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E3 2009: FINAL FANTASY XIV Online Coming in 2010

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  • Omniblast
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Oh and also, to make the history more different or fun, if you did play ffxi before, and they did what Konami usually does with old data...

    Maybe your a descendent from your original character in ffxi? Or they could build a history about a great hero / heroine that was your character in ffxi and use that for all the cut scenes to mention him or her?

    That would be totally cool.

    Oh and what is the official website for it? I dunno where it's at.

    Leave a comment:


  • Malacite
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    I don't they're going to use materia. It clearly looks like we're getting another variation of the job system (going by the artwork on the website anyway)

    What jobs will make it in this time though, and how will they differ from FFXI? Are they going to use a system similar to FF5 or Tactics where you can mix and match job abilities? What about the skills system? Crafting?

    So many things they can do differently. I hope they don't make basic necessities such as potions so hard to come by this time. It'd be great if every melee job could tank this time, with a few jobs (like PLD) who specialize in tanking doing it better than everyone else as opposed to having just two jobs who are good at it and everyone else takes hits like a little girl.

    ---------- Post added at 09:43 AM ---------- Previous post was at 09:41 AM ----------

    Originally posted by Durahansolo View Post
    Aren't "PS2 limitations" the reason why they claim they can't do a graphical update?

    partially. They could do it for the PC and 360, but that would screw over PS2 owners and also SE said while it's totally within their power, they'd rather spend that time and money on a new game (thus, Rapture)

    Leave a comment:


  • Murasame
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Aksannyi View Post
    What's wrong with jumping? Jumping is fun, and it beats having to get stuck behind something that is two inches high but I can't step over.
    Nothing is wrong with jumping. Jumping being in the game would be fine, especially to get around those annoying rocks around Delkfutts tower. It's been so long, I wonder if that is the right name.

    Any way, Jumping and intelligent collision detection: good. Jump button in an MMO: annoying and unnecessary. I'm thinking something like Legend of Zelda Ocarina of Time.

    But what is most important to me is Mog-airships to replace Mog-houses. It would be so awesome!

    Leave a comment:


  • Lmnop
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Damnit. We're gonna have to do a lot of work to relearn damage and enmity formulae.

    Leave a comment:


  • Tuatha
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Well I run on a laptop, and from what I've been told (I don't know how true it is...) it's extremely hard to upgrade a laptop. I might be better off just getting a really nice desktop, anyway. The limited hard drive space on my laptop hurts my storage, as I'm a photographer, and high-resolution images tend to take up at least 50% of my hard drive at any given time, before I back them up on my external hard drive :/ Not to mention I also need to replace my battery, because it's fried and doesn't hold a charge anymore. When I'm running ffxi or any other memory-heavy program, I have to have a laptop cooler going underneath it, so it doesn't overheat. 'Cause dang that thing gets hot, and causes my programs to super-lag D:

    ---------- Post added at 11:36 AM ---------- Previous post was at 11:33 AM ----------

    Originally posted by Omniblast View Post
    I'm going to go ahead and say it first.

    There will be less Chinese gil sellers in FFXIV than in FFXI.

    Reason?

    XIV = 14 seperated = 1 4

    1 4 can be read as 'go die' or 'die' in Chinese.

    in before epic lulz
    XD, that's brilliant. Makes you wonder why they made ff13versus rather than ff14, and making this new one 15.

    That made my day, sir.

    Leave a comment:


  • Omniblast
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    I'm going to go ahead and say it first.

    There will be less Chinese gil sellers in FFXIV than in FFXI.

    Reason?

    XIV = 14 seperated = 1 4

    1 4 can be read as 'go die' or 'die' in Chinese.

    in before epic lulz

    Leave a comment:


  • Raydeus
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Most problems with XI are due to the crappy/outdated client though. For instance, I can run CoD4 with all the bells and whistles set to max save for AA (2x) and the game runs great. But I lag in XI when more than a dozen characters are on the screen at the same time (and framerate goes to hell when I'm in Besieged.)

    So considering this time around SE will probably use DirectX 9 at the very least you may not need to upgrade that much depending on what you have on your comp.

