Originally posted by Malacite
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The December Version Update Cometh! (12/09/2008)
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Re: The December Version Update Cometh! (12/09/2008)
When you're done ToD {Can I have it?}
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Re: The December Version Update Cometh! (12/09/2008)
The other thing is, Treasure Hunter means jack shit if you can double or even triple your rate of kills.
More chances at getting a drop > slightly higher chances of one item dropping.
Or you could strive for what I'm closing in on; TH4 with a 75 BST sub >:3
All I'm missing is my Assassin's Gloves (they'll be mine soon enough) and Trotter Boots (those, are going to suck balls to get)
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Re: The December Version Update Cometh! (12/09/2008)
I generally don't farm shit that might kill me. I want to make gil, not lose xp.
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Re: The December Version Update Cometh! (12/09/2008)
Make sure you can win the fights before worrying about the drops, I'd say. People sometimes farm some fairly high-level things...
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Re: The December Version Update Cometh! (12/09/2008)
if you were farming wouldnt you want /thf for TH
edit
just sayin'
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Re: The December Version Update Cometh! (12/09/2008)
No, you're wrong for going by what a lot of people do instead of what the job is capable of.Originally posted by Yellow Mage View PostWrong, wrong, wrong, in so many ways. Blue Mages can surpass us in both damage and in healing ability, but just exactly how many utilize the latter?
Both jobs are designed as fighter mages. Blue mage just happened to get the better end of the Fighter stick.
And why are you brining up WHM/DNC pray tell? For all intents and purposes WHM/BST is the best for farming (assuming there's mobs that are worth charming) not to mention leveling solo assuming your BST is 75 (^^ speaking of which, almost at 56)
Shadows are nice and aspir/drain sambas are nice, but having an EM pet that charms like a too weak (If I understand correctly how charm works) is waaaaay better.
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Re: The December Version Update Cometh! (12/09/2008)
Wrong, wrong, wrong, in so many ways. Blue Mages can surpass us in both damage and in healing ability, but just exactly how many utilize the latter? Only thing Red Mages have over Blue Mages anyway is potential tanking ability (all BLU has is Coccoon) . . . I wouldn't start calling them "opposite" in any way shape or form, which would imply a similar relationship as the classical Black Mage to White Mage, but only that they are both magical knights who practice different forms of that style.Originally posted by Malacite View PostHow about giving RDM access to Homam and A- Sword (At least a B+) skill the same as BLU, since the jobs are pretty much opposite sides of the same coin.
And about White Mage, what happened to your gushing about WHM/DNC?
(. . . yes, Malacite, I almost went there, and I can go there, if you want me too.
)
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Re: The December Version Update Cometh! (12/09/2008)
Here's a thought.
How about giving RDM access to Homam and A- Sword (At least a B+) skill the same as BLU, since the jobs are pretty much opposite sides of the same coin.
Just a thought.
EDIT: WHM/BST (or NIN) is an absolute monster to be feared.Last edited by Malacite; 12-09-2008, 03:41 PM.
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Re: The December Version Update Cometh! (12/09/2008)
The only shock for me was when SCH (hume) girls ended up wearing shorts under that miniskirt.
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Re: The December Version Update Cometh! (12/09/2008)
Are people still doing this?Originally posted by Ziero View PostWhat Whm and Rdm should get are things that enhance their best attributes as White mages and Red mages.
That whole argument was always bloody silly, and went out the door the day Blue Mage appeared. I bet if a name was all that mattered, Scholar would surprise the hell out of you.
Don't get caught up on a mere title... unless it's Virtuous Saint.
Or a concerted effort to provide good hybridized gear to the jobs that would use it, far better than the weak attempt that was Wise gear.Originally posted by Callisto View Postor add 2 more gobbybags so that I CAN ACTUALLY CARRY MY MELEE GEAR.
Be nice to get some inventory and equipment optimization.
