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  • #31
    ooo nice. The new expansion looks great. I can swear I saw the file "Dancer" being downloaded from the most recent patch (it was a big file too). Hopefully it's just an ability for BRD since the only abilities they have from 1-75 is their 2 hour It's too bad though. I'll probably never get a chance to level in these new places unless I get in a JP PT or I'm forced to make a PT of my own (I find it too stressful to be PT leader and personally takes all the fun out of the PT.)

    People keep saying that everyone is too scared to make PTs and go to new areas. I'm sorry but I’ll have to disagree on that. It's not worth the trouble making PTs to going to these new areas that no one is at. I've tried it many times and I still say it's not worth it. Lets take Valkurm for example. Everyone here knows Korolocola <sp tunnel is like pre qufim. Probably at least 3x better to level in than in Valkurm. But the problem is that 99.9% of the people "LFG" have their flags stuck up in Valkurm or places very close to it. Go tell 5 people from Valkurm to go to Bastok and see what happens. 1 will die on the way, 1 of them will probably make it, 1 person will probably get lost, and 1 person won't even know what Bastok is. 1 person will say "sorry g2g kthxbye" by the time everyone gets there.

    By the time you get all 5 people setup in Bastok it will be hours. Then even when you start PTing you'll get the usual "sorry g2g now" in 30 minute increments and you wait an extra 30 minutes for someone in Valkurm to make his way over.

    I know using low levels is a bad example but sadly it's the same thing in 30+ ranges as well. 90% of everyone has his or her flags stuck up in Garliage <sp or Crawlers nest. How the hell are you supposed to make an Altepa PT or a PT somewhere else? Same thing at low and mid 20s. Everyone is in Qufim or Jungle, how the hell can you make a Korrolkoka <sp or Batallia PT? By the time you get everyone gathered someone is destined to have to leave and you wait for someone else then someone else has to leave and the cycle repeats. Pretty much all I’m saying is don't get excited about these new areas cause you'll NEVER go there unless you're lucky (JP PT, Set PT, Everyone tends to have flag up in Jeuno and have necessary transportation to get to these new places, ect.) :mad:

    (btw I realize that people may be more familiar with Korr. Tunnel now so don’t flame me about it. Not sure how the situation has been there now but if it’s true that much PT material goes there now…it only took everyone a half a year to figure it out )

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    • #32
      Originally posted by Seymour
      ooo nice. The new expansion looks great. I can swear I saw the file "Dancer" being downloaded from the most recent patch (it was a big file too).
      "dancer.enc" has been updated in nearly every patch since the beginning of time. It's nothing to do with a dancer job though.
      RDM70 | BLM37 | WHM18 | BST12

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      • #33
        Originally posted by Seymour

        I know using low levels is a bad example but sadly it's the same thing in 30+ ranges as well. 90% of everyone has his or her flags stuck up in Garliage <sp or Crawlers nest. How the hell are you supposed to make an Altepa PT or a PT somewhere else? Same thing at low and mid 20s. Everyone is in Qufim or Jungle, how the hell can you make a Korrolkoka <sp or Batallia PT? By the time you get everyone gathered someone is destined to have to leave and you wait for someone else then someone else has to leave and the cycle repeats. Pretty much all I’m saying is don't get excited about these new areas cause you'll NEVER go there unless you're lucky (JP PT, Set PT, Everyone tends to have flag up in Jeuno and have necessary transportation to get to these new places, ect.) :mad:

        With new areas, will take a half of year to see NA shouting "LFG" in the new dungeons then. maybe we are lucky and before that, everyone will wait for party around jeuno after lvls 20... (Prolly not going to happen >_<)



        And btw, knowing that dark stalkers in eldieme drop Tavnazian Bell, and the whm af3 nm is a shadow called Aldeur I Tavnazian, will shadows became a beastmen located in that area??
        status:
        - PLD 70 / WAR 35 / BRD 57 / WHM 30 / BLM 17 / THF 15 /
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        tanner: 40, bs: 22, gs: 50, cullinarian: 32
        - Quests all over the world: 221+
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        - Ziraatmision: 14 - sky ok!

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        • #34
          Originally posted by Altabas


          With new areas, will take a half of year to see NA shouting "LFG" in the new dungeons then. maybe we are lucky and before that, everyone will wait for party around jeuno after lvls 20... (Prolly not going to happen >_<)



          And btw, knowing that dark stalkers in eldieme drop Tavnazian Bell, and the whm af3 nm is a shadow called Aldeur I Tavnazian, will shadows became a beastmen located in that area??
          Shadows are actually soldiers from the war, and since they don't drop gil, I doubt they'll be the beastmen there. >.> Maybe some dragon types beastmen since a dragon was seen flyign in one of the screenshots and also can bump up the usefulness of dragon killer. <.<
          WHM 75 | BLM 37 | RDM 63 | WAR 75 | MNK 44 | NIN 37 | RNG 20
          Windurst Rank 10 | Bastok Rank 10 | Sandoria Rank 3
          No more permanent stats on "In areas outside own nation's control" items.
          Combat Caster's Boomberang +1 | Master Caster's Bracelets
          Sandoria is gay.

          I'm a warrior and I kill stuff! RAWR!


          ph34r the Gigant Axe rush.



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          • #35
            Regarding the famitsu article, they say that the Tavnazian Archipelago is the area you see in the original FFXI intro movie. Go back and watch it, and compare to the new screen. It is the place where Aldo loses his sister to Orcs. So looks like there's going to be a fair few Orcs roaming around there.

