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  • Caspian
    replied
    Re: Cataclysm

    Originally posted by DakAttack View Post
    What's wrong with expecting balance throughout the entire game?
    Nothing, but throwing a tantrum because you expect everything to meet your expectations with an interim, pre-expansion patch, on something that is rarely checked out on a test server (pre-cap pvp) is a little over the top. Not that I really expect anything else from the official forums.

    I'm definitely looking forward to the expansion. Ready to see where they go with the lore, plus finally getting to visit a current era Mount Hyjal really has me excited.

    Leave a comment:


  • DakAttack
    replied
    Re: Cataclysm

    Originally posted by Etra View Post
    Soooo... Make skills have a PvE and PvP side like EQ2 or whatever? I'm sorry, but starting location and race has no bearing on how overpowered one class is compared to another in WoW. Blizzard uses the same exact mobs in all the starting areas, except they have different skins.

    I also agree that balance should be there throughout the game, especially if you throw out that you can grind to cap solely through PvP.
    Not even that, just don't give player OP skills, abilities, spells, traits, etc. A spell that makes a player completely invincible for a few seconds without any negative consequences? Of course that's abusable and will be seen as overpowered.

    They have too many people working on balance. Some people feel this way about something, while others feel another way. Nothing gets done. Too many chefs spoil the soup.

    Leave a comment:


  • Etra
    replied
    Re: Cataclysm

    Originally posted by Omgwtfbbqkitten View Post
    Probably that with so many job/race choices, starting points and several other dynamics in play that its rather diffcult to keep everything balanced, especially when you move from solo XP to group functions and from PVE to PVP.

    They're not the same things, they're not created equally. Even if you try to keep jobs and races as close as possible, someone is always going to end up with an advantage once the situation changes.
    Soooo... Make skills have a PvE and PvP side like EQ2 or whatever? I'm sorry, but starting location and race has no bearing on how overpowered one class is compared to another in WoW. Blizzard uses the same exact mobs in all the starting areas, except they have different skins.

    I also agree that balance should be there throughout the game, especially if you throw out that you can grind to cap solely through PvP.

    Leave a comment:


  • DakAttack
    replied
    Re: Cataclysm

    Originally posted by Omgwtfbbqkitten View Post
    Probably that with so many job/race choices, starting points and several other dynamics in play that its rather diffcult to keep everything balanced, especially when you move from solo XP to group functions and from PVE to PVP.

    They're not the same things, they're not created equally. Even if you try to keep jobs and races as close as possible, someone is always going to end up with an advantage once the situation changes.
    I still expect balance throughout the entire game. It's not difficult when you've got a bit of intelligence and creativity to help you through.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Cataclysm

    Originally posted by DakAttack View Post
    What's wrong with expecting balance throughout the entire game?
    Probably that with so many job/race choices, starting points and several other dynamics in play that its rather diffcult to keep everything balanced, especially when you move from solo XP to group functions and from PVE to PVP.

    They're not the same things, they're not created equally. Even if you try to keep jobs and races as close as possible, someone is always going to end up with an advantage once the situation changes.

    Leave a comment:


  • DakAttack
    replied
    Re: Cataclysm

    Originally posted by Caspian View Post
    From what I've read of the QQ threads on the official forums, apparently pre-80 rogues are disgusting in pvp. Like one-shotting nearly all other classes. Its always funny to see people whine and complain about balance pre-endgame. Especially when its so easy to hit level cap.
    What's wrong with expecting balance throughout the entire game?

    Leave a comment:


  • cadoxangelus
    replied
    Re: Cataclysm

    Jesus, it's been a while since i posted. I just recently joined the ranks of WoW. I must say it's alot of fun compared to the grind i've been doing in XI. Currently my main is a blood elf rogue, followed by a few alts to mess around on. Friend of mine convinced me to play, now me and half my social circle are all playing. I already pre-ordered cata, and cant wait to see whats to come.

    Leave a comment:


  • Caspian
    replied
    Re: Cataclysm

    From what I've read of the QQ threads on the official forums, apparently pre-80 rogues are disgusting in pvp. Like one-shotting nearly all other classes. Its always funny to see people whine and complain about balance pre-endgame. Especially when its so easy to hit level cap.

