Re: Post your Best/Latest Accomplishment - In RL
I forgot this thread lol.
Feba, your post confused me
Fefe [son's girlfriend; my name is "A-B", hers is the same A twice],
I'm sorry I don't understand, could you explain please. I see no A's in the name lol.
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Post your Best/Latest Accomplishment - In RL
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Re: Post your Best/Latest Accomplishment - In RL
I voted. It TOTALLY counts.
GO FUCKING VOTE PEOPLE. If I can do it in the state of Florida, which is well known for its backwards voting practices and inability to count and still have faith that I'm doing something worth a damn, then the rest of you can!
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Re: Post your Best/Latest Accomplishment - In RL
So I take it you REALY like your mother-in-law???Originally posted by Feba View PostManaged to put up with a day trip with my future mother-in-law.
Excerpt:
MILF: "So Fefe [son's girlfriend; my name is "A-B", hers is the same A twice], you, and I will sleep upstairs; your brother and Feba will sleep in the room downstairs."
Me, to Fiancée: "Did she just say what I think she said"
Fiancée: "Yes"
Me: "You'd best tell the bitch she be crazy"
-- (later that night, we arrive at the house we're staying in)
MILF, to her son: "We're going to sleep upstairs, so you and Feba will sleep here"
Son: "Feba? Bitch you crazy, you'd best mean Fefe."
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Re: Post your Best/Latest Accomplishment - In RL
Managed to put up with a day trip with my future mother-in-law.
Excerpt:
MIL: "So Fefe [son's girlfriend; my name is "A-B", hers is the same A twice], you, and I will sleep upstairs; your brother and Feba will sleep in the room downstairs."
Me, to Fiancée: "Did she just say what I think she said"
Fiancée: "Yes"
Me: "You'd best tell the bitch she be crazy"
-- (later that night, we arrive at the house we're staying in)
MIL, to her son: "We're going to sleep upstairs, so you and Feba will sleep here"
Son: "Feba? Bitch you crazy, you'd best mean Fefe."
And then she made my fiancée and I sleep on a tile floor with nothing but a thin blanket on top of it, because she's too good to sleep on the couch, or let us clean up the neighboring room a little so we could use a futon.
In other news, my fiancée now knows very clearly that we are not staying in this country permanently.
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Re: Post your Best/Latest Accomplishment - In RL
aww, it looks like TM broke post merging for everyone
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Re: Post your Best/Latest Accomplishment - In RL
I'm the DAW, sooo....
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Re: Post your Best/Latest Accomplishment - In RL
I think Yyg tried doing at least one session sober, but I think he caved by the end.
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Re: Post your Best/Latest Accomplishment - In RL
Has there ever been a D&D session where we all weren't drunk at the end?
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Re: Post your Best/Latest Accomplishment - In RL
Got learnt.
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Re: Post your Best/Latest Accomplishment - In RL
I think he'll be fine. He'll just replace the urge to smoke with the urge to pound beers. It's all good.
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Re: Post your Best/Latest Accomplishment - In RL
Originally posted by DakAttack View PostDid you roll saving throws?
(I don't know what that means)
Let me help:
In D&D there are 6 attributes that govern your character's entire design.
Strength
- Determines your character's raw strength as well as their damage potential with melee weapons
Dexterity
- Determines your character's agility and speed as well as their damage potential with ranged weapons. It also determines how easily they can avoid both melee and ranged damage/obsticles.
Constitution
- Determines your character's hit points and resistance to disease
Intelligence
- Determines your character's intellect and ability problem solve as well as how quickly they learn new skills. It's also used to determine certain Magical classes spells per day limit.
Wisdom
- Determines your character's insight, thoughtfulness and resistance to attacks against the mind. It's also used to determine certain other Magical classes Spells per day and various abilities effectivness.
Charisma
- Determines how other people view your character. This applies to both personality and outward appearance. It also determines how successful you are at charming or intimidating people.
Those attributes are rolled for or "bought" in some way at the beginning of a campaign and recieve very few changes as the game progresses. Enchanted equipment, spells and bonuses recieved as you gain levels are the only real way to increase them.
