

    Such measures would be somewhat annoying to people who disconnect during affected fights, but then, fishing fatigue and GBH's are annoying to legitimate fishers, too; if the abuse is bad enough in SE's opinion, they clearly don't mind a solution that has minor spillover onto legitimate players. It's impossible to perfectly distinguish intentional logouts from d/c's anyway, because you can intentionally d/c by unplugging your router etc.
    ______________________________
    What's the difference between the "info" on exact distances or party member TP and the "info" on where the lamps/mobs are in Nyzul? In both cases there are relatively slow, inefficient ways of finding the info available to anyone, or faster, more efficient ways of finding the info available to people who use 3rd party hacks banned by the ToS.

    Yet you claim some are cheating and some aren't. This seems kind of arbitrary. Estimating distance and using timers in your head aren't part of player skill? Figuring out strategies to tough fights isn't part of player skill? (I agree that the fights should be challenging even with a good strategy. I also expect that they will be. Kirin is arguably something of a pushover with several years of merits and gear that didn't exist when he was designed, but Dynamis Lord, Bahamut, Limbus bosses and many others remain challenging even with good strategies.) But walking to a doorway, *that's* skill?


    Needing a specific distance to be maximally effective isn't the same as needing a specific distance to be effective, either. Distance would have a much bigger impact on things like standing just outside dreamflower range than on ranger, where close to the right distance is still close enough to pull hate off a lousy NIN and force you to line up all over again.

    I don't complain about this because positioning is clearly just as much of a skill for ranged attack jobs as it is for thf, brd or cor. Positioning for those jobs takes skill, and if you don't like it, there are other jobs. Learn to play the job or get thee to a moogle and change to something more suited to your abilities.
    Last edited by Karinya; 01-22-2009, 04:42 AM. Reason: Automerged Doublepost

    Leave a comment:


  • Armando
    replied
    Re: Pandy Warden Killed last night!

    I don't see how its a moot point to say the intent is to foster communication. That's totally the point. I also think its not viewable because it would clutter up the HUD. The plug-in certainly clutters up the HUD.

    But really, what's the point of a TP plugin when no one uses skillchains? That's a moot point.
    It only "clutters" (I disagree, but let's go with that) the HUD because SE didn't leave any room for TP on the HUD. That much should be obvious. They could've designed the HUD to leave some room for a TP number somewhere but they didn't. And the TP plugin lets me attempt to skillchain with people that can't be bothered to try =P If I know their TP at all times and know their TP usage habits I can predict when they're going to WS and choose a WS of my own accordingly to make SCs.

    There's already communication involved when you talk with your SC partners and agree on a skillchain and magic bursts to use, and make judgement calls during fights and say "save it for the next one." Forcing players to use /p <tp> just makes the skillchain process unecessarily tedious and clunky when going over 100 TP is the main reason we don't skillchain in the first place.
    Then SE's Windower comes about people show their real colors and complain about lack of features like Recast, distance plug-ins and basically anything they use to cheat their way through the game. Windower is now for "tools," "tools" that PS2 and 360 players don't have access to, not just webbrowsing like we claimed and totally not cheating. Tools.
    How is recast a cheat? It's like saying "Now, you can't put an egg timer on your desk and use it to keep track of your Provoke recast, that's cheating." Introducing artificial difficulty by making it hard for the player to obtain information is not good game design, and being able to cope with that is not player skill. Recast does the same thing the HUD will do - tell you the time left for your abilties. The difference is, the HUD is the equivalent of SE saying "OK dude, I'm giving you these clocks that'll keep track of your recast timers but you can't look at them all the time. You have to open a menu (which prevents your use of macros by the ways), find the individual spell or JA, check it, and close the menu; or use /recast to print it on the chat log where it can zoom by quickly." /recast won't let you know when the ability is ready, either. It'll let you know it's going to be ready, or that it was ready a while ago.

    If we're allowed to know recast times then why can't we know them at all times? Is being able to keep track of timers in your head "player skill"? I couldn't care less if the NIN in my party can keep track of both Utsusemi timers in his head down to the very last second - that doesn't make him a good NIN and how he achieves the task of using Utsusemi when it's available is totally irrelevant as long as he doesn't have a plug-in casting Utsusemi for him. And the NIN that knows how to tank suddenly doesn't become a bad tank because he uses Recast to keep track of Utsusemi. Knowing how to tank well, a DD knowing hate management, clearing Nyzul Isle or Einherjar or Assault - that's player skill.