    Leave a comment:


  • Tuatha
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    The biggest thing I'm curious about at this point is what the PC requirements are going to be. I'm probably going to have to buy a new PC if I want to play this game... my poor laptop lags on ffxi most of the time. Not to mention I heard somwhere it will be vista and windows 7 supported only, and not XP, which I have. I'd like to know the requirements so I know how much I'm going to need to save up for a new computer by next year ~_~;.

    I really think speculating on how this new mmo is going to be is kind of pointless until they give us more information... right now all they've really said is "Hay, we're making a new mmo, mmk? We'll throw in some familiar races into the trailer, to throw you guys all off. Now you think it's going to be the same as FFXI, silly players! Now let's sit back and watch all the speculation and laugh while they are totally on the wrong track~" Or somesuch idea.

    Keeping my precious tarutaru would be spectacular, but I'm not banking on the idea that they're going to make characters transferrable. Given that this is not a direct sequel, apparently, they're probably going to make everyone start over again. Which kind of makes me a little sad, I'm quite attached to my tarutaru, but if they have Tarutaru in the new game, I guess it won't be as hard to start over, or something... I just hope I can manage to get the game early enough to snag my name. If I couldn't name my character the same thing I've always had, I won't know WTF to name her.

    Leave a comment:


  • Raydeus
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Edit > Wrong thread to post it, me thinks.

    Yay XIV.

    Leave a comment:


  • Telera
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Caspian View Post
    In reference to many people wanting more limitied time friendly play and a few references to WoW being "solo focused": Its really not, yes getting to level cap can easily be done solo, Instanced dungeons are available at all levels of play and do require a full party to complete and are often a lot of fun. Basically, the difference in soloability between FFXI and WoW is the grind to level cap.
    Which is all I really want. The ability to grind to cap, (and it always will be a grind and that doesn't bother me) in whatever way best suits my current mood, without it being exponentially slower or annoying. Grind on the whole doesn't bother me so long as it doesn't become tedium. There is a rather wide difference. People have some bizarre impression of LotRO being 'solo focused' simply because of the same thing. You can grind to cap alone, at just about an equal rate. Most quests are solo but there's large instances at every range (Great Barrows, Fornost, Garth Agarwen at early levels, the raids at the later) for full groups with nice gear drops if you're of the mind. You can also buddy up at any point if you feel inclined, and the major story points of the 'Epic' questline are all grouped. And some of them are notoriously hard on the level of some of the CoP, to the point that once you get through them, no one ever wants to do them again. Unless someone puts a gun to my head or a very close friend -of which there are none left who do- needs Battle for 21st Hall done again, I will never touch it on any alt.

    Therein lies a place where LotRO actually overlaps with XI in annoyance. I know it's the main story. I know it should probably need other people with you. But it really does get to be a nuisance trying to find a group just to finish the story. LotRO works around it, in that all of the story isn't 'gated.' There's places where you have to go in order, and then there's places you can pick it up and skip what's before, in case you did get stuck, or you leveled past it and plan to go back at a later date. The first 4 or 5 books of Volume One can be done in any order. The last large chunk are all linked, so far as I know, though. Vol. 2 goes through 6 in order, but 7 (which came with Lothlorien) can be taken up before you finish 6, which is a good thing, since both 5 and 6 have hard fights in them that require people to actually think their jobs through and listen to direction and morons are not exclusive to any MMO. Even with a competent group, 5-5 and 6-8 (or is it 9?) can be tough.

    Anything 'endgame' in LotRO is group. Some of it 6 man, some 12+. Supposedly Book 8 has a new full raid coming. So in reality, it's about the same thing. You can solo to cap. And crafted gear is more or less comparable (not the same, but more than sufficient) to anything dropped in raids, bar the fact that it can't have Radiance if you're talking about 60 kit. But it certainly isn't a solo game if you want to finish the story (and there's some neat rewards for that) or do anything related to the endgame. But if you don't care on either point, you can still feel you have progressed at a decent rate, and have achieved something. And if you do want to do those things, they are there for you to do.

