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The E3 2011 thread

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  • Malacite
    replied
    Re: The E3 2011 thread

    Originally posted by jenova_9 View Post
    Operation Raccoon City is more Resident Evil and survival horror than RE4 and RE5 combined, mew!!!!
    Looks about the same to me - just with more team mates.

    Case in point, you find ammo/health off of downed zombies. Yeah that makes a whole lot of sense.

    ---------- Post added at 12:13 PM ---------- Previous post was at 12:11 PM ----------

    Originally posted by Omgwtfbbqkitten View Post
    The investors will be back when Wii-U inevitably starts printing money. Til then, both extremes can go fuck themselves.
    Eh you can't please everyone, but I would argue Nintendo really has been too casual-friendly with the Wii, because that market, as they discovered, is much more lucrative.

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  • Omgwtfbbqkitten
    replied
    Re: The E3 2011 thread

    Originally posted by Malacite View Post
    Bunch of interesting stuff today:

    Nintendo stock loses another five percent | Joystiq
    This is probably more to do with them veering away from the casual market slightly more than anything else. In other words, the opposite effect hardbore gamers kneejerked over when they expected a total return to traditional controls for some reason.

    The investors will be back when Wii-U inevitably starts printing money. Til then, both extremes can go fuck themselves.
    Last edited by Omgwtfbbqkitten; 06-10-2011, 11:32 AM.

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  • jenova_9
    replied
    Re: The E3 2011 thread

    Originally posted by Absentia View Post
    Will there be any more survival-horror Resident Evil games, or are they all going to just be 3rd person shooters?
    Operation Raccoon City is more Resident Evil and survival horror than RE4 and RE5 combined, mew!!!!


    RE4 and RE5 doesn't even have zombies. And they haven't learned from Outbreak 2's practical move and shoot ability!


    Really RE games were always basically 3rd person shooters, just disguised with preset cameras and bad controls.

    http://the-magicbox.com/1106/game110608h.shtml

    new screenies!
    Last edited by jenova_9; 06-10-2011, 09:55 AM.

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  • Malacite
    replied
    Re: The E3 2011 thread

    Bunch of interesting stuff today:


    Nintendo stock loses another five percent | Joystiq

    Silent Hill: Book of Memories is multiplayer, not made by Vatra | Joystiq

    Three arrests made in connection with PSN hack | Joystiq

    Farewell, Friend Codes: Wii U to have single online identity and friends list [update] | Joystiq

    Wii U doesn't play GameCube games | Joystiq

    Leave a comment:


  • Malacite
    replied
    Re: The E3 2011 thread

    Originally posted by Icemage View Post
    Saving a game on your handheld and resuming that same exact game with enemies still in those exact positions moments later on your home console, and vice versa. That is seriously cool tech.
    Kojima technically beat them to the punch on this with Transfarring, but yeah.

    Also, this was just awesome >.>


    Dueling Analogs - Gaming Webcomic
    Last edited by Malacite; 06-09-2011, 05:10 PM.

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  • Icemage
    replied
    Re: The E3 2011 thread

    Originally posted by Omgwtfbbqkitten View Post
    Except its only going to be for certain games as opposed to all PS3/Vita games, which means its going to enjoy all the robust functionality of the PS2 HDD, Kinect, Nintendo's eCard reader and GameCube Connectivity.
    I wasn't aware that I made any comment to whether the feature I found most interesting was going to be the most ubiquitous.

    Sure, not every game is going to use it - nor should they all - but for the games that do, it's going to be a serious gamechanger (can you imagine how well Monster Hunter 4 might do with PS Vita + PS3 cross platform compatibility? You really think Capcom won't see Ruin and immediately ask "Hey can we do that too?").

    While cloud stuff is the future, mid-generation paradigm shifts never meet their fully potential - why do you think Move sells at a crawl and Kinect has no games? Wiimotes didn't suffer this fate for a reason.
    Standardized hardware IS important, I agree. However, it's not the only thing, nor the most important thing (see: Guitar Hero phenomenon, Wii Fit phenomenon). If people find a feature good enough for the price point, they'll buy it. It's why Kinect does sell - not to every, or even most, Xbox 360 owner, but Microsoft can easily communicate what it does.

    And you can pretty much guarantee that the next generation of Xbox and PlayStation hardware will have some new evolution of both included in the package.

    With Wii-U everyone is going to have to do something with that second screen and everyone will from Day One. That I can get excited about. Imagine playing your games without having HUDs obstruction them, calling/creating your plays from the touch screen for Madden, notating in-game maps - the sky's the limite there. People are still finding new ways to use a touch interface.
    I think the problem here is that the Wiimote also offered all kinds of extra features, and nothing ended up sticking. The NDS has had the dual-screen + stylus setup for years, and it too has only seen limited amounts of breakthroughs in gameplay. Removing HUDs is cool, but games have been steadily stripping down HUDs to almost nothing anyway. I'd be more confident in the can't-see-what-other-players-are-doing thing if Nintendo had been able to show off any of their demo units with that capability; that's really the only WiiU feature I think is honestly cool.

    Other than that, the controller is a tethered iPhone with sticks and some buttons that can't make phone calls.

    Do I think there are some really unique games that could come out of the Wii U controller design? Of course. Something like Okamiden with better graphics would be awesome, for instance. But as we've seen with the Wiimote / Move / Kinect, there are limits to how much each of these input methods brings to the art of game design. Dance Central for Kinect is one of the most impressive uses of technology I've ever seen. I can admire it, as I admire Ruin's interesting re-purposing of cloud saves, without making a blanket statement.

    I'm not saying that every PS3 game will have a PS Vita equivalent and share saves; that's not why I think the feature is cool. I simply think that games which can intelligent use of that sort of feature are going to give me warm fuzzy feelings in all the right places, and seeing Sony make good use of such cross-platform capability would in turn make me happy. I can say that, can't I?


