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Regional Data Centers and World Transfers (06/05/2013)

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  • #91
    Re: Regional Data Centers and World Transfers (06/05/2013)

    What the heck is determination, anyway?

    Edit: Nevermind~ the answer was rtfm. And crap, now I have no idea how to distribute attribute points on my gladiator. The split between str for block strength and dex for block chance is going to depend on the shield type I'm using, which changes frequently, and then there's the question of how many I dump to vit for max hp. Time to break out the spreadsheets. Is there a limit to the number of times you can redo your bonus points?
    Last edited by Taskmage; 06-24-2013, 07:44 AM.
    lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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    • #92
      Re: Regional Data Centers and World Transfers (06/05/2013)

      I dont think so TM. In 1.0, a set time period had to elapse before you could redo them, i think it was like a day or so, but I'm not 100%. TM, are you going to Excalibur too?

      Question. Does everything we do on our legacy character roll over once the game launches? I just went in and got all my old equipment from the NPC and sorted it, and resummoned my 2 retainers. I just need to find the NPC to start the main storyline quest once the beta opens up again so i can get to save my gear sets. It's a pain in the ass until you can save them... But once i get to that point, what Aeni said. I love the armory system and the amount of inventory we can now carry.
      75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
      RANK 10 Bastok
      CoP: Done
      ZM: Done
      ToA: Done
      Assault rank: Captain
      Campaign Medal: Medals
      Wotg: Complete the quests already and I'll start

      Originally posted by Etra
      This thread brought to you by Malacite's lack of understanding.

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      • #93
        Re: Regional Data Centers and World Transfers (06/05/2013)

        Currently all my Lakshmi buddies and I are on Adamantoise, but with a character wipe coming, we're not exactly married to the server.
        lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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        • #94
          Re: Regional Data Centers and World Transfers (06/05/2013)

          Well then bring them to Excalibur with everyone else Well, everyone except the Brits...
          75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
          RANK 10 Bastok
          CoP: Done
          ZM: Done
          ToA: Done
          Assault rank: Captain
          Campaign Medal: Medals
          Wotg: Complete the quests already and I'll start

          Originally posted by Etra
          This thread brought to you by Malacite's lack of understanding.

          Comment


          • #95
            Re: Regional Data Centers and World Transfers (06/05/2013)

            Better hurry up though, Excal is getting crowded fast.


            And I opted for STR on GLA - STR directly increases melee damage and block strength, so you're both dealing more (more hate) and taking less.

            The *only* class that should even bother with DEX is ARC. VIT isn't a bad 2nd choice, but I still don't recommend it - it's only 7 HP per point, and you'll have plenty of +VIT from gear. It's actually kinda shitty how STR seems to trump everything else for 4/5 DoW.
            sigpic


            "BLAH BLAH BLAH TIDAL WAVE!!!"

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            • #96
              Re: Regional Data Centers and World Transfers (06/05/2013)

              Mal, can you post the description of each of the attributes and what they affect? I was with TM, determination through me a curve ball...
              75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
              RANK 10 Bastok
              CoP: Done
              ZM: Done
              ToA: Done
              Assault rank: Captain
              Campaign Medal: Medals
              Wotg: Complete the quests already and I'll start

              Originally posted by Etra
              This thread brought to you by Malacite's lack of understanding.

              Comment


              • #97
                Re: Regional Data Centers and World Transfers (06/05/2013)

                The manual is here if for people with beta forum access: http://forum.square-enix.com/ARR-Tes...ruction-Manual

                Strength Increases melee attack power and the percentage of damage mitigated by block and parry.

                Dexterity Increases ranged attack power and the chance of blocking or parrying an attack.

                Vitality Increases maximum HP.

                Intelligence Increases attack magic potency.

                Mind Increases healing magic potency.

                Piety Increases maximum MP.

                Accuracy Increases the accuracy of physical and magical attacks.

                Critical Hit Rate Increases the probability that an attack will deal critical damage.

                Determination Increases the amount of damage dealt by all attacks and the amount of HP recovered by spells.

