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  • Takelli
    replied
    Re: Cataclysm

    Originally posted by DakAttack View Post
    I've noticed healers rarely go below 90% MP, due to how easy the game has become. It'd be nice if it were a little more of a challenge for them, and for everybody else. Maybe then, people would learn to avoid taking damage instead of hopping into the next group of baddies before the tank has time to lay down some hate.

    They have changed the threat gain in this game some. I've seen DKs complain about not being able to hold threat off most DPS in the game (Except for hunter, which their damage now sucks ass...))

    Leave a comment:


  • Ufgt
    replied
    Re: Cataclysm

    Originally posted by Aeni View Post
    Boss: "Hey, stupid tank, move there to the brightly colored spot on the floor."
    Tank moves to brightly colored spot.
    Boss: "Cool, thanks. Watch me breathe fire and notice that you don't take damage. Wait, F this, here, take the loot, I want to go play my Kirby Epic Yarn game."
    Sounds like Deadly Boss Mods

    Leave a comment:


  • DakAttack
    replied
    Re: Cataclysm

    I've noticed healers rarely go below 90% MP, due to how easy the game has become. It'd be nice if it were a little more of a challenge for them, and for everybody else. Maybe then, people would learn to avoid taking damage instead of hopping into the next group of baddies before the tank has time to lay down some hate.

    Leave a comment:


  • Aeni
    replied
    Re: Cataclysm

    Originally posted by DakAttack View Post
    While I agree, it feels easier than it used to be, I wouldn't use that particular screenshot as evidence.
    Oh, let me clarify that. I only posted a screenshot displaying a bit what I saw during closed beta (parts of that you already get to experience on live right now, namely, the talent tree changes) and that has nothing to do with the ease of the game. I have screenshots in the starting area (Worgen) and that illustrates beautifully the length in which the game has gone to provide ease for new players. But veterans will find it largely insulting to their experience and intelligent where the game has evolved into a "follow this big arrow, hit this mob and after he dies, go see that man over there ... nevermind that you could've read our overly detailed quest log entry about this or why we haven't removed the log completely if we are going to give you a step-by-step hand holding experience".

    Imagine end game with the same system in place?

    Boss: "Hey, stupid tank, move there to the brightly colored spot on the floor."
    Tank moves to brightly colored spot.
    Boss: "Cool, thanks. Watch me breathe fire and notice that you don't take damage. Wait, F this, here, take the loot, I want to go play my Kirby Epic Yarn game."

    Leave a comment:


  • Raydeus
    replied
    Re: Cataclysm

    But it's people's choice whether to use guides or not. Most games are like that, there's the "normal" way of clearing a game and then there's always the cheap way of doing it. But it's always up to players to choose.

    A good example was when you got the super sword (Crisseagrim or something?) in Symphony of the night. That silly sword sucked all the challenge away from the game, so I tossed it aside fairly quick because I was getting bored of playing like that.

    It's the same with guides, there are times when it's better to use a guide (like with XI unnecessary headless-goose chases) and when it's better to try things on your own and/or without the overpowering gear.

    Leave a comment:


  • DakAttack
    replied
    Re: Cataclysm

    Originally posted by Firewind View Post
    I think it's less wanting hard to access content (because that sucks for everyone) and more having the currently available content to be more challenging. Heck the mobs don't even need to get tougher, challenging encounters is what makes games fun.
    Challenging content isn't exactly easy to come by. With the advent of guides there isn't much that's truly a challenge.

    Leave a comment:


  • Firewind
    replied
    Re: Cataclysm

    Originally posted by Grizzlebeard View Post
    They'll just churn out the usual Heroic Mode line. The casuals make up the majority of the playerbase and while they might not be as vocal as the hardcores on the forums Blizzard are too scared they'll vote with their wallets if they design a game with content in the average Joe will never see. Consequently we get the same content but harder and the evolution of ilevel gear that reeks of something designed by an accountant.

    But...I'll...still...play...it!

    Until something better comes along but as long as the shareholders of other MMO companies look to Blizzard as the industry standard this is unlikely to happen.
    I think it's less wanting hard to access content (because that sucks for everyone) and more having the currently available content to be more challenging. Heck the mobs don't even need to get tougher, challenging encounters is what makes games fun.

    Leave a comment:


  • DakAttack
    replied
    Re: Cataclysm

    PvP servers were always epic. At some point the douche-bags stop camping you and go back to Dalaran, and you can get down on some good PvP against like-leveled opponents. Eventually, a mutual understanding grows and everybody stops killing each other in favor of leveling.

    Although, the dungeon-o-matic really killed every reason the common player had for leaving the walls of their favorite city.

    Leave a comment:


  • Aksannyi
    replied
    Re: Cataclysm

    The entire point was not whether or not I wanted to spend the money at all, but whether or not I wanted to wait until I at least got my first unemployment check. Or until I started working again, which still has not happened because this stupid background check is fucking taking forever. Since I'm still not sure when I'm going to be starting my new job, that means I have no idea how much money will actually be coming in next week when I get my first paycheck. It's a matter of how many hours I actually manage to work this week that will decide whether or not I can play now or put it off a week when my finances stabilize some.

    Leave a comment:


  • Ufgt
    replied
    Re: Cataclysm

    Heroic mode isn't even challenging in the least, and I'm a casual player. I would expect a mode where someone like me CAN'T see the content unless I devote more than a few hours a week.

    Leave a comment:


  • DakAttack
    replied
    Re: Cataclysm

    Originally posted by Grizzlebeard View Post
    They'll just churn out the usual Heroic Mode line. The casuals make up the majority of the playerbase and while they might not be as vocal as the hardcores on the forums ActiBlizzion are too scared they'll vote with their wallets if they design a game with content in the average Joe will never see. Consequently we get the same content but harder and the evolution of ilevel gear that reeks of something designed by an accountant.

    But...I'll...still...play...it!

    Until something better comes along but as long as the shareholders of other MMO companies look to Blizzard as the industry standard this is unlikely to happen.
    FTFY. We must see the enemy for what it really is.

    Leave a comment:


  • Grizzlebeard
    replied
    Re: Cataclysm

    I appreciate it's a hard concept to wrap your head around while you still probably live at home with your parents.

    Leave a comment:


  • Malacite
    replied
    Re: Cataclysm

    Originally posted by Grizzlebeard View Post
    Blanket statements like this just serve to make you look like an immature jackass. Unless you've been in a similar situation to Aks you really should suppress your urge to share your wealth of worldy experience with us. Having been out of work myself in the past it's very soul-destroying spending days, weeks and months applying for positions in a depressed market and lacking the money to be able to go out and do anything. So you find yourself either walking 20 miles a day to break the monotony or sitting in your house staring at the same four walls doing your best not to let yourself accept it. $15 may mean you don't eat as well one or two days but it's a month's worth of alternative entertainment because if one thing is certain it's that watching daytime tv will rot your fucking brain and have you taking a bath with a toaster in short order.
    bla bla bla mindless rant bla bla bla.


    Yeah I know you have to do something to starve off the boredom, I was only implying that if such a small amount of money (really it's like 1 movie or a pack or two of beer) is really troubling you chances are good, at least in my own experience with others, that you may want to reconsider/drop it and save the cash. No need to get all worked up.

    Leave a comment:


  • Grizzlebeard
    replied
    Re: Cataclysm

    They'll just churn out the usual Heroic Mode line. The casuals make up the majority of the playerbase and while they might not be as vocal as the hardcores on the forums Blizzard are too scared they'll vote with their wallets if they design a game with content in the average Joe will never see. Consequently we get the same content but harder and the evolution of ilevel gear that reeks of something designed by an accountant.

    But...I'll...still...play...it!

    Until something better comes along but as long as the shareholders of other MMO companies look to Blizzard as the industry standard this is unlikely to happen.

    Leave a comment:


  • DakAttack
    replied
    Re: Cataclysm

    Can we petition Blizz for an "increased difficulty" server? We can say, hey, we played FFXI all through the end-game and what-nots; in terms of difficulty, this shit you got here aint cuttin it. Bump it up, bro, bump it up.

    Leave a comment:

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