    Icemage

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  • Cheezeman3000
    replied
    Re: The E3 2011 thread

    BBQ is right on the money. Literally. Kinect's success is actually a big surprise for me, considering it's basically an add-on, however they had a great marketing team that really sold it I think.

    In most cases (besides Kinect), if you don't require a 'gimmick' at the onset of a console, then no one will be forced to innovate and use that 'gimmick.' Which is why I think that the connectivity between the Vita and PS3, while awesome, is not really gonna show up all that often in future games.

    Meanwhile, I'll be able to play every single Wii U game on the toilet. INNOVATION!

    Leave a comment:


  • Raydeus
    replied
    Re: The E3 2011 thread

    Sony should've brought KB again, not doing so was a very bad idea.

    He alone would've saved Sony's face (while being epic at the same time) without the need for the 20 min lolpology.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: The E3 2011 thread

    Originally posted by Icemage View Post
    A save file that saves to a cloud that doesn't require user intervention to transfer between platforms isn't new?

    That to me is way more useful than anything Nintendo showed off with the Wii U. I can take a PS Vita around with me around the house or travelling with me, then when I get home I just turn on my PS3 and load up the game and pick up where I left off without bothering to transfer save files around. That's the sort of innovation in convenience I can get behind.


    Icemage
    Except its only going to be for certain games as opposed to all PS3/Vita games, which means its going to enjoy all the robust functionality of the PS2 HDD, Kinect, Nintendo's eCard reader and GameCube Connectivity.

    While cloud stuff is the future, mid-generation paradigm shifts never meet their fully potential - why do you think Move sells at a crawl and Kinect has no games? Wiimotes didn't suffer this fate for a reason.

    When you step into a new paradigm with hardware, it needs to be universal out the gate. You have to commit. There are plenty of developers that will commit to PS3 that would never consider developing for Vita.

    Where's this functionality for every future PS2 HD collection? Is it just going to be Kojima's games that do trasfarring and the cloud Saves of Ruin? I can tell you right now Team Ico just missed a major opportunity by going for 3D instead of this or Transfarring functionality and that paints a very grim picture of this "innovation" for Vita.

    It tells me unless the game was conceived exclusively for PS3 and Vita exclusively, its pretty much guaranteed not to happen.

    With Wii-U everyone is going to have to do something with that second screen and everyone will from Day One. That I can get excited about. Imagine playing your games without having HUDs obstruction them, calling/creating your plays from the touch screen for Madden, notating in-game maps - the sky's the limite there. People are still finding new ways to use a touch interface.

    Originally posted by Infinite Dreamz
    So that RE game is like a prelog to RE4 or something? I saw different trailers on youtube I am so kind of confused...
    Nah, its a return to the Raccoon City Outbreak that the games RE2 and RE3 covered. Its basically a multiplayer squad shooter meant to toy with the existing cannon. Umbrella operatives are deployed to eliminate survivors and witnesses and cover things up for their employer while the other guys try to protect survivors, allies and uncover documents to expose Umbrella's misdeeds and screw-ups that led up to the outbreak.

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  • Infinite Dreamz
    replied
    Re: The E3 2011 thread

    So that RE game is like a prelog to RE4 or something? I saw different trailers on youtube I am so kind of confused...

    Leave a comment:


  • DakAttack
    replied
    Re: The E3 2011 thread

    "The Cloud" is the exact opposite of what the typical internet inhabitant wants. There will be no expectation of privacy, and you most likely wont technically own anything stored "in the cloud".

    Besides, "the cloud" is called an FTP server where I'm from. It's nothing new, either. It hasn't been used to store save files for video games, but that was going to change eventually.

    Leave a comment:


  • Icemage
    replied
    Re: The E3 2011 thread

    Originally posted by DakAttack View Post
    It's called a save file. It's nothing new.
    A save file that saves to a cloud that doesn't require user intervention to transfer between platforms isn't new?

    That to me is way more useful than anything Nintendo showed off with the Wii U. I can take a PS Vita around with me around the house or travelling with me, then when I get home I just turn on my PS3 and load up the game and pick up where I left off without bothering to transfer save files around. That's the sort of innovation in convenience I can get behind.


    Icemage

    Leave a comment:


  • DakAttack
    replied
    Re: The E3 2011 thread

    It's called a save file. It's nothing new.

    Leave a comment:


  • Icemage
    replied
    Re: The E3 2011 thread

    Originally posted by Raydeus View Post
    You are trying too hard. Which has the opposite effect of what you are hoping.

    Also, no, Nintendo's presentation was not interesting. But if you liked it good for you.
    I thought Sony had the most interesting tech, actually.

    PlayStation Vita title 'Ruin' connects to PS3 for continuous client gameplay, we give it a swing (video) -- Engadget

    Saving a game on your handheld and resuming that same exact game with enemies still in those exact positions moments later on your home console, and vice versa. That is seriously cool tech.

    That doesn't mean I thought Sony had the best presentation - they had the worst presentation overall in my opinion. But that one feature of cross-platform play between PS3 and PS Vita is way cooler and more interesting than Nintendo's stopgap solution of a tethered handheld that's stuck to within a dozen feet of your console.


    Icemage

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  • Raydeus
    replied
    Re: The E3 2011 thread

    Originally posted by Yellow Mage View Post
    RE E3: you'd have to be the most blinded of haters to not admit that Nintendo at least had the most interesting performance. In my own opinion they were also easily the most innovative, but I'm trying to at least find some common ground here!
    You are trying too hard. Which has the opposite effect of what you are hoping.

    Also, no, Nintendo's presentation was not interesting. But if you liked it good for you.

    Leave a comment:

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