(I'm just going to ignore all the arguing and what not, and post as if this topic didn't turn into a flame war.)
I have no idea if Jump's damage (or accuracy) is based on Agility or not, but I'm all for people trying to find out. The more we know about the code of the game, the better we will all play. If when the first people that got to level 30 Thief had just said 'Yeah, Sneak Attack and Trick Attack do damage! Cool, it must be based on Strength' you would never see Thieves with +Dex or +Agi gear. And since someone did the testing and figured out exactly what goes into damage, melee classes can now deck out the stats that they need to excel in.
Anyway, now that I've established the fact that I'm all for testing new theories like this, I'd like to suggest a way to study it. Equipping a Dragoon with a few Agi+ items will indeed help you to figure out if Ranged Attack (and Accuracy) help Jump. However, even it does help, you wouldn't notice much of a difference with only a few Agility added on. So my guess is it would be best to try the following test:
Get a high level Ranger (the higher the better, but anything over level 20 will work), and sub Dragoon on to that. Completely deck out the Ranger with Agi+ and Ranged Attack / Accuracy+ gear. This should give you quite a huge boost in all those stats. Now, find some spot with a good number of monsters all around the same level, and start jumping up and down on them =). Do as many jumps as you can, and mark down the damage of each one, and how many misses and criticals you get.
Next, take away every single +Agility or + Ranged Attack/Accuracy item you have equipped (and, if you can, equip things that lower those). Then do the same number of jumps on the exact same monsters, marking down the damage and accuracy of those.
Keep in mind that this will be completely thrown off and will be of absolutely no use if the formula for Jump is changed any when subbed. But it should be quite a bit easier to tell than by just adding a few Agility to a Dragoon. If you don't notice any difference, than either Jump is changed when Dragoon is subbed, or Jump isn't based on Ranged stats.
You could also try using Sharp Shot, and getting a bard to buff you with Ranged Attack / Accuracy songs. If Jump is based on Ranged Attack at all, having that much equipment and a Bard using Soul Voice with the proper songs should increase damage quite notably. You can also try doing the same test again, but this time decking your Ranger out with Dex+ and other melee gear, with the songs to go with, to see if those change the damage of Jump.
Anyway, I hope this was of some help. I'm sorry I can't help you test any of this, but I just recently got the retail version, so I'm not high enough level to get Dragoon or Ranger yet. Be sure to test it though! I'd love to know if it's true or not. Don't let anyone dissuade you from testing it. After all, people used to get completely bashed for thinking that Guns might be added someday, and now look at it. Either they put Guns in, or there's some major hacking going on =)
I have no idea if Jump's damage (or accuracy) is based on Agility or not, but I'm all for people trying to find out. The more we know about the code of the game, the better we will all play. If when the first people that got to level 30 Thief had just said 'Yeah, Sneak Attack and Trick Attack do damage! Cool, it must be based on Strength' you would never see Thieves with +Dex or +Agi gear. And since someone did the testing and figured out exactly what goes into damage, melee classes can now deck out the stats that they need to excel in.
Anyway, now that I've established the fact that I'm all for testing new theories like this, I'd like to suggest a way to study it. Equipping a Dragoon with a few Agi+ items will indeed help you to figure out if Ranged Attack (and Accuracy) help Jump. However, even it does help, you wouldn't notice much of a difference with only a few Agility added on. So my guess is it would be best to try the following test:
Get a high level Ranger (the higher the better, but anything over level 20 will work), and sub Dragoon on to that. Completely deck out the Ranger with Agi+ and Ranged Attack / Accuracy+ gear. This should give you quite a huge boost in all those stats. Now, find some spot with a good number of monsters all around the same level, and start jumping up and down on them =). Do as many jumps as you can, and mark down the damage of each one, and how many misses and criticals you get.
Next, take away every single +Agility or + Ranged Attack/Accuracy item you have equipped (and, if you can, equip things that lower those). Then do the same number of jumps on the exact same monsters, marking down the damage and accuracy of those.
Keep in mind that this will be completely thrown off and will be of absolutely no use if the formula for Jump is changed any when subbed. But it should be quite a bit easier to tell than by just adding a few Agility to a Dragoon. If you don't notice any difference, than either Jump is changed when Dragoon is subbed, or Jump isn't based on Ranged stats.
You could also try using Sharp Shot, and getting a bard to buff you with Ranged Attack / Accuracy songs. If Jump is based on Ranged Attack at all, having that much equipment and a Bard using Soul Voice with the proper songs should increase damage quite notably. You can also try doing the same test again, but this time decking your Ranger out with Dex+ and other melee gear, with the songs to go with, to see if those change the damage of Jump.
Anyway, I hope this was of some help. I'm sorry I can't help you test any of this, but I just recently got the retail version, so I'm not high enough level to get Dragoon or Ranger yet. Be sure to test it though! I'd love to know if it's true or not. Don't let anyone dissuade you from testing it. After all, people used to get completely bashed for thinking that Guns might be added someday, and now look at it. Either they put Guns in, or there's some major hacking going on =)






Comment