    I could make an argument that it's bullshit and artificial difficulty to not give players a proper way to measure distance after you hit a job with a nerf bat so hard that it needs to stand a specific distance from the mob to be effective. If you really wanted to, make it a RNG-only trait if you think being able to know for sure that you're outside of a mob's aggro range is overpowered or something. Let the players know the info - the skill should be in putting it to good use, not in finding out what it is in the first place. It's the same thing SE does with AV and PW. "Lol we're not telling you how to kill them." The achievement and skill should be executing the plan, not finding out what the secret plan is. AV and PW should be challenges EVEN IF YOU KNOW THE PLAN. Just like Ultima and Omega Weapons in CoP from what I've heard.

    Windower allows for plenty of cheating, that's true, but I strongly disagree that UI mods such as Recast and TParty constitute cheating, and I'd make an argument that Distance isn't either. Using the wireframe mode to see through walls in NyzulIsle, that's cheating.
    Last edited by Armando; 01-22-2009, 04:35 AM.

    Leave a comment:


  • Feba
    replied
    Re: Pandy Warden Killed last night!

    BBQ, like I said, trying to educate you is a futile effort. That's why I left multiple instructions for you not to read my comments.


    Then again, I suppose trying to educate you on how trying to educate you is a futile effort is a futile effort.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Pandy Warden Killed last night!

    Originally posted by Feba
    First, people originally used Windower not to 'browse the internet', but to USE THEIR FREAKING COMPUTER. Pretty much every other game released in the past five years didn't require fullscreen mode, and as Archbell's Windower proved, there was NO good technical reason that FFXI required it. Running a program isn't a 'bonus' or a 'feature'; it's how it's supposed to work. For fucks sake, the operating system FFXI was designed for is called "WINDOWS".
    Feba, no shit, they also wanted it for other PC functions. They also wanted plug-ins to cheat.

    But they didn't ask for what they really wanted, did they? Hm, can't imagine why they would do that.

    Go on, show me multiple links to comments where people wanted SE's windower to perform anything beyond putting the the game in a windowed mode before SE implemented their windower. I'll wait. Not like you have anything better to do.

    Second, last I checked, SE's Windower still has technical problems.
    And the unofficial one doesn't. Playing host to third party malware totally isn't a problem.

    Third, distance plugins make the game LOOK better, but add no advantage to gameplay. They give no advantage. Didn't we dispel that myth years ago?
    You're not thinking of the distance plug-in I'm thinking of. Learn to specify distance from draw distance, mmkay? Draw distance poses no advantage, a distance plug-in, however does.

    And before you try to argue - Ranger. Thanks.

    Fourth, SE made a clock with features SPECIFICALLY TO TRACK RECAST TIMES. They're clearly not too opposed to it. The only area that really gives an advantage is Utsusemi, and even then there are recast timers BUILT INTO THE INTERFACE ALREADY. That SE's interface is inflexible doesn't mean something isn't supposed to be there period (like TParty)
    hi2u /recast
    hi2u <tp>

    Fifth, yes, SE fails. Not for however they made Windower, but because these features aren't there period. The interface, as a whole, is shit. Plain and simple. Recast timers, showing party TP, minimaps, separate chatwindows, and other interface features could be added with practically zero effort. SE could overhaul the macro system with similar ease. These could of course also be added to console versions.
    Again, people wanted a windower so they could browse the web and use the PC. They did not specify these other "features" because, well, maybe you tell me, eh? Why didn't they suggest these other features? Hm?

