The concept is good, as stated before it would turn Kings into just another ENM fight. The chart makes it seem a bit more complex then it needs to be though, but it's a solid concept that has been proven to work. I wouldn't exactly call it an original idea because people have been suggesting that these, if not all, NMs should be forced spawn/BCNM/ENM ect only for a long time. But SE doesn't seem to want that, my guess is because they like having these things just appear and would prefer to keep them limited in number. Think about it, if everyone could do these fights every X amount of days, everyone*would* do these fights every X amount of days until things like Adaburk and ridill stop being 'leet' gear and start becoming the 'norm'.
Have you ever farmed ENMs for a Cloud Envoker, the item that allows you fight Ouryu? It not something that can be horded too quickly. With the exception of KS99(mind you, 99 Kindred Seals), the drop rate on ENMs and KSNMs will allow people to farm it, but not make hundred of copies. The main source comes from 4 HNMs, two 100%, two 50% for each 3 Kings. Then there is also quests like Uninvited Guest and Garrison with an even smaller chance of getting it. Finally there is Metal Chip Limbus, I can't even count how many groups have cleared Apollyon with a full hand, and I've never met anyone who has cleared Temenos, mind you only on forums, not in person. That isn't easy... will lead into more Fafnirs/Behemoths/Adamantoise in a week than normal, but not easy. Of course when Sage Sundi says they 'don't want it to be easy', they don't know what easy is in this game, because they have no fucking clue about their own game. "What? People still camp kings?"
Anyway, your idea only makes botters/pos.haxers even better claimers. They can see when and what mobs are in the zone and can instant warp to them.
neighbortaru>> he has never done something ban worthy



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