            Also, those who got the limited FFXI soundtrack with the huge world map art that Amano painted, have another look and find the things that aren't in FFXI or Zilart - I was actually surprised how much Zilart stuff was on it, having just looked for the first time since I bought it ages ago. There are certainly a couple of potential bosses / summons on there, as well as some ships and monsters.
            RDM70 | BLM37 | WHM18 | BST12

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            • #36
              Cool thanks for showing us.
              Ailis
              竜・75

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              • #37
                DUDE - I watched the intro movie again and again and again this morning... I finally realized something! Those BLMs on the city walls where casting Meteor because they must be high lvl!!!

                And apparently there will be some Behemoths if the movie is correct.

                And if I am not mistaken - you can see new armor in the video that is not in the game yet!

                OMG Square-Enix deserves some massive props on this one guys!

                /claps
                ---------------------------



                www.tinyurl.com/servants12

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                • #38
                  That's something FFXI needs, massive spells that require a certain amount of mages to cast it!!

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                  • #39
                    Originally posted by FF_Spazz
                    DUDE - I watched the intro movie again and again and again this morning... I finally realized something! Those BLMs on the city walls where casting Meteor because they must be high lvl!!!
                    Since when did Meteor produce huge shards of ice?


                    And apparently there will be some Behemoths if the movie is correct. And if I am not mistaken - you can see new armor in the video that is not in the game yet!
                    Sarcasm is wonderful. Stop me and buy some!
                    RDM70 | BLM37 | WHM18 | BST12

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                    • #40
                      Ya - that would be awesome!

                      Have like... If 4 or more BLMs cast Meteor all at the same time... have a Magic Burst and call it "Meteor Shower"
                      ---------------------------



                      www.tinyurl.com/servants12

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                      • #41
                        Jonnyram, It was meteor tbh.
                        I really should thank you for it afterall it was your life that taught me the purpose of all life.....Purpose of life, is to end.

                        I hate my life.

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                        • #42
                          btw they have pics of the new area's on POL and new music... if thats the battle music... it rocks =P
                          Kelenae - Ramuh - Mithra Female - Windurst Rank 10 - Gone?
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                          • #43
                            Re: &quot;Chains of Promathia&quot; info

                            Originally posted by Jonnyram
                            What Famitsu says:
                            - The new add-on disc for FFXI will be released this Fall (in Japan, at least, though I think localisation is happening simultaneously).
                            It would be in their best interests to simultaneously release the next expansion.

                            Otherwise you have people moving on to other games and/or endless bitchfests about Square Enix "favoring" JP subscribers.

                            - The story will not connect with Zilart directly.
                            - You can install Promathia without Zilart.
                            - If you have experienced Zilart, you'll get more out of Promathia.
                            So if it's not connected to the Zilart storyline-wise why would you get more out of it if you have both? Is it because you have access to ROTZ areas?

                            - Promathia introduces a number of new modes of transport. Pictured in the new issue of Famitsu is a boat, as well as airborne transport.
                            So do we get to board the pirate's ships in Norg?

                            - 40 or more new areas will be included.
                            Does this include the "lands to the far east, far west, and far south"?

                            - No plans for more additional jobs.
                            - No plans to increase the level or skills.
                            That's bull****! They haven't even put in Blue Mage (or a variant of it) in FFXI. :mad:

                            - The world map will become complete with this add-on.
                            So will we see more of Vana'diel or is it just those little islands all over the place that aren't in the game?

                            What I say:
                            I hope they add some new monsters... getting sick of fighting the same old stuff. Not the paltry amount they added in Zilart, but a big, huge amount, please.
                            You're right, we need Weapons, Bahamut, Alexander, Chimeras (unless you want to count manticores), Antlion, Lamia, Mindflayers, Tiamat, Iron Giants, Imps, and more types of dragons & demons.

                            Originally posted by Synbios
                            cause crowded places are where everyone goes for the sake of convenience.
                            How is an overcrowded place convienient? In Yuhtunga & Garliage that often just causes more downtime or massive deaths.

                            Originally posted by ClydeArrowny
                            Big reason to lv off crabs is they are easy. No silence, para, stone, bad AoEs, bad WSs...lv off toramas, cockatrices and flies for a while and you'll apreciate how easy crabs are. There are other things to lv off of, just harder. Different sizes and/or colorations of the same models would be nice though.
                            So we're all paying $12.95 for easy yet monotonous gameplay? :confused:

                            Originally posted by Altabas


                            And btw, knowing that dark stalkers in eldieme drop Tavnazian Bell, and the whm af3 nm is a shadow called Aldeur I Tavnazian, will shadows became a beastmen located in that area??
                            "Shadows" are undead soldiers. They are all over Dynamis - Beaucedine though from what little I heard about it.........

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                            • #44
                              Originally posted by Seymour

                              I know using low levels is a bad example but sadly it's the same thing in 30+ ranges as well. 90% of everyone has his or her flags stuck up in Garliage <sp or Crawlers nest. How the hell are you supposed to make an Altepa PT or a PT somewhere else? Same thing at low and mid 20s. Everyone is in Qufim or Jungle, how the hell can you make a Korrolkoka <sp or Batallia PT? By the time you get everyone gathered someone is destined to have to leave and you wait for someone else then someone else has to leave and the cycle repeats. Pretty much all I’m saying is don't get excited about these new areas cause you'll NEVER go there unless you're lucky (JP PT, Set PT, Everyone tends to have flag up in Jeuno and have necessary transportation to get to these new places, ect.) :mad:
                              chances are they don't have altepa crystal =|

                              i didn't get mine till 40+

                              altho i guess it's possible to run through korroloka =\
                              ~Aji

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                              • #45
                                You want a place to level with a good party (level?) to Xacabard(sp) and fight those monsters D: ...have fun.
                                http://www.livejournal.com/users/zandria_/
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