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Over 9000... er... ok, Over level 75 - New cap 99 o.o

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  • Coinspinner
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    They should have done this earlier; done it gradually, so that people could have slowly sipped the Koolaid until they liked it.

    Kinda sucks for all the old diehards who toiled for years to fill their 80-slot bag with every potentially useful bit of equipment and can now wave it bye-bye. End game equipment and limit grind always seemed awful to me. Your character's "growth" slowed to a crawl compared to the gains you got from leveling, and eventually devolved into getting tiny boosts to specific abilities, rather than overall boosts or things noticeable without a parser/microscope.

    I quit right after CoP came out, still not level 75 at the time, and came back right when WotG came out. Having to sort out 3 1/4 expansions worth of content, most of it catering to level 75 characters, was frustrating. As was having to deal an elitist playerbase that 4 years worth of merits and gear on me and the elevated expectations that came with 'em.

    If their aim was to help new or returning players, then obsoleting the morass that is the current endgame would probably be a good move. It was hard to get people to focus on anything since their interests were so scattered. It would also erase the advantage of having spent 5 years worth of free time toiling for slight upgrades.

    I just don't see the point though, given that FF14 is coming and that their gear losing it's ePeen bonus will displease most of the existing players. Furthermore, I felt no desire to grind more when I hit 75. If anything this is a turnoff that makes me less likely to return. BLM gets Meteor, eh? Whatever. To get me, personally, to care they'd have to reduce the exp needed to gain levels, or implement some leveling method better and more fun than what they've got now.

    ~~~~~~~

    Funny how many people are talking about how this will ruin game balance when it's not balanced now. Refresh is already a bit weak, I expect stronger refresh effects in the future. It may not even work with Accession.

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  • Omgwtfbbqkitten
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Ziero View Post
    Isn't Sekkanoki lvl 60? Or is the Wiki just horribly out of date.
    SE said they're considering changing the level that its earned at.

    I fully expect SE to address concerns by implementing a charge system to Sekkanoki, not unlike what SCH and COR have with Strategem and Quick Draw.

    Oh, QD, there's another one. Requires a gun. That'll be fairly easy to keep COR exclusive, you'd have to use COR to sub it and then need a gun with Bullets to use it.

    Which means RNG/COR, NIN/COR, and THF/COR.

    Could be nifty for RNG main when using a gun, though I think SAM would still be better. For NIN and THF its questionable. Might be a dandy replacement for a soloing NIN either low on or just plain doesn't use shurikens They could just Light Shot whenever they need to put up shadows badly and they have decent amount of AGI to push into QD accuracy. THF it would mean replacing crossbow, which might actually be detrimental to their EXP and solo performance.

    NIN finally would get an opportunity to have the full line Ninjutsu or at least a few more Ni spells and a spread of San spells.

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  • Durahansolo
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Ziero View Post
    ...help...with Rank 4? At most you need one 50+
    If you scroll up two posts I realised it was G3 with the crests. It's been a long ass time since I did them so my memory is fuzz'd.

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  • Ziero
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Neverslip View Post
    ... yet G4 still remains a royal pain in the ass, imHo... specially if you can't find help. I attempted solo'n sections of that and recieved very limit'd success.

    {edit} cuz everyone in LS convinced me we were doing G3, lol... thanks for the corrections...
    G4...the riddles where you have to give people Kindred Seals? You must be thinking of G3 and the crests, which was like rank 4 only higher level. Which again, was completely soloable.

    Originally posted by Durahansolo View Post
    Exactly, finding help for Rank 4 was a chore. I remember teaming up with some unknown linkshell, since my own shell was busy, to help me do it. Somehow the linkshell disbanded the very next day LOL.
    ...help...with Rank 4? At most you need one 50+. At least, it's completely soloable in the 40s with the only 'hard' part being De Vyu's drop. Hell, people do parts of it as a naked lvl 1 so they don't lose Exp if they die. Though with the minimal exp loss and ample RR items (even as far back as the CoP days), it was easy enough to solo. Is dodging aggro really that tough of a task for most people O.o

    Originally posted by Omgwtfbbqkitten View Post
    While some RDMs could argue Covert as "role defining" looking over at SAM I'm going to have to disagree. SAM came up on my RNG's radar first for subjob levelling? Sekkanoki on my RNG? Fuck yes please, that's more slugwinder output for me, especially when you consider the two-shot attacks they're considering as well
    Isn't Sekkanoki lvl 60? Or is the Wiki just horribly out of date.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    SE did say something about particular role-defining abilities possibly not crossing over.

    While some RDMs could argue Covert as "role defining" looking over at SAM I'm going to have to disagree. SAM came up on my RNG's radar first for subjob levelling? Sekkanoki on my RNG? Fuck yes please, that's more slugwinder output for me, especially when you consider the two-shot attacks they're considering as well.

    Covert I think is a fair candidate and could do a lot for SCH, WHM and BLM.

    Would Haste or Refresh be role defining? Or Accession?

    Well, lots of jobs have haste or another version of it, so no, I don't really see the big deal.

    The nature of Accession's design now would still leave SCH at an advantage for its exclusive skills. 75RDM/37SCH would just have 2 strategem charges and longer recasts for them. 49 being the new SJ level, unless SE changes the scaling of strategems,it would still be 2 charges at a two minute recast. Nothing changes for strategem charges, but other jobs would get access to Accession, Manifestation and the early storm magic.

    Refresh I actually do see as role-defining and it works differently in all its forms in the game. A different criteria for each job that has it. Given this, I think it would be kinda dirty to make it available to all. Then again, all the existing jobs with refresh abilities could see a new tier.

