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Common mobs with odd properties

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  • WishMaster3K
    replied
    Re: Common mobs with odd properties

    Kafeen's skepticism has moved onto extreme cases. Even mentioning a HNM the calibur of AV in a conversation like this is liable grounds for admittance to losing.

    Leave a comment:


  • Ziero
    replied
    Re: Common mobs with odd properties

    Originally posted by Kafeen View Post
    Ok, question.
    What job is Absolute Virtue?
    It uses job abilities from the 15 Pre-TOAU jobs. Explain that with your Main/Sub jobs for mobs theory.
    Most, if not ALL NMs are exceptions to the rule as they all contain radically different stats and abilities compared to normal monsters in relation to their level. In regards to NMs, two hours and abilities are NOT a reliable way to measure their jobs. It's also how one can determine an "HNM" as opposed to being a normal NM, by it's measured stats and abilities compared to the EXP gained during the fight.

    And FYI, he's a Drg. Even after the Drg 2 hour update he still summons numerous Wyverns.

    Leave a comment:


  • Taskmage
    replied
    Re: Common mobs with odd properties

    By outward appearances, AV is a dragoon, using a polearm like a sam or drg aern and frequently summoning wynavs. Confirming whether it has attack or accuracy bonus traits as a drg should or nailing down its stats would be difficult to determine, since someone would have to go toe to toe with the thing for long enough to collect significant data.

    Leave a comment:


  • Armando
    replied
    Re: Common mobs with odd properties

    It could change job, like a Mammet, or like a player. You know, that little thing Moogles do to us? I'm sure Absolute Virtue is hax enough to use it mid-fight. I wouldn't know, since I've never seen/fought/read up on Absolute Virtue, but it does have different "phases," doesn't it?

    Leave a comment:


  • Kafeen
    replied
    Re: Common mobs with odd properties

    Ok, question.

    What job is Absolute Virtue?

    It uses job abilities from the 15 Pre-TOAU jobs. Explain that with your Main/Sub jobs for mobs theory.

    Leave a comment:


  • Ziero
    replied
    Re: Common mobs with odd properties

    Originally posted by Callisto View Post
    Add: I'm fighting Kirin a few times tomorrow night. I've never even looked at Pankration but maybe I'll try to get a plate from him, though I doubt I'd be able to land it. :/
    Originally posted by Armando View Post
    Pankration is pretty simple to "get into." The only advice I'll give you is to look up all the conversions from Imperial Currency to the "Jettons" you need to purchase the Soultrapper (2 Jettons,) stack of Soul Plates (2 Jettons,) and turn Soul Plates into Soul Reflectors (1 Jetton + 1 Ice Crystal.) At first I kept going back from the AH to The Pit bringing single Imperial Bronze Pieces (1 Jetton each, 1k at Midgard) without realizing that a 2.3k Imperial Mythril Piece would get me 30 Jettons, or that an Imperial Gold Piece (9k) would get me 300 Jettons.
    Honestly, a single Mythril piece and an ice crystal will be more then enough to get someone started as every match you participate in only costs 1 Jetton and rewards you with at *least* 5.

    As for Capturing Kirin on a plate, it probably won't be all that hard, but you'll most likely get something simple like a Stat boost or common Manticore ability. And though I'm not sure if Kirin's plate could actually be used in the pit, if it can be it will end up looking like a normal Manticore with no special abilities or attacks and most likely be War main with no sub.

    Though FYI, the best way to get Job changing (you can change main/sub of mobs) and Job Trait plates are from low lvl beastmen and the best place to get Magic Scrolls are from Colibri.

    Leave a comment:


  • Armando
    replied
    Re: Common mobs with odd properties

    Pankration is pretty simple to "get into." The only advice I'll give you is to look up all the conversions from Imperial Currency to the "Jettons" you need to purchase the Soultrapper (2 Jettons,) stack of Soul Plates (2 Jettons,) and turn Soul Plates into Soul Reflectors (1 Jetton + 1 Ice Crystal.) At first I kept going back from the AH to The Pit bringing single Imperial Bronze Pieces (1 Jetton each, 1k at Midgard) without realizing that a 2.3k Imperial Mythril Piece would get me 30 Jettons, or that an Imperial Gold Piece (9k) would get me 300 Jettons.

