Re: What's your pet-peeve in FFXIV: ARR?
lol crafting is a complete f'ing joke in XIV, so easy to level off leves.
The problem with combat roles is it's dull as nails and mind-numbing. FATE grinding is just boring, and Dungeons aren't so hot either (mainly because you only get about 3 "good" drops per run and on top of that the EXP isn't nearly as good as FATE). In some ways I actually prefer the old grind in XI. At least there was more of a social element plus people learning how to do their jobs.
Announcement
Collapse
No announcement yet.
What's your pet-peeve in FFXIV: ARR?
Collapse
X
-
Re: What's your pet-peeve in FFXIV: ARR?
I fail to see how making a log repeatable be less ... boring. The incentive, if you're saavy enough, is to target mob grinding on certain monster drops. Fleece, Marbol Vine, Sinew drops, etc., are all good money makers AFAIK. Certain leve monsters also drop rare items, like that pudding one, which is required for level 45 ALC quest, and sells upwards of 50K or so, depending on availability and server. There's lots you can do and is no different than in FFXI. With all the complaining I see, it's still far and away less grindy than it was in FFXI. Even crafters who moan and whine about the "grinding" shouldn't complain, because they'd still be stuck in their 20s if this was FFXI.Originally posted by Takelli View PostI know that the hunting logs are class/job specific, but once it's done, it's done. I would love to repeat it over and over. Some times I like to just solo, and kill mobs, but not just sit there, and wait for fates to pop, it's just... Boring.
Leave a comment:
-
Re: What's your pet-peeve in FFXIV: ARR?
Why would repeatable hunting logs be silly?
I specifically remember (can't emember where it was said.) that the hauntings are to train your skills against. From either a npc, or a help menu. If you dont keep training, you lose your edge, they should be imho.
Leave a comment:
-
Re: What's your pet-peeve in FFXIV: ARR?
The hunting logs don't need to be repeatable, that would be silly.
They DO however need a substantial EXP boost past page 3. Pages 4 and 5 are a complete joke relative to the EXP needed per level. Even page 3 is hardly worth doing quite frankly, as that's time that could have been spent doing FATE.
Leave a comment:
-
Re: What's your pet-peeve in FFXIV: ARR?
I know that the hunting logs are class/job specific, but once it's done, it's done. I would love to repeat it over and over. Some times I like to just solo, and kill mobs, but not just sit there, and wait for fates to pop, it's just... Boring.
As for fates, they need to lower exp gained per fate completed, increase how much exp a mob of level gives (15% perhaps?).
Make people have more of incentive to do dungeons as they level (slight monatary gain at lower levels, and a garunteed chance at a single, useful, level appropriate peace of gear, or something.). Add more mobs, increase exp mobs give, and add another DD slot to lower wait time ( although, it's more of a player fault for the wait.)
As for crafting... Giving an HQ item gives WAY too much exp. Increase non HQ exp gained by 25% lower HQ exp to 150% or even just 100% more.
DoL classes seem to level at a slightly slower pace than others, even with food. Increase exp gained by harvesting 25% and that would fix it. But then again I like to just some times sit there and farm 4-5.stacks of materials at times and relax, enjoying it.
I just wish they would either remove the leve resets, and have no cap on it.
Leave a comment:
-
Re: What's your pet-peeve in FFXIV: ARR?
To be fair, each class has its own log, so it's not the same problem as the quests you find out in every zone where once you've completed them, they're gone for good.Originally posted by Takelli View PostIs it bad that I read that in completely sarcastic voice?
But, I do agree, or make the hunting logs repetable. I'd love that.
As for exp gains in dungeons and from guildleves, the development team in charge of that have already stated that they plan to increase the exp, but did not provide specifics. Those were slated for the 2.1 Patch. Guildhests provide the first time bonuses, but beyond that, it's plain to see that it's not really worth doing anymore (but you can argue that no one would want to re-do the normal primal fights either since there's no incentives to do so, other than to help friends and free company members out)
I think the exp pacing is a bit too fast for crafting, spot on for gathering, and a bit weak for DoW/DoM (for all non-FATE grinding activities) I wouldn't be surprised to see the team make some adjustments down the road, but considering this is SE we're talking about, I wouldn't be surprised to see none at all.
Leave a comment:
-
Re: What's your pet-peeve in FFXIV: ARR?
Is it bad that I read that in completely sarcastic voice?
But, I do agree, or make the hunting logs repetable. I'd love that.
