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What's your pet-peeve in FFXIV: ARR?

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  • DakAttack
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Originally posted by Firewind View Post
    Okay I'll bite.

    It's more like I'm sick of the idiots that play a multiplayer game like it's a single player game, refuse to lay the groundwork to get a group of players you play with regularly, and bitch about it. I know exactly how dumb it is because I used to be like that. Guess what happened as soon as I stopped doing that and started being more sociable and helpful? I got a huge number of people willing to group with with me again.
    Some of us have lives outside the game. I can run AK once per evening if I've got nothing else going on. I have a little bit more free time on the weekends, but it's still not enough time to cultivate any meaningful relationships with other people playing FFXIV. Yet, I still enjoy the social aspect of playing with other people.

    And yea, I agree that if you subject yourself to the mercy of people who are only recruiting over-geared players, you're going to have a bad time.

    Leave a comment:


  • Firewind
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Originally posted by DakAttack View Post
    This is what you sound like right now.
    Okay I'll bite.

    It's more like I'm sick of the idiots that play a multiplayer game like it's a single player game, refuse to lay the groundwork to get a group of players you play with regularly, and bitch about it. I know exactly how dumb it is because I used to be like that. Guess what happened as soon as I stopped doing that and started being more sociable and helpful? I got a huge number of people willing to group with with me again.

    Leave a comment:


  • Aeni
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Originally posted by DakAttack View Post
    FATEs make people do stupid things. Paladins run around spamming flash; they don't tank. Black mages stand in one spot and spam Blizzard 2; sometimes they just drop dead because nobody heals them. White mages cast all their DoT spells on every single thing that spawns; they don't have time to heal. Every job is busy not doing their roles, it's ridiculous.
    It used to be better during 1.0 where you were forced to group up (you could tag along on the outside but get barely any exp at all) to do the FATE-like events (called Behests) I agree Duty Finder should be one option, but not the sole option, but as for soloing the dungeons, they can't allow that, as it already is difficult to setup runs without soloers further bogging down the system (I queue up as a tank and still wait 15-20 min for an open dungeon slot to pop up)

    Leave a comment:


  • DakAttack
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Originally posted by Firewind View Post
    I'm social. I get what I want. Everybody should be like me.
    This is what you sound like right now.

    Leave a comment:


  • Firewind
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Which is exactly what people say about Darkhold/Aurum Vale and Titan... Make up your mind please.

    I don't mean any of this post as a personal attack and I apologise in advance if it sounds like this, but this does have to be said:

    Both are required for endgame. Darkhold and/or AV are required to unlock AK, a dungeon that contains iLv60 gear. Titan is what you need to kill to unlock Bahamut's Coil, the main endgame raid which drops iLv90 gear.

    All of those instances are easily doable if you can be bothered to join a Free company or form one yourself and get involved in the community and make friends. The vast majority of the whiners don't do that. The Level Cap skill gates would be the exact same thing, just earlier on in the game. And guess what? They would be easy to do with friends too.

    The fact is is that a lot of the horrible players in the game simply don't get out there into the community, don't make friends, don't join guilds, and therefore don't get a pool of players they regularly play with. It's a vicious circle caused by selfishness and laziness. Can't find an LS/FC? make your own with ingame friends. You wouldn't believe how huge my friends list is and how fast I get help with forming groups just by getting out there, and being nice, polite and helpful.

    I need to point this out: my queue times as DD (BLM) are instant. People need to spend less time bitching about 30+ min queues and more time actually treating people well enough to make them want to play with you, and queue in the DF with you.

    Leave a comment:


  • Takelli
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    And then you get the people that will whine.

    "Its too hard. It's not needed." And so on.

    And then, you will have those that will say...

    "Level 30 is max? This is stupid."
    I've seen the questions about chocobos and mounts. The game even guides you to getting it.

    Leave a comment:


  • Firewind
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    The easiest way to skill check is to bring back the level cap quests. From Lv30 onwards, there should be a requirement that you need to pass a specific dungeon to continue levelling that class.

    Leave a comment:


  • Malacite
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    And that's why I don't like it, it's just a mindless spam fest with no real checks against skilll or gear save for the Tanks when it comes to the harder NM ones. Otherwise it's a free ride to 50 for all the scrubs.


    EDIT: The old hunting parties wouldn't be so horrible if the EXP was up there. I'm not calling for a return to pre-ToAU XI's brutality so much as I miss the sense of unity it brought and how much it forced people to really know what they were doing with regards to class roles, skillchains etc.

    And Dungeon EXP isn't nearly on par with FATE. Yes you get more per kill but by the time you actually finish a dungeon, even if you killl every single enemy you could have done several FATE in that time which would eclipse the EXP gains. And because of how crappy the chests are in dungeons are (not to mention however much time you wasted in the DF) it just doesn't stack up.

    Leave a comment:


  • DakAttack
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    FATEs make people do stupid things. Paladins run around spamming flash; they don't tank. Black mages stand in one spot and spam Blizzard 2; sometimes they just drop dead because nobody heals them. White mages cast all their DoT spells on every single thing that spawns; they don't have time to heal. Every job is busy not doing their roles, it's ridiculous.

