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E3 2009: FINAL FANTASY XIV Online Coming in 2010

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  • Yellow Mage
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Armando View Post
    While you're at it, make damage types make sense too.
    Not only make sense, but balanced, too: I don't want to only be strong against one type of mob in the entire game just because I prefer one style of sword over another. ._.;

    Leave a comment:


  • jenova_9
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    oh ya the knuckles are sharp, so it should be piercing. I felt 1h swords should do more damage. they are no less sharper than polearms.

    dual wield 1h weapons should definitely return but of course with a skill requirement attached.

    Leave a comment:


  • Armando
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    damage types might make more sense. I mean crabs are hard shells, but even a knife should be able to split it open more easily, that's what cooks do, they don't even need a hammer.
    That's not really what I meant; I'd rather not have the game get into such detail. It's not like daggers are at a disadvantage vs Crabs compared to other weapons in FFXI anyhow.

    I mean how all H2H are blunt in FFXI, even though at least half of them shouldn't do blunt damage; all throwing weapons are piercing as well as far as I know, despite boomerangs being obviously blunt, and Chakrams being slicing weapons. And how WS won't copy a weapon's atypical damage types (Joyeuse is still slashing on WS.)

    Leave a comment:


  • jenova_9
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    damage types might make more sense. I mean crabs are hard shells, but even a knife should be able to split it open more easily, that's what cooks do, they don't even need a hammer.

    a wonder if Mallets from FF1 will return for WHM.

    ya but I wouldn't want it to be like FFVII. I think magic should be reserved for mage-type weapons initially.
    and only Summoners should be able to summon.

    But with this weapon = job based system, I don't think we'll need to depend on nomad moogles anymore.

    Leave a comment:


  • Armando
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Less Big Freaking Swords this time around please. And H2H weapons that make sense.

    While you're at it, make damage types make sense too.

    Leave a comment:


  • Yellow Mage
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Balfree View Post
    Weapons are very important and have a heavy influence on your character and how they succeed in the game world. Square Enix says to look closely at the official FFXIV logo for hints and hidden meanings about how the game will work.
    "Heroes of the realm, take up your blades!"

    Though, it makes me wonder which weapons will be available. Not to mention the dreaded II times VII possibility . . .

    Anyways, "much different job system" aside, I wonder which jobs are going to be present in XIV. The job concept/speculation for FFXIV could potentially be an entire thread on its own, which just a bit more teaser information to act as a seed.

    Leave a comment:


  • Balfree
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Feba View Post
    WAR + RDM = DRG
    DRG + THF = BST

    actually, that could apply pretty well to all of the jobs.

    WHM
    RDM
    BLM
    MNK
    THF
    WAR
    SMN

    as the bases. SMN because it's clearly a separate source of magic.

    WAR + WHM = PLD
    WAR + BLM = DRK
    WAR + RDM = DRG
    THF + WAR = RNG
    DRG + RNG = BST
    WHM + THF = BRD
    BRD + THF = NIN
    NIN + WAR = SAM
    BST + RDM = BLU
    THF + RNG = COR
    BST + DRG = PUP (I don't know.)
    BRD + SAM = DNC
    RDM + SMN = SCH (This is pretty much completely random. I don't want to use SMN, but nothing really fits.)
    Not BLM+WHM ?

    Leave a comment:


  • jenova_9
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Feba View Post
    WAR + RDM = DRG
    DRG + THF = BST

    actually, that could apply pretty well to all of the jobs.

    WHM
    RDM
    BLM
    MNK
    THF
    WAR
    SMN

    as the bases. SMN because it's clearly a separate source of magic.

    WAR + WHM = PLD
    WAR + BLM = DRK
    WAR + RDM = DRG
    THF + WAR = RNG
    DRG + RNG = BST
    WHM + THF = BRD
    BRD + THF = NIN
    NIN + WAR = SAM
    BST + RDM = BLU
    THF + RNG = COR
    BST + DRG = PUP (I don't know.)
    BRD + SAM = DNC
    RDM + SMN = SCH (This is pretty much completely random. I don't want to use SMN, but nothing really fits.)

    well since people can skill up more than 2 weapons, there may be triple or quadruple combinations that may unlock advanced jobs like SMN. like skill lv.10 WHM + skill lv. 10 BLM + skill lv. 10 BLU = SMN??

    well SMN requirement doesn't have to make much sense,

    n FFTactics, Summoner was unlocked from the Chemist > Wizard > Time Mage branch.

    Leave a comment:


  • Feba
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by jenova_9 View Post
    warrior (1h axe) + red mage (1h sword) + monk (knuckles) = beastmaster?
    WAR + RDM = DRG
    DRG + THF = BST

    actually, that could apply pretty well to all of the jobs.

