Originally posted by Grizzlebeard
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Class changes aren't uncommon in other online RPGs these days. Phantasy Star Portable 2 just has four classes and you can actually customize them to encompass other skills. I can be a Ranger that can equip wands or mags to do Techs usually reserved for a Force, it just comes a greater cost to allocate skill points to something outside of my class.
And if I want to change, I can always reallocate them.
Monster Hunter lets you change class by changing your weapon
Hell, I think the reason Diablo III's "new" classes are more or less reskins of old ones is to keep it things simple so one class doesn't fall into neglect.
MMOs always want more, more, more jobs. That may actually be why FFXIV veered away from iconic classes, so they didn't fall in that trap like they did with FFXI. There is such a thing as too many weapon types, though.
People are already pointing out things like knives, whips, katanas and all sorts of stuff that could risk making the system too complex.
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