They should have done this earlier; done it gradually, so that people could have slowly sipped the Koolaid until they liked it.

Kinda sucks for all the old diehards who toiled for years to fill their 80-slot bag with every potentially useful bit of equipment and can now wave it bye-bye. End game equipment and limit grind always seemed awful to me. Your character's "growth" slowed to a crawl compared to the gains you got from leveling, and eventually devolved into getting tiny boosts to specific abilities, rather than overall boosts or things noticeable without a parser/microscope.
I quit right after CoP came out, still not level 75 at the time, and came back right when WotG came out. Having to sort out 3 1/4 expansions worth of content, most of it catering to level 75 characters, was frustrating. As was having to deal an elitist playerbase that 4 years worth of merits and gear on me and the elevated expectations that came with 'em.
If their aim was to help new or returning players, then obsoleting the morass that is the current endgame would probably be a good move. It was hard to get people to focus on anything since their interests were so scattered. It would also erase the advantage of having spent 5 years worth of free time toiling for slight upgrades.
I just don't see the point though, given that FF14 is coming and that their gear losing it's ePeen bonus will displease most of the existing players. Furthermore, I felt no desire to grind more when I hit 75. If anything this is a turnoff that makes me less likely to return. BLM gets Meteor, eh? Whatever. To get me, personally, to care they'd have to reduce the exp needed to gain levels, or implement some leveling method better and more fun than what they've got now.
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Funny how many people are talking about how this will ruin game balance when it's not balanced now. Refresh is already a bit weak, I expect stronger refresh effects in the future. It may not even work with Accession.
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