    WHM
    RDM
    BLM
    MNK
    THF
    WAR
    SMN

    as the bases. SMN because it's clearly a separate source of magic.

    WAR + WHM = PLD
    WAR + BLM = DRK
    WAR + RDM = DRG
    THF + WAR = RNG
    DRG + RNG = BST
    WHM + THF = BRD
    BRD + THF = NIN
    NIN + WAR = SAM
    BST + RDM = BLU
    THF + RNG = COR
    BST + DRG = PUP (I don't know.)
    BRD + SAM = DNC
    RDM + SMN = SCH (This is pretty much completely random. I don't want to use SMN, but nothing really fits.)

    Leave a comment:


  • jenova_9
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Sekighara View Post
    You know when they said that I wasnt thinking mounted combat I was thinking pack mules like the choco was used in the trailer.
    but if each player has a pack chocobo they can't mount, just guide around, that might be pretty crowded in some parts
    since for every player there would be a chocobo in the zone.
    unless a chocobo can carry the equipment of the whole party too, but it would need some type of security measures.
    and does this mean chocobos are owned? not rented/no time limits anymore?

    and chocobos wouldn't be allowed in towns, so where would all that gear be stashed? does that mean each player has less inventory slots? well I'm all for realistic encumbrance but this might be tricky if chocobos can't be used like horses for travel.

    I still don't get why travelers guide their pack mules instead of mount them as well for faster travel? well ya that's less weight for the chocobo if it only has to carry the extra gear, but this is very interesting!

    Leave a comment:


  • Sekighara
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by jenova_9 View Post

    I'm guessing there will be mounted combat.

    You know when they said that I wasnt thinking mounted combat I was thinking pack mules like the choco was used in the trailer.

    Leave a comment:


  • jenova_9
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Durahansolo View Post
    You took what I was thinking to a whole different level. I was thinking they'd make it like if you use a great sword (Long Delay) long enough you'll get strong enough to swing it faster ( I think Fable was supposed to be like that). Or if you use shields it'll make you more Tankish. *I'd better stop reading this topic. It is causing me to get get really interested!!! Can't Wait!*
    I would guess if someone trains between fighter and mage-type weapons, you might
    unlock hybrid jobs and skills (like warrior (1h sword w/ shield) + white mage (staff) = paladin skills unlocked)

    black mage (rod) + whitemage (staff) = red mage

    thief (dagger) + monk (knuckles) = ninja?

    ninja (katana) + warrior (2h sword) = samurai?

    black mage (rod) + warrior (2h sword) = dark knight?

    warrior (1h axe) + red mage (1h sword) + monk (knuckles) = beastmaster?

    Leave a comment:


  • Durahansolo
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by jenova_9 View Post
    Also they mentioned the weapon you use versus what you may use another day or whatever affects your growth,
    this hints that jobs may be unlocked through a tree-like system, kind of like FFTactics, except your job is based on your
    weapon.

    So like if you use a Staff you are basically a White Mage. and if you use a Rod, then you are basically a Black Mage.
    and if you built both of your skills with those weapons, you might unlock something like a Time Mage or something,
    while still being able to use a portion of the skills you learned in the other classes. It might work something like that.
    You took what I was thinking to a whole different level. I was thinking they'd make it like if you use a great sword (Long Delay) long enough you'll get strong enough to swing it faster ( I think Fable was supposed to be like that). Or if you use shields it'll make you more Tankish. *I'd better stop reading this topic. It is causing me to get get really interested!!! Can't Wait!*

    Leave a comment:


  • Raydeus
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Gambits, npcs, and mobs, lots of mobs.

    Leave a comment:


  • jenova_9
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Balfree View Post
    Little wooshed there jenova.

    And yea Ellipses... I can't see what they mean...

    Well actually here's my idea.. o.O...

    Dreams in Vanadiel - Final Fantasy XI Forum
    LMAO! at this rate, I think 18 will be considered a standard party. and 54 is considered a full alliance.

    or maybe Galka will be able to chuck axes like hammer brothers? :p

    well as long as the world is still purely persistent zones instead of instanced areas, and there is still
    real-time weather and stuff. That's one of my bigger concerns.

    I'm also guessing that since weapons are important, maybe magic-users can't cast magic effectively without equipped
    staffs or other enchanted weapons. and they could have a strong effect on spell potency instead of just adding a
    mere +5 MP. :p


    Also they mentioned the weapon you use versus what you may use another day or whatever affects your growth,
    this hints that jobs may be unlocked through a tree-like system, kind of like FFTactics, except your job is based on your
    weapon.

    So like if you use a Staff you are basically a White Mage. and if you use a Rod, then you are basically a Black Mage.
    and if you built both of your skills with those weapons, you might unlock something like a Time Mage or something,
    while still being able to use a portion of the skills you learned in the other classes. It might work something like that.

    Leave a comment:

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