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What's your pet-peeve in FFXIV: ARR?

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  • Aeni
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Originally posted by Hayde View Post
    I think as a healer (WHM) it was quicker for me to notice the difficulty ramp as for the first time with Blayfox, poorly-geared tanks who didn't properly use their abilities would take massive spike damage. The first bosses were just hell to heal through if the team lacked proper communication and the final boss (dragon) was quite the mp-efficiency test.
    Branflax is the stupid check for tanks. Qarn was a wipe fest of epic proportions, but mostly due to RNG (e.g., Final Sting) We just went through Cutter's Cry and that place was fun but mostly a snore (final boss made it worth going through it, though)

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  • Malacite
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    I've been making (and HQ'ing) all my gear so far. Hell, if anything I'm making gil rather than spending it while leveling.


    The benefits of many hours of crafting in 1.0 X.x

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  • Hayde
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Originally posted by DakAttack View Post
    Personally, I thought Qarn is when the difficulty ramped up. And I spent only 100k for all my upgrades when I hit 50, and I bought a few high quality items.
    I think as a healer (WHM) it was quicker for me to notice the difficulty ramp as for the first time with Blayfox, poorly-geared tanks who didn't properly use their abilities would take massive spike damage. The first bosses were just hell to heal through if the team lacked proper communication and the final boss (dragon) was quite the mp-efficiency test.

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  • DakAttack
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Originally posted by Hayde View Post
    The hardest part about that dragon is that most duty-finder tanks tend to leave the dragon's left toe in the puddle or something, which causes the stupid thing to hover @40% for eternity. Blayfox is the first instance where difficulty ramps up; it arguably gets progressive worse for random groups from that point out. I'm not necessarily saying encounters are hard from that point out, but it's much less forgiving and people who tend to not give their 100% (or even 75% for that matter) to playing their class/job gets a rude wake-up call. The worst part is, they still don't care even after that fact

    Capping mythology tomes weekly has been somewhat of a pain, as only 5 or so people in my FC (maybe we're up to 6 now...) have hit 50, and random groups is a gamble. I still get many fresh 50 tanks with level 20-30 earrings and rings. I'm not asking them to have darklight equipment, that would be kind of silly for an Ampador Keep run--just asking them to drop a few gil and buy some crafted accessories from the market board. You'd be surprised what a few upgrades would make.
    Personally, I thought Qarn is when the difficulty ramped up. And I spent only 100k for all my upgrades when I hit 50, and I bought a few high quality items.

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  • Malacite
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Really just beyond sick at this point of the RMT.

    Between the warp hacking and the shout/tell spamming, SE needs to step up their game and get on this shit ASAP.


    EDIT: Also getting royally pissed at the RNG in general, particularly when gathering. I f'ing hate hitting the +30% HQ skill for a total of 50% chance and not getting a single HQ item. Stupid reduced gathering attempts -_-


    Speaking of which, wtf happened to the + yield skill? It's still there, but I've yet to see a single resource node that grants additional yields save for odd lv 20~30 ones that only give shards. And there's 1 or 2 gathering skills that are literally unusable because of the reduced # of attempts on non-leve nodes.

    Leave a comment:


  • Firewind
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Capping Mythology is a pain in the arse on Mondays. You sit around for 60+ mins in an FC premade because there's not enough instances.

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  • Hayde
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    The hardest part about that dragon is that most duty-finder tanks tend to leave the dragon's left toe in the puddle or something, which causes the stupid thing to hover @40% for eternity. Blayfox is the first instance where difficulty ramps up; it arguably gets progressive worse for random groups from that point out. I'm not necessarily saying encounters are hard from that point out, but it's much less forgiving and people who tend to not give their 100% (or even 75% for that matter) to playing their class/job gets a rude wake-up call. The worst part is, they still don't care even after that fact

    Capping mythology tomes weekly has been somewhat of a pain, as only 5 or so people in my FC (maybe we're up to 6 now...) have hit 50, and random groups is a gamble. I still get many fresh 50 tanks with level 20-30 earrings and rings. I'm not asking them to have darklight equipment, that would be kind of silly for an Ampador Keep run--just asking them to drop a few gil and buy some crafted accessories from the market board. You'd be surprised what a few upgrades would make.

    Leave a comment:


  • Fliegar
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Avoid its AoE breath attacks and pull it out of the poison spit it leaves behind. I've yet to fail that particular dungeon.

    Leave a comment:


  • Mezlo
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Brayflox's bullshit... That fucking dragon at the end is a bitch... Aienar or something... In order to get in the run i had to switch PLD which I hadn;t really played for a year or so... I learned how to tank with the new ARR actions, but main that dragon at the end is a bitch! We tried 3 times, the second time i was tanking it for 10 minutes before we finally wiped... I think 10 mins is a long time to stay up, I want to say it was on our DPS, but man... tough...

    Leave a comment:


  • Mezlo
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    oh!!! class quest!!! thanks!

    Leave a comment:


  • Malacite
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    You have to actually unlock the armory first (doing your level 10 class quest).


    Then go to gear sets, you'll see a + sign in the upper left corner - click that to make a new set. Whenever you change the gear for a set, click the icon in the upper right (above your 3D character model) with the 2 arrows circling up and down - that saves any changes to a set.

