Re: Dissidia 2 at TGS next week?
Fighters are just straight 1-on-1 encounters
Brawlers can be about 1-on-1, but they also tend to have more unstable environments that can lead to damage and add variety to character movement.
Note how in SSBB the DK level scrolls in an upward fashion and finding yourself on the bottom of the screen leads to losing a life. The Brinstar Melee level has rising and falling lava, along with occasional safe zones that open up. Now observe Planet's Core in Dissidia, where you fight inside the Lifestream and platforms are constantly destroyed and there are "rails" to ride upward. Note how you can also run up walls.
Last I checked, games like Street Fighter and Tekken didn't go for that sort of thing. But Brawl, Dissidia and Power Stone 2 totally do. When the environment can be used or presents a threat, that's more of a brawl.
And before you go pointing to Ring Outs on Soul Calibur or Virtua Fighter - in proper martial arts competitions (which is what VF loves to emulate), Ring outs are part of the rules as stepping outside the designated area incurs a penalty. They're still fighters because fighters also tend to emulate real martial arts to a degree (before fire attacks, anyway). What martial arts are Mario and Zidane using? None that I know of.
Streets of Rage and Double Dragon are street brawlers. Again, they react to environment, but they're more action game driven, they're not competitive. Well, at least until you save Billy's girlfriend, then for some reason you fight each other for her love, which never made much sense. She's Billy's girl, Jim, I thought you just came along to help.
Fighters are just straight 1-on-1 encounters
Brawlers can be about 1-on-1, but they also tend to have more unstable environments that can lead to damage and add variety to character movement.
Note how in SSBB the DK level scrolls in an upward fashion and finding yourself on the bottom of the screen leads to losing a life. The Brinstar Melee level has rising and falling lava, along with occasional safe zones that open up. Now observe Planet's Core in Dissidia, where you fight inside the Lifestream and platforms are constantly destroyed and there are "rails" to ride upward. Note how you can also run up walls.
Last I checked, games like Street Fighter and Tekken didn't go for that sort of thing. But Brawl, Dissidia and Power Stone 2 totally do. When the environment can be used or presents a threat, that's more of a brawl.
And before you go pointing to Ring Outs on Soul Calibur or Virtua Fighter - in proper martial arts competitions (which is what VF loves to emulate), Ring outs are part of the rules as stepping outside the designated area incurs a penalty. They're still fighters because fighters also tend to emulate real martial arts to a degree (before fire attacks, anyway). What martial arts are Mario and Zidane using? None that I know of.
Streets of Rage and Double Dragon are street brawlers. Again, they react to environment, but they're more action game driven, they're not competitive. Well, at least until you save Billy's girlfriend, then for some reason you fight each other for her love, which never made much sense. She's Billy's girl, Jim, I thought you just came along to help.



I just prefer the PS3.



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