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Over 9000... er... ok, Over level 75 - New cap 99 o.o
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Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o
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Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o
Originally posted by Omgwtfbbqkitten View PostI mean, ya gotta admit, when you did Ouryu with friends in CoP or a boss in Nyzul, its a blast and a formidable fight, if they can bring that to high level play and keep it low man, great.
Originally posted by Malacite View PostAnd this is a big reason I want to jump to XIV. Based on what we've been told about Guildleve, all of this will be a thing of the past since you get the card(s) for the raid or w/e, everyone works together to win, and everyone who had the leve gets something. No more fucking drama, thank God. At least that's the impression they're giving, and I really hope it turns out to be the case.
---------- Post added at 10:55 AM ---------- Previous post was at 10:50 AM ----------
Originally posted by Omgwtfbbqkitten View Post*yawn*
This again? Really?
Until players upgrade their RDM with the personal JA called "Backbone" RDM will be played as the general populace dictates.
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Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o
Originally posted by Yellow Mage View PostHow would you like it if I told you to go level Bard, then?
But what does Bard offer that I would want that I'm not presently getting out of Corsair? I don't feel I need a form of Haste and if we're talking differences, that's really the biggest one.In fact, its the lack of Haste that puts me at #3, so I only get sought out for invites when I'm actually seeking.
What I want from my jobs first and foremost is to be able to offer support while having the option to go on the offensive. I know that if I want to meet that need in party and solo, that COR and SCH are my best options. Secondly, I don't want my support to outshine the offensive options except for very specific situations. In general situations, I want my offensive abilities to remain relevant.
That's why I'm a COR and a SCH. I get that from those jobs
I also prefer indirect combat to direct combat, so I'm a RNG and a BST rather than a standard melee. By extention, if I were playing WoW, I would be a Hunter. In FFXIV, I'm most certainly going to be an Archer, especially if they also get guns.
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Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o
Originally posted by Omgwtfbbqkitten View PostBut you cannot take one job and have it be a square peg you have to push into a round hole.
I was kidding, but I can't say that I wouldn't think to try something like that lol.
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Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o
Originally posted by Omgwtfbbqkitten View PostThere are 20 jobs in the game, you can be any of them. There are no "one and only" job unless you make it have to be that way for yourself. Those that take issue with the comments about playing BLU are doing the "one and only" bit.
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Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o
I don't see what's silly about it.
There are 20 jobs in the game, you can be any of them. There are no "one and only" job unless you make it have to be that way for yourself. Those that take issue with the comments about playing BLU are doing the "one and only" bit.
But you cannot take one job and have it be a square peg you have to push into a round hole. There is a place for the square peg, but it is not found in the popular approach to EXP PTs right now. Those are the round holes, so you gotta seek out the square ones or make your own.
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Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o
What SE plans for a job and how it actually turns out tend to be radically different things. Really in the end just comes down to efficiency, and a RDM while not meleeing can fill several roles(Refresher, healer, buffer through Haste) in 1 party slot, so people are going to take advantage of that. Lucky for me I did level BLU first so if I ever want to wield a sword and hit things then I have an outlet for that, so my thoughts on this situation aren't going to be the same as everyone else.
But either way, telling someone to level another job when the original job was advertised to have a melee aspect, and it's first actual update gave it a support job ability, Refresh, until almost just recently when they finally got Composure and Enspells 2 is kind of silly.
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Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o
Originally posted by Omgwtfbbqkitten View PostWhy don't RDMs create the situation they want for themselves? I don't let people badger me into playing how they want because they are not covering my expenses, RDMs can afford to be even more shrewd because they get badgered on a higher level than I could dream of. I'm just #3 on the list after RDM and BRD, that's my luxury.
I am not obligated to do what the first person inviting me tells me to. I don't care if they can't find another person.
Also, if RDMs are such badass soloists, why are they the ones sitting out in Whitegate bemoaning healer invites while BLUs make EXP happen for themselves?
I'm not really putting up personal beefs here; I'm quite pleased with how my job plays and if these things never change I'll be slightly disappointed at worst if I even think to care. Solymir asked what the deal was with rdms and melee and I explained it.
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Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o
Originally posted by Grizzlebeard View PostCan you make a blog and confine your examples of just how awesome you are to that then the people who actually care can go there and read it without you inflicting your self-congratulatory bullshit on the rest of us.
And how is it "self congratulatory bullshit" exactly? Because I get what I want out of my jobs and you don't?
I'm just tired of hearing RDMs sound like a broken record.
"We're the best soloists in the game and better than BLUs" one second.Wahhhambulance the next about the reality of party invites the next.
And they take the invites anyway.
Of all the RDMs I've ever met, its only been Hyrist that puts his money where his mouth is and lives by what he says. He make his own groups and gets what he wants out of his RDM. He does not sit around like a DRG from 2005 and bemoan his "plight."
And he did not come to Odin to look for opportunities to "prove" his RDM, he made them happen. He did not swoop in an force "melee RDM" on people, but instead created or sought out situations where where he could be a melee RDM and it wasn't forced. He respected and understood why some people would not be comfortable about his approach.