    Leave a comment:


  • Mezlo
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    I can't figure out how to save gear sets. I want to make it so when i swap out a weapon, it pulls over all the gear i want equiped for that job. How do i set that up? I had heard you need to get through a certain level of the main story quest, im up to level 33, so i think I'd be there, but I still cant figure it out. Any help would be appreciated.

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  • Malacite
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Actually synching down too far doesn't do much; I did a few FATES on my ARC below 16 and got diddly. Soon as I did one in south shroud I got a nice fat 8%.

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  • Aeni
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Here's the breakdown for level 16 goldsmith and Brass Ingot synthesis:

    1,300 to 1,900 exp (1,900 is with at least 1 excellent and 1 good condition) I believe the TNL from 16 to 17 was 45,000 or thereabouts. That's 2.8% to 4.2% gain. To contrast this, back at level 10sh or so, Ragstone Synthesis would cap out at around 1,600sh ... so the exp gain is (although not quite) following the TNL increases per level.

    Leaving that aside, not all synthesis will contribute to SB per gear. What I'm saying is that your gear (in all slots) will not equally receive exp gain contributions to their SB. This is why I said that quantity is the second most important factor to SB.

    You're trying to insinuate that there is some imbalance between crafting and combat with SB. Yes and no. Yes in the sense of the perceived speed but when was the last time crafting involved a circle jerk to achieve the same results? You require a group for combat, whether it's FATEs, whether it's dungeons or anything that involves a lot of "grinding". SB gain for combat is also the same. The more you output, the better your gains, and is not necessarily dependent on exp gains. For example, anecdotally, I could participate in a dungeon run, and then do it 3 more times, before my gear SBs. That would involve maybe 2-3 hours of work, depending on difficulty and level of ability of the players and as well as DF queue times. If group is weak and/or we wipe a lot, that time extends to several more hous easily (this was my experience in beta because I pugged a lot then as opposed to now where I static)

    However, I could also achieve the same SB rate by spamming a lot of low level FATEs through level synching, and then only FATEs where it's pretty much whack-a-mole, and spam Overpower (WAR/MRD ability) Doing so gets me SB rate either the same or at times even faster, since I don't sit in DF queue and if lucky, can hit multiple FATEs per hour.

    What about crafting? If I actually sit my ass down, I can SB a gear in 2 or 3 hours time, 3 or 4 hours with some breaks in between and to obtain materials, etc., from bank or vendor.

    Maybe this changes the higher you are, but so does combat, and I dispute your claims that somehow you think combat is any faster than crafting when (a) you never gave any specific examples for combat and (b) you still didn't break down which crafts you engaged in, what recipe, levels, etc.

    - - - Updated - - -

    FINAL FANTASY XIV, The Lodestone | Mio Kuromi

    ^

    That's the gear I logged out in and so you can see what I was trying to SB. It took me at least 3-4 full Brayflox runs after I gained each piece in order to SB. However, I didn't include the times I also went into Sastasha twice and Tam Tara Deeeps once in addition to those Brayflox runs. My final piece SB'd off of Titan the other night.

    If crafting is similar at these levels, then I absolutely dispute your claims that you think combat can SB faster consistently. If you are extremely lucky with FATEs, this could be possible (even in a FATE party this may not work well) but to say that crafting is painfully slow with SB is either not taking into account factors that you were omitting or that somehow you are misrepresenting your experience with some weird biased tint.

    (Edit: Actually, 2 calvary pieces are still not SB'd and I got them 2 full Brayflox runs ago, and I've already did 7 or 8 total)


    Originally posted by Malacite View Post
    You're not even listening.

    On some of the higher level items I've made, I've managed to get upwards of 10k per synth (getting quality between 90~100%) and I gain like... 3, 4% SB if I'm lucky.

    That's bullshit. Either it's only calculating SB off the base EXP (very likely) of the synth relative to my level, crafting gear - especially tools - take substantially more EXP to max out than combat gear does which is also BS.
    Again conversely, I go and do a FATE and gain like 10% if not more, while getting considerably less EXP overall compared to when I'm crafting (Leve EXP definitely doesn't count as I've been getting upwards of 81.5k EXP per leve off the 40's). The manual EXP nerf just strikes me as arbitrary, as it's only going to hurt new players - I'm at the point where I can HQ virtually any synth I want to whether I have HQ materials or not (I'm that good now AND NO I'M NOT TELLING HOW I DO IT) so I don't need the boosted EXP from them anymore the way I spammed them in 1.0; HQ'ing leves is giving me absolutely retarded EXP, upwards of 1/4 of my level in 1 shot and this is at 45+....

    Here is where you gave an example but you weren't exactly being clear.

    1. Did you check to see if ALL of your gear gained 10% SB?
    2. Did you actually note SB gains for each FATE you've participated in? You may have lucked out.

    Also boasting about HQ when I already am doing it at the teens make me laugh. What secret? Shit's in the tooltip, everyone can figure it out on their own. Some more quicker than others, but who's recording?
    Last edited by Aeni; 09-17-2013, 06:40 PM.

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  • Firewind
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Honestly it doesn't seem to matter how much XP you get, as long as you get XP which is why I tend to just toss materials into Quick Synth personally

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