Before you destroy me, please hear out my argument. This argument is based on speculation, true, but its an argument worth bringing up. I don't think people thought of it this way...
Here goes.
Monk can tank. Monk can take the hits for the entire battle, and NOT be a burden on the healer of the group (White Mage or other). Let me explain how by explaining an over looked characteristic of the monk.
Unlike a Warrior, which bases his tanking ability on his DEF statistic, the Monk has a combination of statistics the work to the same effect: Evade, Parry, and Guard. Evade to simply avoid the hit, parry to knock the hit away, and gaurd to cut the hit damage in HALF if it lands.
Now the problem with most monks (me included) is that only EVASION is capped at any level. Parry and Gaurd are usualy low... maybe in the 20's at most, and nowhere near their cap at least. And therefore are not accounted for in a battle; monks are not fully trained.
Parry and Gaurd are difficult to improve, and that is why most Monks (if not all) need to take the extra time and TRAIN and bring those skills up.
Once those skills are up, a monk would be able to tank. He will be: Counter attacking, and if not, he will be evading, and if not, he will be parrying, and if not, he will be defending, and if not, he will be gaurding, and THEN if not he will take the hit!!!
While a Warrior plays a pure defence game, the monk is playing a probablity rollet, and only by training can the monk bring the odds to his favour.
Monks!!! GO TRAIN!!
Please repond to comments and thoughts...
(Did I make it clear enough at least?)
Here goes.
Monk can tank. Monk can take the hits for the entire battle, and NOT be a burden on the healer of the group (White Mage or other). Let me explain how by explaining an over looked characteristic of the monk.
Unlike a Warrior, which bases his tanking ability on his DEF statistic, the Monk has a combination of statistics the work to the same effect: Evade, Parry, and Guard. Evade to simply avoid the hit, parry to knock the hit away, and gaurd to cut the hit damage in HALF if it lands.
Now the problem with most monks (me included) is that only EVASION is capped at any level. Parry and Gaurd are usualy low... maybe in the 20's at most, and nowhere near their cap at least. And therefore are not accounted for in a battle; monks are not fully trained.
Parry and Gaurd are difficult to improve, and that is why most Monks (if not all) need to take the extra time and TRAIN and bring those skills up.
Once those skills are up, a monk would be able to tank. He will be: Counter attacking, and if not, he will be evading, and if not, he will be parrying, and if not, he will be defending, and if not, he will be gaurding, and THEN if not he will take the hit!!!
While a Warrior plays a pure defence game, the monk is playing a probablity rollet, and only by training can the monk bring the odds to his favour.
Monks!!! GO TRAIN!!
Please repond to comments and thoughts...
(Did I make it clear enough at least?)
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