                Morale Reduces the amount of damage received from other players’ attacks.
                lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                • #98
                  Re: Regional Data Centers and World Transfers (06/05/2013)

                  From what I can tell so far, the effect of DEX on Block & Parry rate is negligible just as it was in 1.0


                  Also, unless they've changed how it works since phase 2, every 3 points of skill & spell speed = -0.01 seconds off the GDC, which is why I look at low level food that boosts the stat and say "why the fuck?"


                  Seriously, remove skill speed from meats (at least low level dishes) and put in STR or Attack. Same deal for sweets. I would dearly love to know just wtf possessed them to nerf food so hard from phase 2, food was just fine before. Now it's not even worth the gil/effort.
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                  "BLAH BLAH BLAH TIDAL WAVE!!!"

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                  • #99
                    Re: Regional Data Centers and World Transfers (06/05/2013)

                    Originally posted by Mezlo View Post
                    Well then bring them to Excalibur with everyone else Well, everyone except the Brits...
                    Yeah it's highly likely that I will be set for Balmung at release since there is a good sized EU population there compared to Ragnarok (which, from what I have seen on various forums after they lifted the NDA, is a dead server that people are leaving in droves).
                    Rahal Gerrant - Balmung - 188 DRK
                    Reiko Takahashi
                    - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                    Haters Gonna Hate



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                    • Re: Regional Data Centers and World Transfers (06/05/2013)

                      Ragnarok was dying off well before 1.23c
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                      "BLAH BLAH BLAH TIDAL WAVE!!!"

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                      • Re: Regional Data Centers and World Transfers (06/05/2013)

                        Originally posted by Malacite View Post
                        And what the fuck are you talking about multiple chests? You get the 1 set of 25 slots per category that's shared among everything you choose to level. I wanted to test it out on my new character because that was how I rolled in 1.0 and even back then with the 200 inventory + 2 retainers I was still struggling for inventory space (I have so much stuff rofl...)
                        You were the one that said you had lots of chest armor ... and for what? Follow me here...

                        Gladiator - Chest Armor
                        Lancer - Chest Armor

                        et cetera ... So, assuming each one of your class has one chest armor, for whatever reason (maybe because they're all a haphazard patchwork of levels or whatever) Why are you complaining that you don't have enough slots in your armory? Each tab has its own set of 25 slots, with exception being the soul shard (which has only the required amount of space for however many jobs you unlocked in 1.0, since in ARR they were planning on doing away with that AFAIK) and rings (2 rings but they share the same tab for the 25 slots)

                        If you're crafting, they go into your inventory, not into your armory. You then decide to move those crafted items into the Armory. So, before you craft, it's common sense to move all unnecessary items out of your bags and into your retainers for storage.

                        It sounds like you're trying to have it all, which is a definition of a "spoiled gamer" mentality. Manage your inventory properly instead of bitching to SE that you need 4,000 inventory slots or whatever (I can tell you right now, even if they added another 500 slots, you would *still* be unsatisfied) You need to change the way you play and not demand the game to conform to your own selfish playstyle.

                        - - - Updated - - -

                        Originally posted by Taskmage View Post
                        What the heck is determination, anyway?

                        Edit: Nevermind~ the answer was rtfm. And crap, now I have no idea how to distribute attribute points on my gladiator. The split between str for block strength and dex for block chance is going to depend on the shield type I'm using, which changes frequently, and then there's the question of how many I dump to vit for max hp. Time to break out the spreadsheets. Is there a limit to the number of times you can redo your bonus points?
                        I just know that during Phase 1 and 2, you would just dump all points into one stat for testing purposes, since they never fleshed out the attribute system. I don't think they've done it yet in Phase 3, either. I dumped everything into Vitality for my Gladiator and noticed that nothing can really do any damage to me, even multiple mobs, if I equip proper shields (Probably best to have 2 types - the one shield that can absorb heavy, but slow incoming damage, and the one that absorbs less damage, but blocks way more often, especially attacks from fast-attack types) I think depending on the kind of encounters you're dealing with and who or what tanks you have in roster and roles they will fill, especially in the 8-man parties (You're going to have at least 2 tanks)