    Sixth, dealing with a crappy interface doesn't mean you've 'learned' anything except how to cope. Whether using these give an advantage could be debated. Whether they're enough to be called cheating we'd never agree on. But the fact is, SE SHOULD NOT FORCE US TO HAVE THESE DEBATES. If they do not want to open up the user interface to outside modification, they should at least provide a powerful default interface. We're reaching the point where FPS are starting to offer customizable HUDs (See: The Conduit). You can pick where you want your 'grenade type selector' to be. That an MMO, which is basically an interface with some 3D models behind it for effect, would have such a piss poor UI is unacceptable.
    People on PS2 or 360 complain less about the interface. That's because we know its a multi-platform MMORPG, made to accommodate things like controllers instead of keyboards. I can line up all my macros in the shoulder buttons and access them with ease. What you call "coping" we just call acknowledging this is going to be the way it is.

    PC users see FFXI as a PC MMO like any other PC MMO and they want it to function like a PC MMO. That's not easy when you're making a game that's meant to be played on multiple platforms and have all players occupy the same servers. Watch this happen all over again with DCU Online at some degree. Its made for PS3 and PC, people will share the same gamespace.

    Leave a comment:


  • ShepardG
    replied
    Re: Pandy Warden Killed last night!

    Originally posted by Omgwtfbbqkitten View Post
    believe
    That shit is the new hotness.
    ...the italics I mean....

    Leave a comment:


  • Feba
    replied
    Re: Pandy Warden Killed last night!

    Originally posted by Omgwtfbbqkitten View Post
    The sky is brown!

    And DON'T even try to tell me otherwise!
    Ok, BBQ. I won't try to tell you otherwise.

    That would be a futile effort.

    People who aren't BBQ

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Pandy Warden Killed last night!

    I don't see how its a moot point to say the intent is to foster communication. That's totally the point. I also think its not viewable because it would clutter up the HUD. The plug-in certainly clutters up the HUD.

    But really, what's the point of a TP plugin when no one uses skillchains? That's a moot point.

    Leave a comment:


  • Malacite
    replied
    Re: Pandy Warden Killed last night!

    Originally posted by Armando View Post
    Lots of people having Windower is a community problem? It's a bit silly that we can't see party members' TP in the first place. What's the point in keeping it hidden? The Skillchain system already fosters teamwork so it's a moot point to say it's to increase communication and teamwork.
    I've always wondered this myself.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Pandy Warden Killed last night!

    The rationale for windower from users was "PS2/360 users can browse the internet for information as they play! We have to play in full-screen mode on our PCs. That's not fair!" and so SE set out to make a windower that lets people do just that - browse the internet while they play.

    And DON'T even try to tell me the case was otherwise, that was the case exactly.

    Then SE's Windower comes about people show their real colors and complain about lack of features like Recast, distance plug-ins and basically anything they use to cheat their way through the game. Windower is now for "tools," "tools" that PS2 and 360 players don't have access to, not just webbrowsing like we claimed and totally not cheating. Tools.

    Its not "cheating" when you call plugins "tools" enough. Amazing how much we can tell ourselves a lie enough before it becomes the truth. Maybe some of you should seek political office or careers as lawyers.

    Never mind the fact some of these "tools" play host keylogger trojans or that you only asked for the ability to browse the web. Its the tools that make a windower and SE "fails" for not providing windower the way we really wanted to ask for it. We'll use those tools as much as we want then bitch at SE when our accounts get stolen because we don't want to learn.

    No one gets the hint that SE disapproves of the unofficial Windower when they break it each update. Nah, SE is totally OK with us using it. They're just thumbing their nose at us, like they did when they made AV and PW.

    So, its not a broad leap for them to call logging for hate an intended gameplay function. Not an exploit, a strategy. Strategy, strategy, strategy. Game must be functioning as intended when I logout and it wipes my hate. Totally casual to logout four times while I fight a badass NM. Totally natural. People do that in EXP parties, right? Yeah. Totally strategy, believe it.

    Leave a comment:


  • TheGrandMom
    replied
    Re: Pandy Warden Killed last night!

    <deleted>

    I don't see discussing this with people who rationally think using windower plugins are ok but logging to avoid an attack is cheating.

    Last edited by TheGrandMom; 01-22-2009, 12:03 AM.

    Leave a comment:


  • Feba
    replied
    Re: Pandy Warden Killed last night!

    Originally posted by Armando View Post
    Lots of people having Windower is a community problem?
    No. It's a problem.

    As in, if there's such a large amount of the playerbase using a program that alters the interface, that might be a sign the interface has problems.

    Leave a comment:

Working...
X