Based on the values that you roll for each attribute, you gain either positive or negative "Ability Modifiers". The fomula itself is simple, here's a great example:
Lets say these are your attributes you rolled:
10 Strength
18 Dexterity
13 Constitution
12 Intelligence
9 Wisdom
6 Charisma
Your modfiers for each skill are based on it's value. If the value is 10, your modifier is +0. For every 2 points above 10, your modifier goes up by +1 (rounded down). For every 2 points below 10, your modifier goes down by -1 (rounded down). So here are the above-mentioned stats and their modifiers:
11 Strength (+0)
18 Dexterity (+4)
14 Constitution (+2)
12 Intelligence (+1)
9 Wisdom (-1)
6 Charisma (-2)
Simple enough.
Now that you know the modifiers, that's really all that matters for pretty much everything. Those modifiers just get plugged into various formulas to determine things like skills, hit points, spells/day, aptitude with skills and damage.
For instance... Armor Class (AC). Armor Class determines how high an attack roll is required in order to successfully land a hit on your character. Here's how it's calculated:
AC = 10 + Dexterity Modifier + Armor Bonus + Shield Bonus + Size Bonus + Misc Modifier (like a spell)
Let's take the modifiers from above and say that you're wearing armor that gives you a +3 to your AC and a Shield that gives you +1.
Your AC = 10 + 4(DEX Modifier) + 3(Armor Modifier) +1(Shield Modifier) +0(Size Modifier*) +0(Misc Modifier) = 18
It would take an enemy a roll of 18 (from a D20) to break your armor class and damage you. Obviously an 18 is hard to consistantly roll on a D20... but every player/NPC also get a bonus "to hit" that's calculated in a similar way... but I wont get into that. Assume for the hell of it that whatever is attacking you has an attack bonus of +6. That means that they roll a D20 and add +6 to whatever they get. And thus the game balances itself a little.
Bare in mind that an 18 DEX is unusually high... as is an 18AC... or even a +6 Attck Bonus. I'm just using them as examples.
*Size Modifiers give bonuses or penalties to a character's AC depending on how big they are. Obviously if you're small you're going to be harder to hit... and if you're big you'll be easier to hit. Therefor, small characters (halflings etc...) get a +1 bonus to their AC, while Large Characters (Ogres/Orcs etc...) get a -1 penalty. To balance the game a little, Small characters also take a penalty to the damage they can deal, while large characters get a bonus to it.
The SAVING THROWS you're talking about come in 3 forms and are each effected by both your chosen class and a specific attribute. The 3 saving throws are as follows:
Reflex
- Directly related to your DEX Modifier
- Used to avoid hazards and dangers of a physical form... such as falling boulders or quicksand.
Willpower
- Directly related to your WIS Modifier
- Used to avoid hazards and dangers to the mind... such as psychic attacks or spells like Confusion.
Fortitude
- Directly related to your CON Modifier
- Used to avoid hazards and dangers of a biological or chemical form... such as poisons, acid and disease.
Depending on the class you pick to play, you will get base scores for each of these 3 "saves" that will gradually go up as you gain levels. Those base scores are combined with the ability modifier for the atribute they're affiliated with. Let's say your class is... idk... Rogue. Your base saving throws would be (iirc):
REFLEX +2
WILL +0
FORT +2
Added with the ability modifiers we've been using the whole time, your final Saving Throw scores would be:
REFLEX +2(base) +4(DEX) = +6
WILL +0(base) -1 (WIS) = -1
FORT +2(base) +2(CON) = +4
Reflex +6 / Willpower -1 / Fortitude +4
So in regards to your original question...
The saving throw you would be refering to would be Willpower. Now... if the stats we have been using were say... MY STATS... and the challenge rating on resisting wanting a cigarette was say... 16:Originally posted by DakAttack View PostDid you roll saving throws?
I would have to roll a D20 and subtract 1 (for the Will Save Modifier) from whatever the result ended up being. If that final number was a 16 or higher, I would succeed and will myself not to smoke. If the final number was a 15 or lower, I would have failed and given in to my craving.
I must have just had some really lucky rolls the past few weeks.
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Re: Post your Best/Latest Accomplishment - In RL
Did you roll saving throws?
(I don't know what that means)
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Re: Post your Best/Latest Accomplishment - In RL
I didn't smoke during the past 2 sessions. There were moments where some of you said or did things that made me want to... but I didn't.
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