                        I would probably suggest not really worrying about it until end-game, and then having to re-do them anyway to supplement or compliment a "raid" formation. In the meantime, you'd probably just focus on more damage, since that will help you level faster. Just keep your gear up-to-date for dungeons as you level, but other than that, probably better to have fun than to agonize over something pre-level cap. Number crunching makes more sense in hard mode encounters than something that SE designed for the masses to get through (because they're going to assume there'll be players who are just going to randomly assign their bonus stat points in all kinds of ways)

                        Edit: Forgot to mention that if you're going to tank a lot of spell casting type of mobs/bosses, vitality is the way to go, since you can't parry, dodge or block magic damage. It's the same in WoW ... again, depending on the encounter and what role you were assigned in your raid group.

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                        • Re: Regional Data Centers and World Transfers (06/05/2013)

                          What I meant was I have a number of bodies in my bag, but they're all shared across multiple classes so it's fine - I only have like 13 in total, and some of them are ready to be converted into materia.


                          It's my main hand weapons that I'm running out of room on, as well as my main bag for items. Plus, what happens when we get more jobs added to the other classes?


                          And I'm not lugging around a million crafting items because I feel like it but because I can't access a bloody retainer until I beat the 3 dungeons which is total horseshit.
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                          "BLAH BLAH BLAH TIDAL WAVE!!!"

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                          • Re: Regional Data Centers and World Transfers (06/05/2013)

                            Originally posted by Malacite View Post
                            What I meant was I have a number of bodies in my bag, but they're all shared across multiple classes so it's fine - I only have like 13 in total, and some of them are ready to be converted into materia.


                            It's my main hand weapons that I'm running out of room on, as well as my main bag for items. Plus, what happens when we get more jobs added to the other classes?

                            And I'm not lugging around a million crafting items because I feel like it but because I can't access a bloody retainer until I beat the 3 dungeons which is total horseshit.
                            They most likely *can* add more, but they want to have some time to design an upgrade of this Armory system or a brand new system entirely. The awesome thing about P2P MMORPGs is that the developers can always change things around and make improvements to the UI. F2P games suffer stagnation and the only thing that gets added is new items and end-game content, maybe new zones and then a ton of micro-transaction sales.

                            Remember, real estate is premium even on a 720p HD TV, so they will continue to innovate the system. They're breaking into new grounds here because I don't know of any PS3 title to date that has this kind of expansive system and the UI to back it all up. It's overwhelming and quite a daunting task and I do not envy the developers/programmers for it. Right now, the system I am envisioning a few more months down the road with new classes and jobs will be the existing armory, but with tabbed pages (e.g., seamless integration of a second bag inventory AND the armory, so that clicking on the "Chest" tab will show you page 1 of the chest tab, and you'll have 3 numbers in the upper right hand corner of this "page" to scroll through an additional 50 more slots to the 25 ... could be more if they can make it work well without huge network latency and server problems)

                            Edit: Example in my crude MS paint rendering .... brown tab or main weapon, for example
                            Attached Files
                            Last edited by Aeni; 06-24-2013, 01:52 PM.

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                            • Re: Regional Data Centers and World Transfers (06/05/2013)

                              PS3 Limitations :/
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                              "BLAH BLAH BLAH TIDAL WAVE!!!"

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                              • Re: Regional Data Centers and World Transfers (06/05/2013)

                                Originally posted by Malacite View Post
                                PS3 Limitations :/
                                It was PS3 Limitations that gave birth to the Gear Set-Armory system (Lack of TV screen space) There's nothing wrong with this. All it does is make you a smarter and craftier developer/programmer/designer. You work within means and you try to do it well. I don't like the idea of limitless resources. Then that's no different than turning on cheat codes in your favorite game (unlimited lives, unlimited ammo, unlimited money, etc.)

                                I decided to re-do my crude art with a less-than-crude depiction and what I think SE would do. Again, they've probably already implemented this in testing, and probably didn't want to release it at the beginning. They want to make sure the service is running stable and that any bugs found now with their more limited implementation be caught and addressed before rolling out something more complex and expansive. They may even put in some progression bumps via quests or related content tied to expanding armory storage.
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