He does not get EXP as fast as other RDMs, he did not have the best of the best gear of a RDM (at least last I saw him before he moved to another server), but he is a damn good RDM and he doesn't stand around talking shit about BLUs because he leveled that, too. He likes magic with his melee, so that's what he sets out to do.
I've known other great RDMs, too. They love to take out their swords, but know when to put them away. I know RDMs that just enjoy being support and they level other jobs capable of being support as well. And there is nothing wrong with wanting to just be a support version of the job. Its proven, it works and is easy to integrate.
They're the "enemy" to melee RDMs, by the way, because they set the pace and the majority follows them. But I can tell the good ones from the ones just out for invites and I'm sure you can too.
Originally posted by KarinyaBecause RDM soloing is slow. They can take down some damn nasty stuff, but it takes a long time, in some cases literally hours for a single NM. Enjoy your 200 exp/hr!
Dangerous targets don't give rewards comparable to their difficulty, compared to quickly mowing down wimps. That's just as true for a soloer as it is for a party, so being able to solo dangerous mobs is pretty useless *for exp*.
Its the ever-present lack of RDMs not putting their money where their mouth is about solo that remains annoying. A BST, BLM, BLU or PUP can put up their flag and they're expected to solo because they are "made" for solo. They earn their reputation on solo to the point is almost a detriment to getting invites.
RDM can get invites in seconds, but brags about something they seldom, if ever, do.
RDM just stands in front of a mob and bullshits its to death and brags about how awesome that is. Excuse me while I stifle a yawn.Last edited by Omgwtfbbqkitten; 03-03-2010, 04:19 AM.
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Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o
Originally posted by Omgwtfbbqkitten View PostAlso, if RDMs are such badass soloists, why are they the ones sitting out in Whitegate bemoaning healer invites while BLUs make EXP happen for themselves?
Dangerous targets don't give rewards comparable to their difficulty, compared to quickly mowing down wimps. That's just as true for a soloer as it is for a party, so being able to solo dangerous mobs is pretty useless *for exp*.
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Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o
Originally posted by Omgwtfbbqkitten View PostLoad of self fellatio.
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Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o
Originally posted by Taskmage View PostLook, here's the deal: FINAL FANTASY XI Official Web Site That links to the page on the official site that describes the jobs in Vana'diel pre-ToAU. Under red mage it says, "These fighter-mages can utilize both black and white magic, as well as the arts of the sword." That was the official description of the job when the game came out and it's still the official description. Our problem (clearly some have more of a problem with it than others) is that the reality of the job is simply "These mages can utilize both white and black magic." Many of us took up the red coat expecting the "fighting" and "arts of the sword" to be just as central to our gameplay as the magic, and that has never been the case. There was a bait and switch and people like YM are not unjustifiably bitter about that.
On a tangent, there is no way in hell a blue mage could solo most of the things rdms can.
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Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o
Originally posted by Taskmage View PostLook, here's the deal: FINAL FANTASY XI Official Web Site That links to the page on the official site that describes the jobs in Vana'diel pre-ToAU. Under red mage it says, "These fighter-mages can utilize both black and white magic, as well as the arts of the sword." That was the official description of the job when the game came out and it's still the official description. Our problem (clearly some have more of a problem with it than others) is that the reality of the job is simply "These mages can utilize both white and black magic." Many of us took up the red coat expecting the "fighting" and "arts of the sword" to be just as central to our gameplay as the magic, and that has never been the case. There was a bait and switch and people like YM are not unjustifiably bitter about that.
This again? Really?
Until players upgrade their RDM with the personal JA called "Backbone" RDM will be played as the general populace dictates.
SE cannot give it to RDMs, RDMs have to give it to themselves. Do not blame SE for how RDM is played, blame Red Mages.
I could be the COR that conforms and subs /WHM because the party asks me to, but that party doesn't know better. I don't let other people decide how I play my job because I am in a position where I can be shrewd. So is RDM, hell, RDM even more than COR. Why don't RDMs create the situation they want for themselves? I don't let people badger me into playing how they want because they are not covering my expenses, RDMs can afford to be even more shrewd because they get badgered on a higher level than I could dream of. I'm just #3 on the list after RDM and BRD, that's my luxury.
I am not obligated to do what the first person inviting me tells me to. I don't care if they can't find another person.
Also, if RDMs are such badass soloists, why are they the ones sitting out in Whitegate bemoaning healer invites while BLUs make EXP happen for themselves?Last edited by Omgwtfbbqkitten; 03-02-2010, 07:58 PM.
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Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o
Originally posted by Omgwtfbbqkitten View PostIf you think the EXP curve is bad now, you must have forgotten the original grind to 75 was extremely steep.
Exp loss never bothered me. Death, mine or another player's, always made me laugh.
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Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o
Originally posted by Solymir View PostWhy don't all of the Red Mages that want to melee level Blue Mage as well? It seems like a really nice DD at high level. You still get to solo most things that rdm does. Red Mage does not seem to have been designed at any time during it's life in FFXI to be a DD. With Blue you still get to use a sword, and you still get to use some great spells.
On a tangent, there is no way in hell a blue mage could solo most of the things rdms can.
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