    Corsair got its last rolls in the mid 60s, so SE has 34 levels to place an entirely new tier of rolls in. These could be upgraded versions of existing Rolls or Rolls with completely different traits attached to them. Actually. I'd find the latter to be more likely since another tier of each might be overpowering even for COR. I mean, c'mon what if I got an 11 on both tier's of Evokers Roll?

    I think its the conditions Refresh, Ballad, Evoker's Roll and Diabolos use them that are going to keep them unique. People still aren't going to be able to sub BRD or SMN with refresh in mind. Ballad II sits squarely at 55 and so does the ability for SMNs to even use refresh from Diabolos, right?

    SE could simply take Refresh and Evokers and place them in the 50s or just restrict access.

    SE loves their new systems, there could be new conditions that come with extended subjob support. Then again I will point out that SE is reconsidering where Sekkanoki for SAM should lie.

    See? This is all fun for me again.

    Leave a comment:


  • Durahansolo
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Takelli View Post
    XD A lvl 25 Whm can solo it easy. But I did it on my 60 Rdm... lol. Got a few aggro, but got like 50k gil from the aggros. Haha. XD
    Matter of a fact it was G3, I hate not having ffxiclopedia in front of me.

    I tried to go through Oztroja solo and got all the way to the door. There were two guys near the door fighting and I couldn't get them to open the door. When they finally did my speedboots wore off right as I got through the door... Unfortunately a True Sight NM saw me and walked through the wall just to kill me . I thought I was going to have to start all over because reraise had worn off but to my luck there was a PLD in there who raised me. The PLD was getting it too, but didn't have the password so he had a friend of his tracking it down. I knew the first two passwords so I gave them to him and then guessed the 3rd. If he hadn't been there to attract the mob's attention I'm pretty sure I would've died going for the crest lmao.

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  • Takelli
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Durahansolo View Post
    Exactly, finding help for Rank 4 was a chore. I remember teaming up with some unknown linkshell, since my own shell was busy, to help me do it. Somehow the linkshell disbanded the very next day LOL.
    XD A lvl 25 Whm can solo it easy. But I did it on my 60 Rdm... lol. Got a few aggro, but got like 50k gil from the aggros. Haha. XD

    Just need the map, and the guide to it. It was a pain when I did it the first time. The first person to help me got pissed, and just left half way through one of the dungeons. >.<

    Leave a comment:


  • Mhurron
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Solymir View Post
    I usually don't like to get involved, and the following question will probably be the limit of my involvment this time.

    Why don't all of the Red Mages that want to melee level Blue Mage as well? It seems like a really nice DD at high level. You still get to solo most things that rdm does. Red Mage does not seem to have been designed at any time during it's life in FFXI to be a DD. With Blue you still get to use a sword, and you still get to use some great spells.
    And why don't WHM just level SCH? And THF WAR? WTF is all this whinging about, you can just stop leveling the job you want to and level one you don't.

    Leave a comment:


  • Durahansolo
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Takelli View Post
    That would be the Rank 4 mission.
    Exactly, finding help for Rank 4 was a chore. I remember teaming up with some unknown linkshell, since my own shell was busy, to help me do it. Somehow the linkshell disbanded the very next day LOL.
    Last edited by Durahansolo; 03-01-2010, 11:06 AM.

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  • Mezlo
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Solymir View Post
    I usually don't like to get involved, and the following question will probably be the limit of my involvment this time.

    Why don't all of the Red Mages that want to melee level Blue Mage as well? It seems like a really nice DD at high level. You still get to solo most things that rdm does. Red Mage does not seem to have been designed at any time during it's life in FFXI to be a DD. With Blue you still get to use a sword, and you still get to use some great spells.

    But then what would they have to complain about???

    Oh wait, running out of MP...

    Leave a comment:


  • Solymir
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    I usually don't like to get involved, and the following question will probably be the limit of my involvment this time.

    Why don't all of the Red Mages that want to melee level Blue Mage as well? It seems like a really nice DD at high level. You still get to solo most things that rdm does. Red Mage does not seem to have been designed at any time during it's life in FFXI to be a DD. With Blue you still get to use a sword, and you still get to use some great spells.

    Leave a comment:


  • Elwynn
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Firewind View Post
    You and the SCHs are getting access to Convert, Refresh, Accession and Sublimation all at once. Have fun seeing the White Mage population of your server begging for scraps from even the most pathetic 4k/hour pick up groups
    Don't forget that BLM/WHM will be the official new tele-whore job. Nobody wants lolRecall since Retrace and a few allied notes gets you everything but the choco ride. (Even without the fort nerf, it's rare that a nation unlocks a beastmen stronghold, the only good reason for Recall.)

    Leave a comment:


  • Takelli
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Durahansolo View Post
    Yeah, the problem was finding people to help you do it.

    I think I got G3 and whichever rank that was where you have to get the magicite mixed up. ARGGGG!
    That would be the Rank 4 mission. (Magicite )

    Leave a comment:


  • Durahansolo
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Ziero View Post
    G2 was doable by any lone 75, especially now since they been nerfed
    Yeah, the problem was finding people to help you do it.

    I think I got G3 and whichever rank that was where you have to get the magicite mixed up. ARGGGG!

    Leave a comment:


  • Takelli
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Mezlo View Post
    @ Firewind - white mage will get more JA's and spells to make it the best healing class im thinking... that is what the class is intended to be btw even though it hasn't seemed that way with TP burn pt's...
    Yea... Hopefully with Whm getting more healing abilities, I hope Rdm gets a better sword skill, at least an A-, and some melee skills. (Such as one if you have an Enspell Active, (Depending on which one), you get an ACC bonus, or Atk, or increased ATKS)

    Leave a comment:

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