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  • multi-hit ws nerf

    "An issue regarding the accumulation of TP with weapon skills that consist of multiple strikes (Combo, Penta Thrust, etc.) will be corrected. "

    I sincerely hope this isn't what I think it is, but I don't see what else it could be...it sounds like no more high tp return for multi-hits.

    As much as it sucks for all current high-level melees, I feel even worse for the up-and-coming generation all looking forward to their big multi-hit weaponskills. Honestly, they wern't that great to begin with...now, they're gonna fucking blow.

    www.lunariansls.com

  • #2
    Thank the monks using 999 delay h2h weapons spamming asura fist all day

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    • #3
      They might just be bringing it back to the way it use to be but chances are slim to none.

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      • #4
        Originally posted by Kuai
        Thank the monks using 999 delay h2h weapons spamming asura fist all day
        Heh...if they change it, they'll change it back...unless they make Multi-hit WS more powerful or something, because they only Multi that I've seen any good are H2H. Most often, Penta hits for 2 or so damage (lmao) and Guil, I have never seen on an XP mob.
        DRK75/WAR75/BLU75/RNG75/NIN72

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        • #5
          If Hexa's gonna get nerfed.. I'll have to level to 71 for Halo.. Nooooooooooooooooooooo... ; ;
          WHM 75 | BLM 37 | RDM 63 | WAR 75 | MNK 44 | NIN 37 | RNG 20
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          No more permanent stats on "In areas outside own nation's control" items.
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          Sandoria is gay.

          I'm a warrior and I kill stuff! RAWR!


          ph34r the Gigant Axe rush.



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          • #6
            Doesn't seem to affect me either way because, you know ... us rdm's use Fast Blade all the way to lvl 73 ... :sweat:

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            • #7
              No Spirits Within?
              MNK: 31 RNG:70 WAR:35 SAM:10 NIN:35

              Current Funds: 1,300,000

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              • #8
                well, I've talked a couple people who have some pretty deep jp sources, and here's a new tenative multi-hit equation (not 100% definite):

                old formula:
                base TP (depending on weapon delay) x # of hits landed
                example
                Penta Thrust > 13 TP x 5 = 65 TP

                change 1:
                1 x base TP + 1 x # of hits landed
                example
                Penta Thrust > 1 x 13 + 1 x 5 = 18 TP

                I really hope this isn't the case...
                that's just too extreme a tp drop...
                and for graple WS's we'll be walking away with, on average, under 15 TP per WS...even with musouashuraken...

                change 2:
                May use a steeper quadratic or exponentional equation to determine TP:delay ratio for multihits, instead of changing the multi-hit equation.
                Example
                Instead of getting 16 TP per hit for D999 knuckles, it's lowered to 8 or 9, still granting much tp for full hits, but preventing 無�阿修羅

                Ashura > 16 x 8 = 128 TP > with successive 8 hits, 無�阿修羅
                Ashura > 8 x 8 = 64 TP > Suffer with 999 delay to get the remaining TP

                If any of these are the case, it may become a situation like /thf sub fuiuchi when they took it away from subs, but gave it back and changed the damage calculation 'cause it made it so worthless...

                talk about...

                Kynósoura :: 新しい犬星 :: The unfiltered meanderings of djplaeskool

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                • #9
                  I have an interesting theory....

                  A TP Cap.
                  Something to keep the total amount you can gain or the amount that can be gained in a single hit,
                  below a certain amount, say 20% (cut that in half fo H2H and AsF can only net 80%.)
                  DRKs and DRGs can keep their potentially high TP returns and no more brokeness.
                  That would screw over the Relic Knuckles + AsF thing.
                  Rude, but not wrong. ;x
                  Rank 10 Bastok, Rank 10 San d'Oria, Rank 10 Windurst
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                  • #10
                    Originally posted by DJplaeskool
                    change 1:
                    1 x base TP + 1 x # of hits landed
                    example
                    Penta Thrust > 1 x 13 + 1 x 5 = 18 TP

                    I really hope this isn't the case...
                    that's just too extreme a tp drop...
                    and for graple WS's we'll be walking away with, on average, under 15 TP per WS...even with musouashuraken...
                    Just wanted to say, that according ot that formula...

                    1*13+1*5= 70

                    Unless you meant (1*13) + (1*5) ... in which case... I will shut up...
                    Skywise: Death due to S-E not likeing my cc for some reason after taking it for more than a year:

                    Now playing: Skywize- Back to being a PLD. Its good to be back :D

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                    • #11
                      Originally posted by Zelld


                      Just wanted to say, that according ot that formula...

                      1*13+1*5= 70

                      Unless you meant (1*13) + (1*5) ... in which case... I will shut up...
                      Multiplication before addition, so her equation is correct. Atleast I think so, it's been so many years since I've been in a math class dealing with basic equations.
                      JohNNY

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                      • #12
                        Yeah. Multiplication/Division first, then Addition/Subtraction. Left to Right.

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                        • #13
                          parenthesis and exponents before that. (roots are exponents)
                          MNK: 31 RNG:70 WAR:35 SAM:10 NIN:35

                          Current Funds: 1,300,000

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                          • #14
                            "Just wanted to say, that according ot that formula...

                            1*13+1*5= 70

                            Unless you meant (1*13) + (1*5) ... in which case... I will shut up..."

                            ROFL that's too funny ...
                            WEeeeeeee...

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                            • #15
                              Why not skip the delay idea all together, and give set TP amounts to each weapon :sweat: I haven't played many classes aside from Dragoon, but.. set 1h Sword to 6 TP a swing, spear at 10, lance at 12, etc.. and if there are any weapons that have a delay far away from the norm, just give them a few TP more >_>

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