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  • #16
    Originally posted by Razz
    If the expansion does nothing new I will officially quit the game.

    I'm sick of fucking CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS CRABS
    Thank you for posting this. Someone had to say it...from level 50-60 it seems like all you fight are crabs >.<
    RDM75| DRG75

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    • #17
      Re: &quot;Chains of Promathia&quot; info

      Originally posted by Jonnyram

      - Promathia introduces a number of new modes of transport. Pictured in the new issue of Famitsu is a boat, as well as airborne transport.
      That blocked entrance in Norg to the docks perhaps? If we have to go to Norg everytime to go to new areas, not nice.... hate that jungle.

      Comment


      • #18
        There are plenty of places to level at and you dont have to fight crabs to level, it's just that people are scared to level on anything with hard weapon skills (spiders) Or look for new zones to level. (Zitah fucking owns)

        People are scared to experiment in this game and it sucks.

        Originally posted by SevIfrit
        we asked for more wyvern control the give us emotes.... /em slams head off desk...

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        • #19
          Its just that most of the experimentation was done prior to the majority of english speaking player's entering. I'm one of those that started with the NA release, and its kind of understandable.

          I do wish sometimes we had more customization options though. It may be a team game which is cool, but even stupid little things like your look and accessories to give yourself some kind of individuality would be nice. Weither its a team game or not, thats nice to have in an mmorpg.


          If they put in new types of weaponry, those double sided sword/spear type weapons that Zidane used would be pretty cool. Double Saber style.


          ^. You have now seen everything..

          Name: Kiyotaru.
          Ethinticity: Windurstian.
          Home: Norg
          Main job: Ninja/Warrior (Current level's 50-60)
          Server:Ragnarok.

          Linkshells: Come and go.

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          • #20
            Oh oh oh I SOOOOOOOOOOOOOOO hope they put in visible capes!!!!!!!!!! ~~
            Daryus (active)
            75SAM / 37WAR / 37THF / 22MNK / 30RNG / 40NIN / 10PLD

            Pandavas - Midgardsormr >>> Impact - Hades

            Darius (retired)
            43DRK / 33SAM / 30THF / 10WAR
            PhoenixDown - Cactuar

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            • #21
              Originally posted by John Doe III


              Seen the amount of worms to fight in Korolloka lately? About 8-10 no? Well if 3 PT's are there that area is packed and everyone will be camping those worms till one pops. Seen Valk? Of course you could camp out anywhere, trees, other trees, entrance, selbina entrance, all of the beaches, and other places..but if you haven't noticed they all have PT's in them. Outside Kazham..it's packed, seen Batallia leveling lately? LOL ....that's pathetic.

              Now, I wasn't complaining about Altepa...there is plenty of places to camp and level there. All I was saying was that there needs to be more low leveling spots becuase of the massive amounts of PT's. Then maybe the PT's will spread out a little bit and it wont be such an ass to level.
              There are other areas to level besides the common places, but it boils down to whether the leader knows where to go. It's not hard to chain Orcs in Yughott Grotto, nor goblins in Ordelle's. There are 3 areas with worms in Korroloka, if people bother to walk further in than just stick at entrance you'll find more worms, besides, Korroloka is not just about worms, the crabs and pugils are a good replacement for Yuhtunga jungle and you can avoid the crowd outside Kazham. There are lots of low levelling spots, it's just that people don't go there. Even at mid levels, while everyone is fighting for spawns in Altepa and Nest, Yhoator and Onzozo goblins are very good alternatives. If you do some homework, and make your own party and bring them to places you've found, you won't complain of places being crowded, cause crowded places are where everyone goes for the sake of convenience.
              WHM 75 | BLM 37 | RDM 63 | WAR 75 | MNK 44 | NIN 37 | RNG 20
              Windurst Rank 10 | Bastok Rank 10 | Sandoria Rank 3
              No more permanent stats on "In areas outside own nation's control" items.
              Combat Caster's Boomberang +1 | Master Caster's Bracelets
              Sandoria is gay.