    As for Jump:
    1) Pull Orc with Flash, keep Stoneskin/Phalanx up. After waiting a long time and getting no response, become impatient and move on to step 2.
    2) Quickly bring down the Orcish Impaler to <25% HP. Note how much TP you gave it in the process. Cast Dia until it has 100 TP. Notice how it reacts immediately with Jump.
    3) Give it 100 TP again, notice how it uses Jump again the instant the 10th Dia lands.

    Leave a comment:


  • Callisto
    replied
    Re: Common mobs with odd properties

    Originally posted by Armando View Post
    EDIT2: Also interesting, although it's a TP move, they don't have to "ready" the attack. So it's kind of like a Dancer JA in that respect.
    Aha. That would be why I didn't believe it was a TP move. How did you discern that it was for sure?
    ------------------------------------------
    Add: I'm fighting Kirin a few times tomorrow night. I've never even looked at Pankration but maybe I'll try to get a plate from him, though I doubt I'd be able to land it. :/
    Last edited by Callisto; 12-13-2007, 08:57 AM. Reason: Automerged Doublepost

    Leave a comment:


  • Armando
    replied
    Re: Common mobs with odd properties

    I'll get back to you after I have Sky access ;P

    Now to get Uppercut'd by Old Goobbues in Teh Tree.

    Leave a comment:


  • Mhurron
    replied
    Re: Common mobs with odd properties

    Originally posted by Armando View Post
    I'm not dying for you
    If not for him, do it for the science. Information wants to be free!

    Leave a comment:


  • Armando
    replied
    Re: Common mobs with odd properties

    It's a TP move.
    Armando: Go snag a Kirin Soul Plate, I'm curious lol...
    I'm only on ZM4, and I'm not dying for you =P

    EDIT: Seems to be their TP move of choice, for that matter. It's done it 3 times in a row already.
    EDIT2: Also interesting, although it's a TP move, they don't have to "ready" the attack. So it's kind of like a Dancer JA in that respect.

    Leave a comment:


  • Callisto
    replied
    Re: Common mobs with odd properties

    I believe they can just use it stand-alone. I've seen them do Jump > Aerial Wheel quite a few times.

    Armando: Go snag a Kirin Soul Plate, I'm curious lol...

    Leave a comment:


  • Armando
    replied
    Re: Common mobs with odd properties

    Ok, Abyss Worm soul plate is BLM, and Lesser Manticore soul plate is WAR. Pankration has yet to lie to me.
    I thought it was a normal TP move.
    I'll confirm in a minute or two, but I believe it's not a TP move.

    Leave a comment:


  • Ziero
    replied
    Re: Common mobs with odd properties

    Originally posted by Callisto View Post
    Normal Orc DRGs use Jump as well, and it's not a TP move of theirs.
    I thought it was a normal TP move.

    Leave a comment:


  • Callisto
    replied
    Re: Common mobs with odd properties

    Originally posted by Kafeen View Post
    Sorry but I still don't buy this. Mobs are not players, there is no reason for them to be given jobs similar to a player. Its makes much more sence for mobs stats to be based on their race rather than their stats being based on ther job based on their race. Its just adding another layer of complexity where one isn't needed. If mobs aren't going to use jobs abilities of jobs then why provide the job?
    Except...this has been well, documented, with, y'know, actual math. Mob traits are based both on their race and their jobs, and this has had the hell tested out of it. Using the Studio Ghoblin info players have for a long time now been able to accurately predict the VIT, AGI, Defense, and Evasion of monsters. Do some research, or better yet, some testing before you denounce it.


    Originally posted by Kafeen View Post
    Yet they have high MDEF. Neither WAR or BLM provides any bonus to magic defence. Magic defence boosts are only given to WHM and RDM, but if they had these jobs then surely they'd cast cure.
    Many races have a straight % magic damage multiplier, some is in their favor, some take more, but it is easily shown with math.

    Originally posted by Kafeen View Post
    No mobs use ANY job ability assosiated any of the jobs in FFXI with the exception of some beastmen, for example Dynamis mobs which will use the 2 hour abilities of their jobs and a few NMs but even in the case of the NMs they're usually specially triggered rather than common abilties. Some mobs may have similar equvelant techniques such a beetle's defence boost move but also have other unique abilities unlike they're so called job equivalents such as beetles's evasion boost, something a PLD doesn't get.
    Normal Orc DRGs use Jump as well, and it's not a TP move of theirs.

    Really, do some research and contribute before talking out of your ass about stuff that many people have put lots of time and effort into figuring out.

    Leave a comment:

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