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Re: The December Version Update Cometh! (12/09/2008)
Are you saying a WHM can't kill EPs-DCs at 75?I had an expectation, though. Square let me earn this expectation. I could solo on this job. It would suck balls and I'd give my right eye for a party, but it was doable. For the original game and parts of RoZ, this actually worked for a decent amount of time. You couldn't level fast, but you could actually level. Now if I want to level period on WHM, I pretty much have to solo campaign...Nothing about this game's combat system makes any sense. FFXI great swords have 20 times the mass of any hammer in the game, and not every opponent has knees or wears armor anyways.It doesn't make sense, though. I'm wielding a fucking sledgehammer. Not only that, I'm the only job in the game who can actually wield sledgehammers. If you're on a battlefield in plate armor facing Yao Ming with a claymore and Verne Troyer with a sledge, worry about Verne. Yao needs a few swings because your armors set up to deal with him. Verne's just gotta connect with your knee once, and not really hard. Now you're kneeling or face down and he can reach your head.It's true that Holy and cure nukes are useless, but the Banish line will put up decent numbers against undead (especially Banish III), and more importantly temporarily removes their physical resistances. In any case, KRT on bones WAS a hot merit spot before ToAU, and I don't see why you'd expect any undead mob other than bones to be weak to hammers.We have spells and abilities that should have made us decent v. Skeletons and Undead. We have Banish for crying out loud. Holy? What's Holy even good for except getting a PLD hate fast? I Cure V'd a ghost once and would've been better off using my club on the damn thing. En spells shouldn't just add elemental damage to your weapon, they should've changed all your damage from physical to elemental. A party of MNKs, RDMs and WHMs should've rocked out loud for fighting undead. Gustav Tunnel, KRT, and Arripago Reef should've been our bitch. They're not. If S-E's going to take away something inherent to the job, (even if I had playing that healer role with a passion), they could at least bump the other parts of the job that have never been brought up to where they should be.
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Re: The December Version Update Cometh! (12/09/2008)
I dunno, I disagree with all the WHMs so far. I'd like the opportunity to do some melee damage. Hexa Strike doesn't earn itself...
I guess those of you who didn't solo your way to 20 on WHM before you got your subjobs unlocked wouldn't understand this. I used to solo EM and DC zu's outside Mhaura for exp. (A feat I only remember because I would answer tells from my friends by telling them how many more Zus it would take me to level). For a while in there, I could pull this off. God help me if I try it now.
I had an expectation, though. Square let me earn this expectation. I could solo on this job. It would suck balls and I'd give my right eye for a party, but it was doable. For the original game and parts of RoZ, this actually worked for a decent amount of time. You couldn't level fast, but you could actually level. Now if I want to level period on WHM, I pretty much have to solo campaign... which makes me a front-liner to earn anything vaguely resembling decent exp. Sadly, I suck balls at this. Even BLM can't really backline exp in Campaign. The way they set up hate and exp awards, you're really better off smacking it's knees with your staff and firing off the occasional nuke. It's not even worth it to DoT.
It doesn't make sense, though. I'm wielding a fucking sledgehammer. Not only that, I'm the only job in the game who can actually wield sledgehammers. If you're on a battlefield in plate armor facing Yao Ming with a claymore and Verne Troyer with a sledge, worry about Verne. Yao needs a few swings because your armors set up to deal with him. Verne's just gotta connect with your knee once, and not really hard. Now you're kneeling or face down and he can reach your head.
We have spells and abilities that should have made us decent v. Skeletons and Undead. We have Banish for crying out loud. Holy? What's Holy even good for except getting a PLD hate fast? I Cure V'd a ghost once and would've been better off using my club on the damn thing. En spells shouldn't just add elemental damage to your weapon, they should've changed all your damage from physical to elemental. A party of MNKs, RDMs and WHMs should've rocked out loud for fighting undead. Gustav Tunnel, KRT, and Arripago Reef should've been our bitch. They're not. If S-E's going to take away something inherent to the job, (even if I had playing that healer role with a passion), they could at least bump the other parts of the job that have never been brought up to where they should be.
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Re: The December Version Update Cometh! (12/09/2008)
Lyc. Earring
Magic Accuracy+1
Sword enhancement spell damage +2
CanEquip, NoSale, Ex, Rare
All 72
My friend figured out the math for me, if you are single wielding Joyeuse(effectively turning a Brutal into 2.5% DA instead 5%), as long as you are doing less than 80ish per sword swing you will do more damage with the extra 2 damage/swing. Me want.
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Re: The December Version Update Cometh! (12/09/2008)
Woah, woah, wait, what? I must have missed that memo. Please show me.Originally posted by Callisto View Postand they just added a new earring that can bump me up to 25dmg/swing Enspells before adding in ESword/Fencer's Ring.
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