    Leave a comment:


  • Takelli
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Originally posted by Aeni View Post
    I get gold all the time as MRD in FATEs, but I digress ... I get your point concerning the other parts of the combat roles, and increasing the exp for leves may help a little bit, but dungeons won't help if the queues are still as long. My only suggestion was to grind mobs based on economical advantages, which may or may not be an incentive in itself. I do know that this area needs way more help than, say gathering (which doesn't need much help) and crafting (which needs a nerf, to be honest, but it's far too late to do so now)

    More adjustments needs to be made before any kind of level cap lifting, but it could be that this is the one-trick pony and that ARR will end up a good run, but fall short of what it could've been. The longer Patch 2.1 gets delayed, the more likely the scenario of a second failure will play out.

    I get most of your points that you made, but I just have onething to add.

    On my arcanist, I was level 23 killing the level 28 drags. Fast, easy, and not even getting hit. With in the span of 30 minutes or so, I got about 5% exp. Turn around, a fate pops, not even 5 minutes, I obtained 10% exp. Fates are way too fast.

    Leave a comment:


  • Firewind
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    I for one do not at all miss the "good old days" where you would only get an XP/Merit grind party if you had very specific jobs, had to constantly compete with those very limited grinding spots with other groups (making levelling on the weekends a no go), it taking several hours to even get one level and most of your work being undone on a wipe, and running all the way to a mission instance only to wipe because that idiot random you brought along as too cheap to buy Anima or Polymer Pumps.

    The more time I spend away from XI, the more I realise how little that game respected my time as a gamer. The amount of time and sheer boredom that I had to sit through in that game to get anything done was something I regret doing to this day.

    Seriously, adding XI style levelling to XIV would make things even worse. You know that huge FATE zerg? Where the fuck are they all going to go? All that will happen is all mobs will spawn dead in all zones. It would also make Hunting logs impossible to do. Making Hunting logs repeatable would pretty much do the same thing.

    And if the queue for the DF is too short, why are you queueing if you aren't ready? Better yet, why aren't you queueing with your FC/friends? I get instant pops every night on BLM because I just make my own WP/AK/HM Primal Groups, bringing people I know who aren't idiots.

    They are boosting XP in Guildleves and Dungeons in 2.1 though. And Dungeon XP is pretty good, you far FAR more XP/kill than you would in a FATE (we are talking ten times more per kill), it's just FATE XP is the path of least resistance, which is the path you want to take while stuck in a grind.

    Leave a comment:


  • Malacite
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Well, that brings up 2 points:

    - How much can they buff dungeon EXP without making it the new go-to option, rather than simply a competitive alternative.


    - This is why having ALL the major content centered around instances via the DF is a crock of shit and while I like having it as an option, it does make me miss the old days of XI where you would get people together and just run out to the dungeon or even solo it. The cue for the DF is too short for one thing; I hate missing it simply because I was doing something else or was interupted for literally a minute, since they only give you like 45~48 seconds to click "commence" which is fucking nonsense and outright rage inducing after seeking for 30+ minutes.

    Leave a comment:


  • Aeni
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    I get gold all the time as MRD in FATEs, but I digress ... I get your point concerning the other parts of the combat roles, and increasing the exp for leves may help a little bit, but dungeons won't help if the queues are still as long. My only suggestion was to grind mobs based on economical advantages, which may or may not be an incentive in itself. I do know that this area needs way more help than, say gathering (which doesn't need much help) and crafting (which needs a nerf, to be honest, but it's far too late to do so now)

    More adjustments needs to be made before any kind of level cap lifting, but it could be that this is the one-trick pony and that ARR will end up a good run, but fall short of what it could've been. The longer Patch 2.1 gets delayed, the more likely the scenario of a second failure will play out.

    Leave a comment:


  • Takelli
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    Originally posted by Aeni View Post
    I fail to see how making a log repeatable be less ... boring. The incentive, if you're saavy enough, is to target mob grinding on certain monster drops. Fleece, Marbol Vine, Sinew drops, etc., are all good money makers AFAIK. Certain leve monsters also drop rare items, like that pudding one, which is required for level 45 ALC quest, and sells upwards of 50K or so, depending on availability and server. There's lots you can do and is no different than in FFXI. With all the complaining I see, it's still far and away less grindy than it was in FFXI. Even crafters who moan and whine about the "grinding" shouldn't complain, because they'd still be stuck in their 20s if this was FFXI.
    To me, grinding hunting logs isn't boring. I enjoyed it when I was leveling my paladin, I would love to keep grinding off of hunting logs if I could.

    What's the difference between leveling off of a repeatable hunting log, than fates? Gates just give co, some money, and seals.

    Logs give pure exp, but is only once. I love to sometimes just log on, find a little spot by my self and just solo kill everything there is as I am grinding if I want to play solo. But, this game doesn't fully support a solo play.

    Yea, you can quest, bit once that's done, it's done. You can do Leves, but only three a day. That's not right... What's left? Fates and dungeons? Dungeons as dps takes too long to pop, and not solo. Fates, I'm just sitting there with the map open waiting for one to pop, boring. Oh, and to get the best exp, you need a party, but there is also the whole lag and latency issue, and the ps3 not loading mobs. Also, to top it off, if you aren't ranged, or a instant cast spell, say good bye to silver or gold.

    As much as it's a mmo, they need pure solo content too.

    Leave a comment:


  • Etra
    replied
    Re: What's your pet-peeve in FFXIV: ARR?

    I can't bring myself to log in and grind the 300 tokens for the week. Just. Can't.

    Leave a comment:

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