Originally posted by Malacite
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One insists upon vertical progression, which for someone that's more of a horizontal thinker (which is to say daydreamy, spiritual, artsy) makes these subjects feel unscalable. FFXIII might be beatable, but it is certainly not engaging for fun. Zelda:OOT, on the other hand, embraces lateral thinking. The logic may seem abstract on the surface, but as you progress the use of those newer fancy tools comes to you faster, more intuitively. This is also why Western RPGs have gain so much more popularity in recent years, they've ditched vertical progression and thinking for lateral instead.
Math and science can be taught laterally and end up catching more people than the vertical method. Math can be turned into a game. People like games. If you show people the fun you can have with science (ohi Mythbusters, Vsauce) you can make the process and experimentation more fun.


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