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Over 9000... er... ok, Over level 75 - New cap 99 o.o

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  • Taskmage
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Yeah, the prospect of additional grind on top of all the merits I have yet to finish is quite discouraging. Moreso when I think about leveling additional jobs.

    Leave a comment:


  • JoetheAwesome
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    And I just hit 74 on my first job yesterday. >.> I wonder how long it will take to grind to 99...

    Leave a comment:


  • Taskmage
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Yeah .. A ranked weapons all around!

    I'm gonna wait and see. I'm not going to say I have faith in SE to make things work out, but it might not be as disastrous as we all think either.

    Leave a comment:


  • Mhurron
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Taskmage View Post
    In before YM talking about rdm melee updates. Because I'm going to do it first. It seems to me that sch/rdm gets all the same tools as rdm/sch but has better nuking options. The only logical sphere to advance rdm in to make it more distinct and worthwhile is melee.
    Might as well give RDM everything WAR, DRK and BLU has. It won't break the game any more then raising the level cap will.

    Leave a comment:


  • Yellow Mage
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Too much information, not going to bother catching up on all the comments. In fact, the only reason that I am even here at all is to announce one thing, to all the haters.

    Specifically, to all those bandwagon pink mages that have dared sully the name of my chosen profession with their membership. To them, I would just like to say:



    SUCK IT.
    Last edited by Yellow Mage; 02-28-2010, 09:07 AM. Reason: Yeah, affects my invite rate too, blah blah, but I was never going to pink mage, anyway, so my invite rate is practically unaffected. Also, dang, TM beat me to it.

    Leave a comment:


  • Taskmage
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    In before YM talking about rdm melee updates. Because I'm going to do it first. It seems to me that sch/rdm gets all the same tools as rdm/sch but has better nuking options. The only logical sphere to advance rdm in to make it more distinct and worthwhile is melee.

    Leave a comment:


  • Kailea
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    all this and I still cant understand, why not give job combos their own abilities, that would make mix matching job classes even more desired

    like RDM/WHM would get an ability that RDM/SCH or RDM/BLM would not get, or DRG/PLD would get something that PLD/DRG would not

    just a random thought of my day ;p but really all this is amazing... I was honestly trying to quit.....but I cant now -.-

    Leave a comment:


  • Firewind
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Problem is is that RDM and SCH get all of that while WHM/SCH loses out on Refresh, Convert, AoE Phalanx, AoE Gravity and AoE Sleep II. WHM/RDM gets Convert and Refresh but loses out on Accession and Sublimation

    RDM/SCH and SCH/RDM get Accession, Sublimation, Refresh and Convert at all times... That is the point I was making.

    Leave a comment:


  • Ufgt
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Any word on new DNC things? At work and websense has me by the balls.

    Leave a comment:


  • Vyuru
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Did people just not read this part?
    I don't go to those websites on the home computer with dialup, takes too long to load the page, so no, I did not read that part.

    This effects WHMs more because WHM will not have access to all of these at the same time. Basically it's go /RDM for Refresh and Convert or go /SCH and get the AoE stuff. Red Mage and Scholar will get access to it at all times. So unless White Mages get something that is better than all of those would would be the point in inviting one?
    With Whm/Sch you get...

    AoE Haste
    AoE Stoneskin
    AoE Regen II/III Hello there Regen merits!
    AoE Status Heals
    Sublimation
    AoE Cure IV/V Which isn't that big of a deal since Whm innately gets Curaga IV.


    Or you can go Whm/Nin and Mystic Boon it up for mp.

    Leave a comment:


  • Firewind
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o



    Just noticed something. Holy crap they're getting rid of the CoP level cap. It might actually be possible to finish with a pick up group now...

    Leave a comment:


  • Mhurron
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Kailea View Post
    Did people just not read this part?

    "Support job abilities that are not expected to steal the limelight from main jobs as a result of the level cap increase will be allowed to come into play. Furthermore, there are plans to tweak certain job abilities, job traits, and magic spells on an ongoing basis in order to further accentuate the uniqueness of each job when used in a main role, as well as its versatility when playing a supporting role. "

    I am pretty sure this would drectly refear to refresh, convert, and many other JA/spells of some jobs
    What SE expects to happen and what does happen are two different things. They never expected NIN to be a tank job.

    All I see this is SE expects most to jump ship to FFXIV and this is just squeezing the most money out of XI until then.

    Leave a comment:


  • Firewind
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Perhaps. We'll have to just wait and see. I have a number of freinds who have been trying to get me back into the game but it would really suck if the patch kills White Mage invite rates for endgame activities too. They are basically the only party types that White Mages have a chance at begging thier way into anymore.

    I think I'll wait and see but the current announcements really aren't keeping me optimistic.

    Leave a comment:


  • Taskmage
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Maybe when tanks have 24 more levels of hit points and new monsters compensate in damage, the potency of Cure V and Curaga IV will be more necessary?

    Leave a comment:


  • Firewind
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Taskmage View Post
    Putting that sentence next to a screenshot of a whm using Convert fails to alleviate my agitation.
    Exactly my point. Also note that RDM and SCH will get access to the following:

    AoE Haste
    AoE Refresh
    AoE Stoneskin
    AoE Phalanx
    AoE Regen II
    AoE Status Heals
    AoE Gravity
    AoE Sleep
    AoE Sleep II
    AoE Aspir
    Convert
    Sublimation
    AoE Cure IV

    This effects WHMs more because WHM will not have access to all of these at the same time. Basically it's go /RDM for Refresh and Convert or go /SCH and get the AoE stuff. Red Mage and Scholar will get access to it at all times. So unless White Mages get something that is better than all of those would would be the point in inviting one?

    I was tempted to get back into the game but Squeenix have given me the perfect reason to just stick with White Knight Chronicles and Aion until FFXIV comes out where the pure healer classes are actually wanted by the developers .

    Leave a comment:

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