Leave a comment:
-
Re: What's your pet-peeve in FFXIV: ARR?
Or you know, they could just make guildleves, guildhest and dungeon EXP not totally suck by comparison. Hunting log too - after page 3 the rewards are a complete joke.
Leave a comment:
-
Re: What's your pet-peeve in FFXIV: ARR?
Fate grinding....
Don't get me wrong, I love the exepriance fates give, and the seals that you can get, but it wouldn't be so bad if it wasn't just a one button spam to get mad exp. It's literally "press instant ranged spell, tab, repeat.". There is no way to mess up in fates, and no repercussions.
It would he better if mobs hp scaled up with the amount of players so stuff doesn't die as soon as it spawned.
I would honestly love to see more quest hubs and a lot more quests so people can actually solo. I like to solo at times, but there are no where enough low level quests. Leves are ok, but I like to save them for crafting since you can only do so many a day...
I hope they fix this with 2.1.
Leave a comment:
-
Re: What's your pet-peeve in FFXIV: ARR?
Some people do it to help friends or to farm vanity gear.
Leave a comment:
-
Re: What's your pet-peeve in FFXIV: ARR?
More importantly, why are over-geared players even doing pre-50 dungeons in the first place? Leveling up another class, I can see, but on that main, overgeared class? That's being fully strapped into the short bus at top speed to nowhere.Originally posted by DakAttack View PostConversely, all that expensive gear is totally useless if you can't hold hate.
/devil'sadvocate
Leave a comment:
-
Re: What's your pet-peeve in FFXIV: ARR?
Yes and it has a notable effect. Stacking it with Sacred Ground and/or Cover means that Titan tickles and Garuda and Ifrit barely register a blip.Originally posted by Malacite View Post^ does that mean you can manaward vs Primal supers? I haven't quite figured out how best to use that skill yet.
Manawall and Manaward are best used as "OHSHI- Buttons". Best example is during bomb phases of Titan. You can be trapped between Landslides and Bombs. Popping Manawall means that you can flee through the Landslides. Popping Manaward means that you can stand in the bomb blast and take less damage.
Leave a comment:
-
Re: What's your pet-peeve in FFXIV: ARR?
On the hate control, I have no issue with holding hate on most trash mobs. Yes, a few lucky ones get away, and wail in a DD for a moment, but I can pick it up easily and lock it onto me.
I'm talking about the ones that just don't care and do it repeatedly, then proceed to do it with the others, just to make it hard on me.
Then there are the ones that go, and pull the boss, causing us to wipe.
I also know the kill order, it just irks the hell out of me when people blantantly ignore it, and decide to start wailing on a mob I just flashed once, because it's Stoll on CD.
Leave a comment:
-
Re: What's your pet-peeve in FFXIV: ARR?
^ does that mean you can manaward vs Primal supers? I haven't quite figured out how best to use that skill yet.
Leave a comment:
-
Re: What's your pet-peeve in FFXIV: ARR?
I don't advocate or condone poor hate management or poor control, but I'll note some things from the point of view of a Relic +1 BLM that has a lot of experience with the endgame:
BLMs really don't give one fuck about pulling aggro on a single target, especially in WP, CM and Praetorium where non-boss mobs won't get through the Stoneskin/Adloquim before it dies. BLMs also have Manawall (This is fucking awesome for dodging Landslide and Mountain Buster in Titan), Lethargy, Scathe and Blizzard to basically keep a mod with heavy permanently on it so kiting is no issue. Manaward is also ridiculously overpowered too if you know how to use it (HINT: It makes you immune to all magical effects that cause no damage as well as damaging magical attacks).
Sleeping or focus firing a pack with more than 3 mobs is pointless. At 4 or more, it is faster to just burn them down with AoE, especially if there is a BRD or BLM around. That said, Sleep is very useful for speeedrunning WP since Tonberries are sleep immune and can be singled out of the train to grab Oils. You usually grab everything, burn down the Tonberries and have the BLM hit sleep. It can only be done with a well geared and very brave PLD and BLM though. Honestly speedruns should only be attempted in premade groups on voice comms, they need that much coordination.
The people that require full DL for WP are expecting to be carried. ignore them entirely. Nine times out of ten they don't have a FC, or aren't good enough to be invited to simple dungeon runs by their WP. Engage with the community and get into a friendly LS or FC.
At endgame targets often need to go down in a certain order. It helps to know which to kill first. I'm not saying you mark the wrong targets here, just adding that for your own information.
Leave a comment:


Leave a comment: