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Development Team Q&A - May 2008

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  • Bercus
    replied
    Re: Development Team Q&A - May 2008

    You can be sure that SE is reading the Forums of the Premiere Sites and non Premiere Sites^^.

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  • Feba
    replied
    Re: Development Team Q&A - May 2008

    Originally posted by Omgwtfbbqkitten View Post
    since the start of ToA
    Originally posted by Omgwtfbbqkitten View Post
    for ages
    which is a large part of the problem.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Development Team Q&A - May 2008

    Originally posted by BurningPanther View Post
    So... what? What do we do? It seems as though the questions we ask get answered at annual events maybe, meanwhile Bercus seems to have his proverbial foot in the developers' door.

    How are we supposed to pose the questions we wanna see answered? The current system doesn't seem to be anything more than a placebo.
    SE does seem to listen to the majority of problems asked over time. I mean, Bercus didn't ask about crafting in this round of questions, yet there seems to be aspects of crafting updated in the forthcoming update. RNGs had been talking about getting a haste ability since the start of ToA and we got one in Velocity Shot. We griped about Ulli camping for ages and that changed. And then there's some solutions the community themselves never dreamed up, yet SE did and they worked out well..

    SE does read suggestions left to them, they do browse forums and they get these questions. I don't think Bercus is the only one in this community with a direct line to the developers. The only difference is he garners seemingly aloof and dodgey answers from them instead of getting silence until an update the rest of us do. Its still good he gets some important questions out at any rate, I just wish three of them weren't always the same.

    And we know why these answers are dodgey and aloof, they don't want to reveal thier whole hand in advance. This isn't really different from any other developer you ask questions. They just want us to resubscribe and find out what happens.

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  • BurningPanther
    replied
    Re: Development Team Q&A - May 2008

    Originally posted by Omgwtfbbqkitten View Post
    It shouldn't be on one site or the other to give them voice, "premiere" or not, we should all be giving such an issue voice.
    So... what? What do we do? It seems as though the questions we ask get answered at annual events maybe, meanwhile Bercus seems to have his proverbial foot in the developers' door.

    How are we supposed to pose the questions we wanna see answered? The current system doesn't seem to be anything more than a placebo.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Development Team Q&A - May 2008

    Originally posted by Bercus View Post
    If you don´t care about most of the questions, good there are enough who do. If Endgame, AV, Dynamis, Einherjar are still a problem for all the people I talk to and play with then yes we will ask about that again. SE tells us to keep complaining so they consider changing stuff. As you can see, they do now with Outposts and Dynamis.Endgame and AV is still broken, so if people like it or not, we will keep beating on a Dead Horse and of course also a lot of new things.
    I'm just gonna focus on this since my eyes glazed over on the rest of the wall'o'text.

    I actually agree with your idea on HNMs being poppable, but are we any closer to getting that than the last few times its been asked? No, SE thinks added new HNMs based on the same broken design will get people to spread out. You know and I know as soon is dead, an HNMLS is on to the next one. Now, if they do it like CoP Wyrms or ToA HNMs which don't pop king-style HQ/NQ, that might not be so bad, but if its king-style we're right back where we were. It just seems like the don't want to go back and change it.

    The 15-minute repop thing - it all depends on what it is and how much its spammed, I'd think. I don't know of any LS that just hops right back in to do Alastor Antlion right away, so the 15 minute repop there doesn't seem like a bad thing. I'll concede for some NMs it drags things out, but at the same time, shortening the repop would encourage people to spam particular NMs instead of spread out and do other shit. Seems like the solution is almost as bad as the current problem. Instancing would fix it all but we know that's never happening with Zilart or CoP endgame content.

    If people just want sky things to move along faster, there's also the Demigods to complain about. Ulli and Despot are more managable now, some were not that bad to start with, such as Steam Cleaner. Zipanaca is kind of a pain still, though. Or maybe I'm just tired of being the one sent out to camp it.

    AV, I just don't know why people want them to spoil it. Yeah, its annoying no one has (honestly) figured out how to defeat him yet. It should be on the players to figure this one out, though, not on SE to spoil it. Kirin used to be a real monster and we eventually figured him out, to the point he doesn't put up much of a fight now. Hell, sometimes he can't get out the first summon.

    So, yeah, I don't think we should be getting any more freebies on AV. That one is on us. If it were unbeatable, people (and unfortunately Map) would not be walking around with his drops. We just need to figure out how to do it fair and square since any prior win was won via exploit.

    As for the comment about endgame being "broken" I'll admit its not without flaw, but in terms of brokeness, its way better off than a lot of MMOs. We have a very robust and varied endgame now.

    The DiV community seems to agree that its 55+ EXP to meritpo that is really unbalanced. I think that's of equal priority to endgame adjustments, if not a higher one since the majority of players still push through EXP.

    When jobs aren't being invited for their specializations, I'd consider that a problem. Where in endgame are jobs not being used for thier specializations? RDMs enfeeble, BLMs are welcomed, PLDs and NINs are treated as actual tanks.

    In 55+ EXP and meritpo, such is not the case and that's kinda off, espcially BLMs are invited to heal when WHM, RDM, DNC SMN and SCH cannot be found. DNC and SCH have allieviated things a bit on this front, but for how long?

    Yes, yes, I know BG is a endgame forum and may seem like a trifle to some of you, but these are questions in the minds of most players. It shouldn't be on one site or the other to give them voice, "premiere" or not, we should all be giving such an issue voice.
    Last edited by Omgwtfbbqkitten; 05-19-2008, 07:41 PM.

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  • Sevv
    replied
    Re: Development Team Q&A - May 2008

    Hi Ber!

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  • Bercus
    replied
    Re: Development Team Q&A - May 2008

    Originally posted by Omgwtfbbqkitten View Post
    Yeah, I think that would be better than watching Bercus ask the same questions time and again.
    30% of these questions have been asked in another way a long time ago. If you don´t care about them, good for you. If you are happy the way everything is be glad. If you don´t care about most of the questions, good there are enough who do. If Endgame, AV, Dynamis, Einherjar are still a problem for all the people I talk to and play with then yes we will ask about that again. SE tells us to keep complaining so they consider changing stuff. As you can see, they do now with Outposts and Dynamis. Endgame and AV is still broken, so if people like it or not, we will keep beating on a Dead Horse and of course also a lot of new things. After reading most of your posts you should take a course how to take everything less serious . As some others already stated you seem to bitch about everything. As for the 15 minute repop timer you have no clue what your talking about either. Fighting Gods takes 2 minutes and who needs always a 15 minute break after? Or lets take that Gnat NM for V-muffles, BQ there are too many. 15 minutes is stupid and is in no way up to date anymore. 5 minutes for everything is a lot better and will save a lot of time for everyone. After long fights breaks are normal yes. But there are more short fights then long fights, really long fights are rare from ???. As for me sending them questions. I have no clue why Premiere Sites are not trying to keep more contact to Square Enix too. Some are, some not. Also Premiere Sites have way more options to do Interviews and all then I do. To the one person about instancing Dynamis. Square Enix has already said they won´t do that. I would totally be for instancing everything. All HNMs, Dynamis and what not. We would have no problems anymore. Anyways have fun everyone with the game and maybe the Haters will enjoy the next thing they see from me/us.

    Leave a comment:


  • Jonastb
    replied
    Re: Development Team Q&A - May 2008

    Maat's cap was the prize for the first person to get all jobs to 75 pre ToAU. He wasn't even required to beat Maat on all jobs.

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  • Malacite
    replied
    Re: Development Team Q&A - May 2008

    Keeping in mind that the first person to obtain the cap did not level all those jobs to get it; It was a prize handed out by SE and was then decided it would be a reward for future attempts by other players.

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  • Feba
    replied
    Re: Development Team Q&A - May 2008

    Originally posted by Sevv View Post
    First off you don't even play the game, yet you post your ideas etc on threads and think that you know more then people that are in touch. Please, just stop.
    Quite obviously people who are 'in touch' agree with me.

    Originally posted by Sevv View Post
    The only thing that very few skilled players have killed is AV.
    And that is because SE has not fully revealed the trick to killing him. Nobody has been able to figure out how to do it. Not because they want very few players to kill him. And anyway, AV is a group effort, not an individual one.

    Originally posted by Sevv View Post
    This game is grinding with very little difficulty at the end what is your point?
    "People here are opposed to it".

    Originally posted by Sevv View Post
    There is one purpose someone levels everyone of the maat's cap jobs to 66+.
    Wrong. There are numerous advantages to having many highly leveled jobs -- the most obvious of which being full access to those jobs and being able to use them. The ability to go through the AF missions for all those jobs could also attract people who like to do quests. There's also the "just to say you did" max out all jobs factor, independent of the cap. There are even some people out there that just like leveling, and went through that many jobs. I could think of more reasons, if I wanted to. You'd have to be either willingly ignorant, just plain stupid, or lying to claim there is only one reason to level that many jobs. Hell, the first Maat's cap was given to someone for getting all jobs to 75... obviously he had motivation to do it even without the existence of Maat's cap.

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  • Sevv
    replied
    Re: Development Team Q&A - May 2008

    Ok lets go for another red card today.

    Keep trying to flame my posts tho should be fun.

    Originally posted by Feba View Post
    Wow, you can't even make it two complete sentences before your argument falls apart.

    1- Nobody has said that time should be the factor. People are arguing for DIFFICULTY.
    First off you don't even play the game, yet you post your ideas etc on threads and think that you know more then people that are in touch. Please, just stop.

    I was showing the difference between time and money, many people have actually said Time in their posts. Time and making parties is more difficult then as people said "BUYING CURRENCY!", so by the logic of the posters on your side of the argument make the time v money, in the whole spectrum of your difficulty argument.

    Originally posted by Feba View Post
    2- Maat is, quite obviously, not intended to be so difficult that very very few skilled players kill him.
    The only thing that very few skilled players have killed is AV. It is also able to be sad maat is harder then buying currency right?

    Originally posted by Feba View Post
    3- People here are opposed to relics being bought mainly because IT IS A GRIND WITH VERY LITTLE DIFFICULTY AT THE END. Maat's cap is ALSO A GRIND WITH VERY LITTLE DIFFICULTY AT THE END.

    People, you can't compare this to anything out there because SE hasn't tried to put anything like this out there.
    This game is grinding with very little difficulty at the end what is your point? Well maybe you would know this if you made it there.


    Originally posted by Feba View Post
    EDIT: 4- There are numerous other reasons someone might have many jobs leveled highly. There is only ONE purpose to do the relic quest (which is, obtain a relic weapon, of course)
    There is one purpose someone levels everyone of the maat's cap jobs to 66+. So that would change your entire way of thinking. So they are the same, but seriously try picking a fight when you have a grasp of the current game k?

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  • Feba
    replied
    Re: Development Team Q&A - May 2008

    Originally posted by Sevv View Post
    Time:
    Wow, you can't even make it two complete sentences before your argument falls apart.

    1- Nobody has said that time should be the factor. People are arguing for DIFFICULTY.
    2- Maat is, quite obviously, not intended to be so difficult that very very few skilled players kill him.
    3- People here are opposed to relics being bought mainly because IT IS A GRIND WITH VERY LITTLE DIFFICULTY AT THE END. Maat's cap is ALSO A GRIND WITH VERY LITTLE DIFFICULTY AT THE END.

    People, you can't compare this to anything out there because SE hasn't tried to put anything like this out there.

    EDIT: 4- There are numerous other reasons someone might have many jobs leveled highly. There is only ONE purpose to do the relic quest (which is, obtain a relic weapon, of course)

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  • Sevv
    replied
    Re: Development Team Q&A - May 2008

    only need 66 jobs

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  • Yellow Mage
    replied
    Re: Development Team Q&A - May 2008

    It is generally understood that Maat can be a pushover on most jobs. It is generally the RDM and SMN ones that deserve fanfare.

    If S-E can't do any more epic than Maat, who is really the only thing standing between you and 75 (which 12.8% * 500k = at least 74k people have gotten already), then any faith had in them to do games dared to be branded "fantasy" should immediately sublimate.

    Note that I included level 74 people because some don't have a buffer, and included "at least" because some people who have beaten Maat already may be leveling other jobs as well. Also take note that this means roughly 9% of the people who have beaten Maat have obtained his cap. Note that that percentage is considered astoundingly large, as well.

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  • Sevv
    replied
    Re: Development Team Q&A - May 2008

    If anyone think that time would be a bigger deterrent then money lets look at some facts:

    Time:


    And this is leveling alot of jobs people hate as well.

    Money:

    Leave a comment:

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