Originally posted by Mezlo
Announcement
Collapse
No announcement yet.
Important Notices
Collapse
This is a sticky topic.
X
X
-
Re: Important Notices
- Thanks 0
-
Re: Important Notices
I'm working on something at the moment that may well interest many of you. It's a process that requires me to do a lot of number crunching and tweaking... but I think you'll be interested in the result. More to come later today.
- - - Updated - - -
Building Costs / City Management / Army Assembling
Building Costs (Build your own)
Floors
- Dirt (1gp/sqft)
- Rough Stone (2gp/sqft)
- Rough Wood (3gp/sqft)
- Smooth Stone (5gp/sqft)
- Wood Polished (10gp/sqft)
- Tile (15gp/sqft)
Walls
- Clay (2gp/sqft)
- Wood (5gp/sqft)
- Stone (10gp/sqft)
- Brick (15gp/sqft)
Ceilings
- Grass (10sp/sqft)
- Wood (50sp/sqft)
- Tiled (1gp/sqft)
Furnishings
Basic
- Castle (50,000gp)
- Keep (45,000gp)
- Mansion (25,000gp)
- Manor (5,000gp)
- Home (500gp)
- Shack (100gp)
Modest
- Castle (100,000gp)
- Keep (75,000gp)
- Mansion (50,000gp)
- Manor (10,000gp)
- Home (1,000gp)
- Shack (250gp)
Well-to-do
- Castle (175,000gp)
- Keep (125,000gp)
- Mansion (75,000gp)
- Manor (15,000gp)
- Home (1,500gp)
- Shack 350gp)
Extravagant
- Castle (250,000gp)
- Keep (175,000gp)
- Mansion (100,000gp)
- Manor (20,000gp)
- Home (2,000gp)
- Shack (500gp)
Pre-Fab
Castle
- 1,000,000gp (Fully Furnished)
- 750,000gp (Unfurnished)
- 7,500gp/month maintenance
Keep
- 500,000gp (Fully Furnished)
- 325,000gp (Unfurnished)
- 3,250gp/month maintenance
Mansion
- 250,000gp (Fully Furnished)
- 150,000gp (Unfurnished)
- 1,500gp/month maintenance
Manor
- 50,000gp (Fully Furnished)
-30,000gp (Unfurnished)
- 300gp/month maintenance
Home
- 5,000gp (Fully Furnished)
- 3,000gp (Unfurnished)
- 30gp/month maintenance
Shack
- 1,000gp (Fully Furnished)
- 500gp (Unfurnished)
- 5gp/month maintenance
Labor
*There are 8 types of labor that the PCs can contract the services of, or permanently employ. These labor divisions are: Carpenter, Mason, Farmer/Culinary, Armorer, Fletcher, Tanner, Smith and Alchemist.
Basic Hireling
- Contract: 5gp/Hireling/day
- Employ: 1sp/day + Housing
Apprentice
- Contract: 15gp/Apprentice/day
- Employ: 25sp/day + Housing
Journeyman
- Contract: 30gp/Journeyman/day
- Employ: 1gp/day + Housing
Master
- Contract: 50gp/Master/day
- Employ: 5gp/day + Housing
*The more skilled the labor, the faster their production. Additionally, depending on the complexity of the project, certain varieties of labor will be incapable of production without the assistance of a more skilled tradesman.
- A basic shack requires only 1 Hirelings to complete. Adding more only serves to speed up the process.
- A Home requires at least 3 Hirelings to complete. Adding more only serves to speed up the process.
- A Manor requires at least 1 Journeyman, 3 Apprentices and 5 Hirelings to complete.
- A Mansion requires at least 2 Journeyman, 6 Apprentices and 10 Hirelings to complete.
- A Keep requires at least 1 Master Craftsman, 3 Journeymen, 5 Apprentices and 7 Hirelings to complete.
- A Castle requires at least 3 Master Craftsmen, 9 Journeymen, 15 Apprentices and 25 Hirelings to complete.
Armed Forces
*Armed forces, much like laborers, can be contracted for a time or hired on permanently. Understandably, a barracks large enough to for the forces to reside in must be available for any units you intend to employ.
*With the rare exception of specialists, the units available to the PCs are restricted to the following:
Soldier (Trained with Pike and basic Short Sword)
- Contract: 1gp/Soldier/day
- Employ: 25sp/day + Housing
Swordsman (Trained in all manor of swordsmanship barring exotic blades)
- Contract: 5/Swordsman/day
- Employ: 1gp/day + Housing
Archer (Trained in Bow and Crossbow)
- Contract: 7/Archer/day
- Employ: 2gp/day + Housing
Knight (Clad in Heavy Armor and trained in mounted combat)
- Contract: 10/Knight/day
- Employ: 4gp/day + Housing
Cleric (Trained in Healing Magic and the native spells of their chosen deity)
- Contract: 15/Cleric/day
- Employ: 7gp/day + Housing
Wizard (Trained in their chosen school of magic EXCLUSIVELY)
- Contract: 25/Wizard/day
- Employ: 10gp/day + Housing
Agent (Trained in subterfuge and information acquisition)
- Contract: 50/Agent/day
- Employ: 15gp/day + Housing
- - - Updated - - -
I'll be adding the following some time soon:
- City Managment.
- A list of skills, feats and levels associated with each of the Armed Forces.
- Projected production times of each variety of housing
- Transportation: Wagons, Boats, Carts and Personal Vehicles.
- Livestock cost and maintenance cost.Last edited by Yygdrasil; 04-11-2013, 11:19 AM.
- Thanks 0
Leave a comment:
-
Re: Important Notices
13. Working out a way to punish everyone for this in the next session.
- Thanks 0
Leave a comment:
-
Re: Important Notices
12. Handing out infractions for cross thread shenanigans.
- Thanks 0
Leave a comment:
-
Re: Important Notices
11. Wondering if this will spill over into a third thread.
- Thanks 0
Leave a comment:
-
Re: Important Notices
I'm not sure if he's seen the whole thing and I wanted an excuse to watch it myself so...
- Thanks 0
Leave a comment:
-
Re: Important Notices
I think it was more a dig at Yyg than actual confusion on Mezlo's part, but I could be mistaken.
- Thanks 0
Leave a comment:
Leave a comment: