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Battle System Adjustments (03/05/2007)
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Re: Battle System Adjustments (03/05/2007)
Just a quick question, while reading the replies, I got confused by one thing in particular. Now, when I read the "this bonus only applies to EM or lower" I interpreted that it was saying this in regards to the added evasion/defense, but not to all the bonuses that the signet will give, since it was only listed under that specific bonus. So, if a duo fought a T monster, they would still get the 25% bonus from the signet, but they wouldn't be given the added evasion/defense bonus. Is this correct, or is my interpretation wrong??Dignified Destruction 死ね
NINJA-> AF1{o} AF2(legs){o} AF3(body){o} AF4(feet){o} AF5(head){o} AF6(hands){o}
NINJA AFv2-> head{o} body{o} hands{x} legs{o} feet{x}
Limit Break-> 1{o} 2{o} 3{o} 4{o} 5{o} (Maat defeated at 66)
Main=> 75nin. Rank7 Windurst, Zilart [completed], CoP [completed], ToAU 22, Merits:19 [crits +4]{katana +3}[Ninja tools expertise +1]
Next up!~>> SMN (I need Fenrir and Diabolos)
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Re: Battle System Adjustments (03/05/2007)
Thanks! That solves one problem!
Now... maybe it if were easier to access I would have found that little gem out on my own. But no matter. Thanks for the tip!
Art done by Fred Perry.
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Re: Battle System Adjustments (03/05/2007)
Originally posted by Hyrist View PostCaught me, yeah I forgot. I thought I had missed something.
Of all the jobs that need and update, BSTs sorely need it most. But I'm personally at a loss as to the direction!
Maybe if there were an additional job ability that would assist the strenght and accuracy of the pet or even share buffs, that would be helpful both in solo and party I would think.
I personally would love to work more often with Bsts in parties. The reason I get angry at the whiners of the bunch is simply, I feel for them already, I don't need to get it forcefully pounded in my head. It's like a kid who lost his arm in a tragic car accident. Yeah you feel for him, but after the 9000th time he's cried about it, it'll get on your nerves.
Ok, Maybe I do got one.
Alot of the emphasis of BSTs is their bond with their pet, and how much their strenght's work off of each other. So why not have a JA that would balance the TP pool between the two. Maybe call it "Pack Rage"
Consider that your Sic ability is limited to it's timer, Pack Rage can help you put their tp to better use by sharing it, much in the way the Drg 2hr provides a TP bonus to the DRG, but something more scaled down.
I donno, just brain storming here.
I don't play the job, so I'll ask the BSTs: without focusing it directly on soloing aspect, what would be a good pet orientated JA that would help you assist your preformance, both in and out of party?
There are a ton of things players came up with to help bst out. Alot of talk went around fixing the mpk patch, The other thing we tended to all agree on revolves around our jugpets, An the fact they are weak, to costly, duration is laughable.
The 3rd thing we all had issues with was having a pet with 40 sic abilities an it using whatever it felt like.. Most times it used AoE in situations that we couldnt afford it.. Thats atleast what happened to me alot..
Not really to sure on how to fix Bst for pts though. Since alot of it would be ripping off other classes ingame. We do have a few job abilties we can learn with points, but most bst use it all in affinity.. Really youd think Bst would have some form of a bloodpact with its pets, or a spirit bond with them. Maybe go in that route. but i dunno..
Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.
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Re: Battle System Adjustments (03/05/2007)
Originally posted by little ninja View PostNot really to sure on how to fix Bst for pts though.
It's a little bland (just another DD, plus a DD pet), but whenever I parse them, the ones using the correct jug pets usually come out be some the best damage dealers in parties when the pets' damage are factored in.Bamboo shadows sweep the stars,
yet not a mote of dust is stirred;
Moonlight pierces the depths of the pond,
leaving no trace in the water.
- Mugaku
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Re: Battle System Adjustments (03/05/2007)
Originally posted by IfritnoItazura View PostWhy does BST need any fixing for party play?
It's a little bland (just another DD, plus a DD pet), but whenever I parse them, the ones using the correct jug pets usually come out be some the best damage dealers in parties when the pets' damage are factored in.
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Re: Battle System Adjustments (03/05/2007)
Originally posted by Akashimo View PostBecause people would have filters on pets. Or only look at the BST him/herself and ignore what the pet does. BST and PUP are over looked as DDs because of this and not totaling their pet dmg together.
I dunno but i think the Bst being able to pick there own Sic might make them better for solo play as well as party play. As well as making them in some way shape or form be able to use a sic to burst. Drgs do it, An Smn do it, Why cant a Bst (sorry dont know if pup can do it or not)
Wheres the bond a Beastmaster is suppose to have with all living creatures. The Drgs have it, The Smn have. Why dont the Beastmasters have it.. ( i left out Pup because i have no clue if they have it)
Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.
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Re: Battle System Adjustments (03/05/2007)
I like the adjustments overall even though I don't benifit from them (job specific of course the other affect everyone.) Congratulations DRK, I am looking forward to seeing what the player base uses these for.
Signet updates are much needed yet I am also confused about them (what they work on.) If they work on everything (ep-it) then things will get even better when duoing Snolls as a SMN ^^! Though to really equal out the non-ToAU areas with the middle lands SE should give a few optional choices to signet, as well as adding some new items that can be obtained. I was thinking the signet ability that reduces how much exp you lose, and maybe one that increases healing hp/mp (hp has been covered now.)
Off of the topic there have been alot of valid points and issues brought up in this post, how many of them have made their way to the ask SE forum?
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Re: Battle System Adjustments (03/05/2007)
Originally posted by Clever Ninja View PostHey guys I don't agree with your opinions in this topic so I'll flame you like everyone else, cause its apparently the mature and appropriate thing to do.
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Re: Battle System Adjustments (03/05/2007)
Sea is an admission that sky is broken. RMT don't dominate sea because they can't - practically everything drops a trigger. Do that for sky and you've fixed it.
I can't find it, but I know you said earlier that other aspect of the game should have gotten updates first rather than windower/other stuff, while I kind of agree with you, I also think that SE will get there. It really looks like SE might be changing with the recent burst of updates, and remember they have what, a 3 month update cycle normally? It's really not that long to the next round of updates.
Why does BST need any fixing for party play?
A well geared for DD bst is an awesome sight to behold and I love having them in my parties.
Puppet Masters I don't know much about. It sounds like it is more what attachments/setup you have your automaton using that really benefits the party. The entire mpless Flash is pretty cool just by itself.
Wheres the bond a Beastmaster is suppose to have with all living creatures. The Drgs have it, The Smn have. Why dont the Beastmasters have it..
You have the right to remain silent, anything you say can and will be misqouted and then used against you.
I don't have a big ego, it just has a large mouth.
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Re: Battle System Adjustments (03/05/2007)
Originally posted by Ruz View PostNew BST jugs would be interesting as well. How about a Colbri jug pet?
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Re: Battle System Adjustments (03/05/2007)
Originally posted by Akashimo View PostBecause people would have filters on pets. Or only look at the BST him/herself and ignore what the pet does. BST and PUP are over looked as DDs because of this and not totaling their pet dmg together.Originally posted by little ninja View Postthe player base only want to take into account wyvern damage, an avatar damage. Then when Bst an Pup come into the group, Its always omfg i outdamaged a bst an pup. Then when you ask if they took into account my jugpet, They usually exclaim that dont count.. Which i always exclaim Bst = two for the price of one..
If BST is already powerful, making it better is silly, regardless whether 5% of people know that or 95% of people know that.Bamboo shadows sweep the stars,
yet not a mote of dust is stirred;
Moonlight pierces the depths of the pond,
leaving no trace in the water.
- Mugaku
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Re: Battle System Adjustments (03/05/2007)
Originally posted by eticket109 View PostWhat's crazy is we just had a thread a couple months ago at the most where someone was arguing for the no-tp loss thing. Its funny that it actually ended up getting introduced in some fashion.
and edit.... this is godly for DRG solo ^^It's Official Promathia Hates me....
それは公式である,プロマシア は私を憎む。
Trielは博雅なる大召喚士
A Summoners Journey (The Live Journal) >>>> A Summoners Journey the Movie
BecomingThe Movie: The tale of the Journey of a Blue Mage
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Re: Battle System Adjustments (03/05/2007)
Originally Posted by little ninja
the player base only want to take into account wyvern damage, an avatar damage. Then when Bst an Pup come into the group, Its always omfg i outdamaged a bst an pup. Then when you ask if they took into account my jugpet, They usually exclaim that dont count.. Which i always exclaim Bst = two for the price of one..
Originally posted by IfritnoItazura View PostThat is an absurd reason for asking changes to BST for party situation.
If BST is already powerful, making it better is silly, regardless whether 5% of people know that or 95% of people know that.
An if im not mistaken, Wasnt it S.E who said they wanted to make Bst more appealing to parties..-
An how is Bst powerful, Because we can solo mobs most players cant even begin to imagine. This to you is overpower? To someone whos played the job for far to long. I can tell you this is our greatest flaw. We live an die by the mobs we charm, But what if we fail a charm, Yeah you guessed it, 7 out of 10 times we die a brutal death, Then theres the little issue of Mobs goin yellow on pet swaps an leave. Thus making us the most easiest class to steal anything away from..Last edited by little ninja; 03-06-2007, 11:38 PM.
Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.
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