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The Version Update Is Here! (12/07/2010)

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  • #61
    Re: The Version Update Is Here! (12/07/2010)

    Has anyone here had to do a clean install on PS2 in order to get the update done? I saw that Elwynn posted about needing to but not being able to because the disc reader on his PS2 isn't working.

    I am pretty sure my disc reader still works. My husband is going to try to start the clean install on my PS2 before I get home. I was just hoping to hear someone else say he/she had done it and that it had worked. I'm going to be bummed if I have to buy a whole new machine (either 360 or PS3) to play ... I have absolutely no desire to play on a PC.

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    • #62
      Re: The Version Update Is Here! (12/07/2010)

      Originally posted by Ketaru View Post
      The latter 2 jobs have been mostly relegated to support roles that are also capable of throwing out emergency cures, as they rightfully should be.
      Not exactly; the better term is 'supplementary' cures.

      RDM should be tossing out cures and -na's constantly to make sure the WHM keeps a large MP buffer and not frazzled from all the status fixes. Top off people's HP, overlap WHM's Cure V with a Cure IV when able, get those -na's out, Regen I/II the tier II DDs, help out with a few Haste, and add Curaga I/II after AoE, etc. This way, during moments when the WHM need to cure dump, s/he doesn't have to even look at the MP bar and wouldn't be knee deep in fixing up half of the alliance's status woes.

      It's much safer for the alliance if I'm the one to run down MP on RDM and fiddle with Convert and hMP than for WHM decked out with the curing speed merit, cure potency gear, and Cure IV/V/VI to be taking a knee. RDM's curing can't hold up the roof anymore, but it's more than capable of fixing minor and moderate problems around the house so the WHM can concentrate on the heavy lifting.

      RDM doesn't just cure during emergencies--a RDM cures to prevent emergencies, as much as possible.
      Last edited by ItazuraNhomango; 12-08-2010, 01:24 PM.
      Bamboo shadows sweep the stars,
      yet not a mote of dust is stirred;
      Moonlight pierces the depths of the pond,
      leaving no trace in the water.

      - Mugaku

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      • #63
        Re: The Version Update Is Here! (12/07/2010)

        What? I hated when RDMs, SMNs, BRDs, and SCHs would cure over me and waste my MP with their pissy little MP-inefficient cure IVs. That bugged the ever living crap out of me.
        sigpic
        ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
        ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
        ~I has a blog~~http://aksannyi.livejournal.com/~
        ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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        • #64
          Re: The Version Update Is Here! (12/07/2010)

          Originally posted by IfritnoItazura View Post
          Not exactly; the better term is 'supplementary' cures.

          RDM should be tossing out cures and -na's constantly to make sure the WHM keeps a large MP buffer and not frazzled from all the status fixes. Top off people's HP, overlap WHM's Cure V with a Cure IV when able, get those -na's out, Regen I/II the tier II DDs, help out with a few Haste, and add Curaga I/II after AoE, etc. This way, during moments when the WHM need to cure dump, s/he doesn't have to even look at the MP bar and wouldn't be knee deep in fixing up half of the alliance's status woes.

          It's much safer for the alliance if I'm the one to run down MP on RDM and fiddle with Convert and hMP than for WHM decked out with the curing speed merit, cure potency gear, and Cure IV/V/VI to be taking a knee. RDM's curing can't hold up the roof anymore, but it's more than capable of fixing minor and moderate problems around the house so the WHM can concentrate on the heavy lifting.

          RDM doesn't just cure during emergencies--a RDM cures to prevent emergencies, as much as possible.
          Sounds like that leaves the WHM to pick his nose/count stars/jerk off/play Solitaire until an emergency (possibly) occurs.

          Comment


          • #65
            Re: The Version Update Is Here! (12/07/2010)

            Originally posted by Aksannyi View Post
            What? I hated when RDMs, SMNs, BRDs, and SCHs would cure over me and waste my MP with their pissy little MP-inefficient cure IVs. That bugged the ever living crap out of me.
            Don't forget the instant Curing Waltzes... oh wait... DNC isn't allowed at endgame =/
            FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
            FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

            Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
            aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

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            • #66
              Re: The Version Update Is Here! (12/07/2010)

              Originally posted by BurningPanther View Post
              Sounds like that leaves the WHM to pick his nose/count stars/jerk off/play Solitaire until an emergency (possibly) occurs.
              You forgot to bold the important qualifier.

              The short is, excepting for where Refresh II is needed (i.e the BLM party) WHM is superior and you will have a smoother evening with a WHM as your primary healer.
              I use a Mac because I'm just better than you are.

              HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

              loose

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              • #67
                Re: The Version Update Is Here! (12/07/2010)

                RDM should be tossing out cures and -na's constantly to make sure the WHM keeps a large MP buffer and not frazzled from all the status fixes. Top off people's HP, overlap WHM's Cure V with a Cure IV when able, get those -na's out, Regen I/II the tier II DDs, help out with a few Haste, and add Curaga I/II after AoE, etc. This way, during moments when the WHM need to cure dump, s/he doesn't have to even look at the MP bar and wouldn't be knee deep in fixing up half of the alliance's status woes.
                LOLwat. Did SE update the part where 2 WHM/SCH's can main heal a 10 man DD team with no other support?

                sig courtesy tgm
                retired -08

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                • #68
                  Re: The Version Update Is Here! (12/07/2010)

                  Originally posted by Aksannyi View Post
                  What? I hated when RDMs, SMNs, BRDs, and SCHs would cure over me and waste my MP with their pissy little MP-inefficient cure IVs. That bugged the ever living crap out of me.
                  Things change.

                  Back before the level cap increase, Cure V gets most front line jobs to full HP or close to it; I use Cure III to overlap then if that's what's needed to top off people. People have more HP now, so RDM often need to use Cure IV to overlap. Today, depending what hit whom, Cure VI by itself often may not get people back to white HP in Abyssea.

                  RDM has the MP flow to waste a bit of MP, and SCH is nearly as good with MP flow while better on MP efficiency. On either job, it's worth my MP and time to help WHMs keep their MP bar high when not full out cure dumping.

                  There's also an issue of time; WHM and RDM casting cure near simultaneously will get people back to safe HP faster than a WHM going at it alone.


                  Originally posted by BurningPanther View Post
                  Sounds like that leaves the WHM to pick his nose/count stars/jerk off/play Solitaire until an emergency (possibly) occurs.
                  Obviously, if what you fight isn't dangerous enough to warren the effort to keep WHM's MP high, then the RDM would be blowing MP on nukes. Or come as a different job, since not so dangerous things don't need enfeebs or Refresh II for better MP flow anyway.

                  For the fights we bring WHM and RDM both, there tend to be enough Haste and Cure and -na to keep both WHM and RDM busy.

                  And, yes, even when doing all that I've listed, the WHM would still be doing more cures (and Haste and -na) than the RDM.

                  (By the way, when we want RDM+WHM together, my RDM is most often paired up with my sister's WHM. We work very well together, and won't waste much MP over-curing since we can pretty much guess which cure spell each other will use most of the time, and match accordingly.

                  She even can tell when I'm just blowing MP on cures and whatever before using Convert, and will wait for my sudden burst of activity to end then step in to resume main healing without missing a beat while I ran off to Convert.

                  It's so nice working with her WHM that it makes it a bit annoying to work with other healers in comparison. lol.)



                  * * *

                  Back when we used PLDs (which really wasn't that long ago... like a month!? lol), RDM full out curing while we have a WHM was not needed so much, since our PLDs do a lot of curing. Now that we tend to go with a full DD front line, it actually made the cures from RDM more important.

                  YMMV, etc.
                  Bamboo shadows sweep the stars,
                  yet not a mote of dust is stirred;
                  Moonlight pierces the depths of the pond,
                  leaving no trace in the water.

                  - Mugaku

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                  • #69
                    Re: The Version Update Is Here! (12/07/2010)

                    Last Friday when we exp'd in Abyssea, I went as WHM/RDM (my SCH is level 1 ), we had no other magey-mages (we had 2 BLUs, but I don't really count them). I think we were exp'ing with 11 people. I was healer (duh) primarily for my party while a DNC and the BLUs took care of the other party.

                    It wasn't ideal, but it worked. Being able to refresh myself was a big help so I didn't have to rely entirely on the COR. Convert --> Cure V (or Cure VI) is also quite nifty. I think the only death during the evening was the puller (only once with a really unlucky pull) -- other than that, the evening went pretty smoothly.

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                    • #70
                      Re: The Version Update Is Here! (12/07/2010)

                      Itaz = Stuff
                      Or said RDM can use Blizz 4 for 2.5-3K DMG every 10 seconds or so and increase kill speed while the WHM's heal. SCH's do the same. There is really no reason a RDM should have to heal anymore at all when it can provide damage like it does.

                      RDM healing is dead. Move on.

                      sig courtesy tgm
                      retired -08

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                      • #71
                        Re: The Version Update Is Here! (12/07/2010)

                        Is this even worth answering? lol. You say RDM can? Well, most RDMs just can't.

                        Heck, this is what the typical BLM nukes look like in Dynamis-Xacabard:

                        xxxx------------------------16072--100.00-%-------30------0---53/1237----535.73--------0--------0/0-----0.00
                        ---Blizzard-IV---------------1331----8.28-%--------2------0---391/940----665.50--------0--------0/0-----0.00
                        ---Burst-II------------------3712---23.10-%--------6------0---474/884----618.67--------0--------0/0-----0.00
                        ---Drain----------------------314----1.95-%--------3------0----53/133----104.67--------0--------0/0-----0.00
                        ---Fire-IV--------------------384----2.39-%--------1------0---384/384----384.00--------0--------0/0-----0.00
                        ---Thunder-III----------------697----4.34-%--------2------0---260/437----348.50--------0--------0/0-----0.00
                        ---Thunder-IV----------------9634---59.94-%-------16------0--183/1237----602.13--------0--------0/0-----0.00

                        xxxxx-----------------------35526---99.89-%-------72------0---13/1268----493.42--------0--------0/0-----0.00
                        ---Aero-V---------------------585----1.65-%--------1------0---585/585----585.00--------0--------0/0-----0.00
                        ---Blizzard-IV--------------11668---32.84-%-------27------0---253/937----432.15--------0--------0/0-----0.00
                        ---Burst-II-----------------12295---34.61-%-------20------0--356/1268----614.75--------0--------0/0-----0.00
                        ---Drain-----------------------13----0.04-%--------1------0-----13/13-----13.00--------0--------0/0-----0.00
                        ---Freeze-II-----------------2203----6.20-%--------4------0---198/761----550.75--------0--------0/0-----0.00
                        ---Thunder-IV----------------8296---23.35-%-------18------0---298/561----460.89--------0--------0/0-----0.00
                        ---Waterja--------------------466----1.31-%--------1------0---466/466----466.00--------0--------0/0-----0.00

                        Sure, they will nuke better with the cruor buffs in Abyssea, especially if they remember to use an Ascetic's Tonic to boost damage. They may even have applicable Atma. Think those two can average 3k on Blizzard IV? Not likely.

                        The typical RDM hitting 2.5k average with Blizzard IV on the tougher NMs? lol. Not even 1 in 10 RDM can do that.

                        You're utterly delusional if you think the average RDMs running around are godly nukers.
                        Bamboo shadows sweep the stars,
                        yet not a mote of dust is stirred;
                        Moonlight pierces the depths of the pond,
                        leaving no trace in the water.

                        - Mugaku

                        Comment


                        • #72
                          Re: The Version Update Is Here! (12/07/2010)

                          Originally posted by Neverslip View Post
                          Don't forget the instant Curing Waltzes... oh wait... DNC isn't allowed at endgame =/

                          Yeah by idiots.

                          Fact: On anything that's safe for melee to pile on, DNC is the best healer around.
                          sigpic


                          "BLAH BLAH BLAH TIDAL WAVE!!!"

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                          • #73
                            Re: The Version Update Is Here! (12/07/2010)

                            Even if it's not safe to melee on you can still build up steps on it with your back to the mob. Aside from Paralyze there are very few ways to invalidate Dnc healing.

                            Although, haven't we already established the people Captain Parse knows are "special"?

                            Comment


                            • #74
                              Re: The Version Update Is Here! (12/07/2010)

                              Originally posted by Malacite View Post
                              Fact: On anything that's safe for melee to pile on, DNC is the best healer around.
                              DNC is good at supplying the cures in many situations, but I wouldn't call it the best healer around.

                              The main problem is the long recast on a shared timer; Curing Waltz IV/V, Divine Waltz I/II, and Healing Waltz are all horribly trapped by the recast timer. DNC can't overlap Waltzes like WHM can with Cures. DNC can't even fix two status ailments i on one person in short order, nevermind on multiple people.

                              The second problem is positioning; do you really want an extra body in the AoE range of say, Ironclad Pulverizer? Or would you rather have your supplementary healer in the back line?

                              And, it's not just paralyze which stomps DNC; it doesn't work too well when frequently hit by amnesia, nor when hit by gear stripe moves that remove weapons.

                              While I am a big fan of DNC, it's no replacement for WHM. Now, on monsters which DNC can be effect on, WHM + DNC is a very good combo for keeping people alive. Whether it beats WHM + RDM (or SCH) depends on the frequency of status ailments, though.
                              Bamboo shadows sweep the stars,
                              yet not a mote of dust is stirred;
                              Moonlight pierces the depths of the pond,
                              leaving no trace in the water.

                              - Mugaku

                              Comment


                              • #75
                                Re: The Version Update Is Here! (12/07/2010)

                                When I didn't have SAM available for endgame content the most valuable I felt as a DNC before SE allowed DNC to heal the entire alliance was being in the BLM party. When the fit would hit the shan I could heal the sleepers instantly and take most if not all their aggro and have shadows going + high enough evasion to live long enough to cure bomb myself. I might not live sometimes but I'd essentially be sacrificing one DD so the rest of the alliance could get their collective sh!t together to stave off a wipe. But then my SAM became the end all be all of what I was allowed to bring to endgame.

                                I really think DNC is one of the best jobs (when played by someone who knows what they are doing) for the unpredictable moments that can often times occur at high levels. Seems these forums are in the minority when it comes to a positive outlook on this job for the FFxi community.

                                That said... I can't wait to have a DNC99
                                FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
                                FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

                                Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
                                aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

                                Comment

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