              I'm a warrior and I kill stuff! RAWR!


              ph34r the Gigant Axe rush.



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              • #22
                Big reason to lv off crabs is they are easy. No silence, para, stone, bad AoEs, bad WSs...lv off toramas, cockatrices and flies for a while and you'll apreciate how easy crabs are. There are other things to lv off of, just harder. Different sizes and/or colorations of the same models would be nice though.
                Calin - Ragnarok

                Comment


                • #23
                  Originally posted by lun4tic
                  Areas that are 3D? What am I playing in?

                  I don't really understand that. Ronfaure has hills, Meriphitaud has hills. It all looks 3D to me. Is 1UP smoking something, or am I missing something?
                  The maps are pretty linear. The highest hills are probably the ones in altepa. Other than that, there are usually 2-5 exits/entrances to the map. The maps are pretty linear, especially yhoator and yuhgunta. When they say 3d, they don't mean polys, they mean left, right, forward, backward, up and down. Maybe they mean floating castles, and objects in the sky that you can hop on to from steps or something. I dunno, use your imagination, but this game is really lacking when it comes to moving up and down.

                  Comment


                  • #24
                    I think this is the best scenario i ever seen... O___O dragon in the sky..






                    Tavnazian Archipelago - A Cluster of Islands Full of Ancient Ruins

                    http://www.playonline.com/ff11us/promathia...d/tavnazia.html

                    Movalpolos - Underground Gob City

                    http://www.playonline.com/ff11us/promathia...movalpolos.html


                    Munba

                    Comment


                    • #25
                      woah
                      if you notice, that's the city in the opening fmv of ffxi where Aldo is from >.>
                      MiyamotoMusashi
                      Bastok Missions completed
                      Zilart Missions completed

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                      • #26
                        Oh wow it is! I was really hoping to see that place first hand!

                        Wouldn't it be an interesting event where the events in the Intro were reinacted? Get a whole army of people to fight a whole army of Beastmen.

                        The scenery looks really nice anyways. That small picture on the evpansion main page on the bottom, of the river looking area in a canyon like place looks neat to me.


                        ^. You have now seen everything..

                        Name: Kiyotaru.
                        Ethinticity: Windurstian.
                        Home: Norg
                        Main job: Ninja/Warrior (Current level's 50-60)
                        Server:Ragnarok.

                        Linkshells: Come and go.

                        Comment


                        • #27
                          ヽ( ´д`)ノ "no plans for new job"

                          I want dancer!!!! DANCER!!!! ; ;
                          i really personally dont think they'll make much money if they dont add new jobs. u_u;
                          ~Dty~

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                          • #28
                            Onegaishimasu!!! :



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                            • #29
                              my question:
                              When I was using my JP ver I didnt have my expansion till the NA ver came out. I couldnt use the NA expansion code, so I used the JP one with the NA expansion and it worked~ So will I have to get the JP expansion code to use with the NA expansion pack? I hope not again -_-
                              RDM75| DRG75

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                              • #30
                                Originally posted by Bishop


                                The maps are pretty linear. The highest hills are probably the ones in altepa. Other than that, there are usually 2-5 exits/entrances to the map. The maps are pretty linear, especially yhoator and yuhgunta. When they say 3d, they don't mean polys, they mean left, right, forward, backward, up and down. Maybe they mean floating castles, and objects in the sky that you can hop on to from steps or something. I dunno, use your imagination, but this game is really lacking when it comes to moving up and down.
                                Yea, that would be cool to a certain extent. But then everybody would be hiding in the outpost towers waiting for parties.

                                A lot of areas don't really need more height to them, maybe some sort of castle in the sky with entrances with stairs leading up into the sky with different entrances in different areas. If that made any sense my job is done here.

                                I'd like to see more castle type dungeons kinda like Delkfutt, but you can see out windows and such with a more medival style.

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