Originally posted by DakAttack
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So I skimmed some of the lively discussion and seems to be some heated words surrounding Reapers. Reapers are invaluable for harassment and distraction. For example, if you can build up a nice sizeable force of at least 8 reapers and keep them somewhere in the back of your opponent's base and them move your army out, you could possibly buy your army enough time by throwing in the reapers up to the mineral lines thus forcing your opponent to have to tear his frontline defense and focus his attention there. Hit and run, guerilla tactics, and then the army can go storming in the front. You can do this with a Thor-Dropship move as well and also Tank-Dropship across a ravine for other types of harassment. The goal here is to cause distraction and split your opponents attention into 3 parts - economy, harassment and frontline defense. You have an edge through FOW unless you aren't very good a multitasking. Remember, they can do that to you, too, so static defenses (or investing too heavily) means less mobility which opens yourself up to vulnerabilities all along your perimeters as well as your expansion.
For 2v2+ types of scenario, choke points are not in your base, but towards the center of the map. Those of you who are veterans of War Song Gulch BG (WoW PvP) know of the importance of controlling midfield. In SC2, this concept is no different and thus require tremendous coodination and communication in order to be successful. I find random teams to be difficult to engage in this manner primarily due to the lack of coordination, planning and communication.
I play primarily as 'Toss and usually go with a 2 gate push on Zeals against Zergs (force them to put out a spawning pool ahead of a 2nd hatch which throws their game off) and usually go for a more standard 6 gate/2 robo heavy ground force against Terrans and other' Toss. If you can't cheese me to death in the first 7-8 minutes then it's usually GG when an 80 supply army comes for milk and honey at your doorstep with 40 supplies worth strewing out every 80-90sec.


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