    Leave a comment:


  • Firewind
    replied
    Re: Cataclysm

    Oh I'm excited for AC:Brotherhood. It's just gotten to the point where making fun of WoW is like beating a dead horse really. I personally would rather rage about Rogues getting another PvP nerf (though we did get some very nice PvE buffs to compensate). The Rogue class has seen nothing but nerfs for PvP and has not had a single buff for a very long time.

    Leave a comment:


  • Aeni
    replied
    Re: Cataclysm

    Originally posted by Firewind View Post
    It also ensures that all party slots are filled.

    For example with a 5 man dungeon there are five slots:
    Tank
    Damage Dealer
    Damage Dealer
    Damage Dealer
    Healer

    So you are always guaranteed a party but because it's pick up game you never really know if it's any good or not. If a member quits the finder automatically seeks a new one for you.

    Usually you will end up with a group that works well together (this is WoW remember so you need a team of complete idiots to perform less than "good") and so the designated leader can choose to have this cross-server group do another dungeon with the group still together.
    My favorite prank with 3 other friends was to go as a tank with a healer and the other two as dps ... then we would enter any dungeons really quickly. But we immediately switched talents and gear and then ask who was healng and who was tanking (All four of us would be in dps spec + gear) That fifth player would drop after a few minutes (or just a few seconds), sometimes swear at us or call us names, but usually just drop out without saying much.

    Then we'd complete the whole thing with just us 4.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Cataclysm

    Are people really this excited for Cataclysm?

    I mean, its not Assassin's Creed: Brotherhood, Killzone 3, Donkey Kong Country Returns, Call of Duty Black ups and the like?

    Maybe I've just lost my taste for MMORPGs, but I can't see why people would still be going on WoW after sooooo long and it being kinda stone dumb from top to bottom.

    Leave a comment:


  • Caspian
    replied
    Re: Cataclysm

    Downloaded a full UI once, and by the next major patch I just ended up manually updating individual add-ons and made myself my own personal UI.
    Aks, good addons to get:
    Pitbull 4: Character frames
    Bartender 4
    Prat 3.0: chat addon, love it
    Those are all hugely useful even when you arent raiding. Most of the other ones I use are mostly for raiding.
    I'm planning on getting Cata when it comes out. I still got a lot of catching up to don on EJ with new rogue theorycraft. I've been on break since just before Ruby Sanctum came out and only logged on a week or so ago to redo my spec. Still have to redo all my gems since they decided to totally revamp that.
    I'm just glad I won't have to raid the same stuff twice a week with 10's and 25's.

    Leave a comment:


  • Firewind
    replied
    Re: Cataclysm

    To be honest they need to nerf CC on WoW and implement the system they have in Warhammer Online where CC props a short immunity timer to prevent people from being locked into CC. There were two different timers and buffs:

    Immunity = Immune to Silence, stun, stagger, knockback and pull
    Unstoppable = Immune to Roots and Knockdown

    It made PvP much less silly considering that the easiest way to win a 6v6 fight was how it still is in WoW: unleash CC on a key target to keep them immobilised then gank them before they recover before moving on to the rest.

    Leave a comment:


  • DakAttack
    replied
    Re: Cataclysm

    Originally posted by Firewind View Post
    Shadow Priests are more for PvP. From an Assasxxxxtion Rogue's point of view, trying to take down one of those with the current state of the PvP Rogue is like trying to take on a fucking Red Mage in Ballista.

    Stunlocks were nerfed out of the game thanks to whining so Rogues have lost their last way of taking down someone without getting CC'd to death. And thanks to the massive HP boost everyone had no amount of burst will take out someone who knows that Rogues are now an honour piñata in PvP and is willing to exploit that.

    Seriously the only fucking things I can kill in PvP now are AFK Warlocks and people who don't use Vent.
    I was a support rogue in PvP, first and foremost. I usually supported other players by hampering their target's movement, stunning enemies when an ally needed a few seconds to breathe, or unloading Mutilates into enemies that can't defend themselves. I also used a lot of Expose Armor to help everybody else out. I performed these duties to a lesser extent in PvE, but Expose Armor really made fights much easier, back when they were actually difficult.

    Leave a comment:


  • Firewind
    replied
    Re: Cataclysm

    Well the only real threats to Priests in PvP now are ranged attackers so you shouldn't do too badly.

    Leave a comment:

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