Originally posted by fallenintoshadows
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8-27 Update!
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Re: 8-27 Update!
The /translate function does require you to be able to correctly spell/type it in English in the first place, so it's going to be largely unusable for the majority of players. >.>
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Re: 8-27 Update!
the thing about drk is that it has to use /ja's and ws to draw hate.
mnk get hate from just auto-attacking.
i do agree that mnk is pretty damn powerful, perhaps the reason why they havent gotten any updates in quite some time. id hate to see SE take that away from us because thats all we are good at though. just smashing things.
i dont see drk needing to sub nin to save their hides if played properly. of course u can have ur run of the mill nub who spams crap for no reason and thinks its cool to pull hate off a tank. but then again, why would u consciously decide to be an idiot?
wishie: i know. i cant quit you either.
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Re: 8-27 Update!
I want a moogle cap
The /translate function is great, it's a shame you can't translate whatever you like but I guess you'd get complete idiots translating garbage and translations would most likely not be accurate
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Re: 8-27 Update!
DRKs aren't too far off. They already drew as much hate as Mnks if played to their fullest (this is especially true pre-merit era where there's a reason for Abs spells) from their huge hate spells and JAs -- their incredibly potent per-swing damage didn't help the situation. I imagine DRKs will be the new MNKs? subbing NIN for defense instead of damage?
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Re: 8-27 Update!
IDC if MNKs want to cry foul.
Only class in the game that has to sub something thing to make them WEAKER since they're so overpowered.
Omni: You know I love you Brokeback Style, man.
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Re: 8-27 Update!
I think MNKs are still trying to get their head around what happened to pDif, and why they can't seem to get up to 2.4 pDif against TW mobs.Originally posted by Jonastb View PostSo has this update been a nerf for MNK? They said they updated Howling Fist and Dragon Kick, but they conveniently left out how.
Someone suggested that changes were made to Howling Fist and Dragon Kick because those are the two highest WSs that PUPs have access to, and part of the update was giving PUPs some kind of power increase.
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Re: 8-27 Update!
Katana Strap. I actually pegged one with my baseless speculations! Go me!Originally posted by Callisto View PostThere's also more possiblities to this than just lowering Scythe delays. They could do something like have a grip that adds RAcc, making it feasible for a RNG or COR to use Fire Staff and /SAM for Hasso. Or even add trait bonuses like Double Attack or Zanshin enhancements. They've opened up a way to do a whole hell of a lot for many jobs with this, I'm interested to see what they make of it.
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Re: 8-27 Update!
So has this update been a nerf for MNK? They said they updated Howling Fist and Dragon Kick, but they conveniently left out how.
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Re: 8-27 Update!
My drg always preformed well, now i need to put it back together...Originally posted by eticket109 View PostDRKs and DRGs were in the same boat prior to this last update. Well I guess they're still in the same boat now, except it isn't capsized and actually has a motor.
We can rebuild him...
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Re: 8-27 Update!
DRKs and DRGs were in the same boat prior to this last update. Well I guess they're still in the same boat now, except it isn't capsized and actually has a motor.Originally posted by Aeni View PostI don't know about SAMs, but DRKs have been hurting for a long time, due to many scale backs of Abilities since Japan release (They've been weakened moreso than any othe rmelee DD class combined)
DRGs can also solo, which I'm sure SE is not blind of that fact >_>
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Re: 8-27 Update!
I don't know about SAMs, but DRKs have been hurting for a long time, due to many scale backs of Abilities since Japan release (They've been weakened moreso than any othe rmelee DD class combined)Originally posted by Eauijhkuu View PostBecause SAM and DRK haven't benefited enough from the last few updates
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DRG is the only job that really deserves full use of grips and trait additions, imo.
DRGs can also solo, which I'm sure SE is not blind of that fact >_>
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Re: 8-27 Update!
Originally posted by nanatsu View Posthas anyone noticed any problems with mnk damage after the update? I've not had the chance to get onto my own mnk to see what all the roohah is about. If you don't know what I'm talking about, here's the thread on Killing Ifrit.
Apparently mnk's damage have been significantly decreased on tw mobs. There has been reports of it not being the case on exp mobs but nothing quite substantiated yet, which is why I was wondering if anyone here had any info.
It also seems that the cap on 1hand damage including h2h has been brought down considerably but made more consistent from what I can gather. Unfortunately this is causing a drop in mnks damage while all other DDs are seeing a large boost. This is what I'm gathering from what's being said. I haven't been able to confirm it myself. Anyone have any info on this?
All of the posts I've seen lately seem to say that they changed the pDIF calcs and the formula is making things really look wonky now. Its affecting all weapons but H2H seems to be the most noticeable.
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