    Oh, and as someone was talking about earlier: RP. We can actually RP. :p Hell, I play on the English RP server. I love it. I did hate the fact that there was next to no RP in XI. So we made a little Linkshell for the few we knew who wanted to, and RP'd on random days. Bucked canon in some places, but we had fun so eh.

    Leave a comment:


  • Feba
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    EDIT: for context, I'm replying to my BFFBBQ.


    That's what I'm saying, I don't think they're viewing them as one project that they do, complete, release, promote for a few weeks, and then move on. I think they're viewing them as new sub-franchises, in the same way we see FFXI, FFTactics, Crystal Chronicles, and so on treated; less like Ivalice Alliance or Compilation of VII. As being Final Fantasy, but not competitors.

    The release schedule, to me, looks like it will be similar to the early PS2 years; FFX (13), then around 7-10 months later, FFXI (14), and then a few months after that, X-2 (vs13). After that, I expect there will probably be a cooling period. Possibly another new DQ or KH game. Unless the generation is a short one, I'd be surprised if they didn't get in either FFXV, another 13 game, or a major remake (FF7, probably)
    Last edited by Feba; 06-03-2009, 09:53 AM.

    Leave a comment:


  • Vyuru
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    And they're perfectly capable of doing a graphical update for PC/360/PS3
    They are, and since we have the same races that is what I am assuming they are doing, while tossing in access to some new place. And I think it would make sense to a certain degree, providing that the new game goes it's own seperate way from FFXI and not just be some mere expansion similar to ToAU, but it's own world.

    And to a certain extent, if they do that then yes, I wouldn't mind being able to transfer my character. I just spent the last however many years getting to the point where I have almost two jobs at 75 and can make gil easily and in general, can take it easy, have fun, and actually help my LS with random stuff when I have time rather than be the one asking for help. If FFXIV requires a fee to play (and I'm sure it will) I'd rather not pay to play two online games, so I'll have to pick one or the other and the decision to stop playing FFXI will not be made lightly. Not being able to transfer my character isn't some big deal breaker, it's just depending on how they present the new game, something that could be nice and could make some sense, because right now it's looking to me like a new continent rather than seperate world. Eorzea seems to be the name of one of the gods rather than the name of the world itself, so it could still be Vana'diel.

    Also, just watched the youtube video and that sure looked like Leviathan in the trailer, could this be the world that is created when the avatars awake? I seem to remember something about the avatars dreaming, and there being big unknown changes to the world if they were to awake.

    Also, I really wouldn't mind if they added some kind of Junction system to the game, I rather enjoyed that in FFVIII. And I would like to see some better job balancing if possible. I freaking love Blu/Dnc in campaign, but all parties want is Blu/Nin, and while /Nin is enjoyable in it's own way it is not the way I want to exp in parties 100% of the time. And while I'm glad that /Sam got perks for us two handed users, I think it tells you something when /Sam gets it's own form of Utsusemi.

    Leave a comment:


  • Grizzlebeard
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    FFXIV releasing next year does kind of put the ACP product model into context now.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    On FF13, keep in mind that FFX and FFXI had less than one year of separation in Japan; which is around what 13/14 will be. Also keep in mind that X2 was less than a year after FFXI. With the Fabula Nova Crystalis, I think SE was probably expecting a pretty crowded release schedule; possibly intentionally like they had on the PS2.
    Dunno where this half came from, but main series Final Fantasy games don't normally come out that close together, so they would have to be radical departures from the current XIII brand to move on to XIV so soon.

    I very much saw FFXIII taking up most of the FF pie this generation, now with XIV added to the mix, that's as about as far as I see it going sans expansions. Three FFXIII games, maybe more. FFXIV and expansions. After that I think they can start moving on some remakes again.

    Leave a comment:


  • Feba
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Omgwtfbbqkitten View Post
    Summoner's "air strike" style of play in the offline games is problematic in terms of job balance in the MMO space. It works great for offline, but its a terrible idea for online.
    Judging by the video, specifically the boat scene, it's clearly done at least partially in the in game engine, if not battle system. With the way the fighting is active, and the monsters swerve away from Bubble Mithra, I wouldn't be surprised to see FF14 as a KH-style action RPG. Summons in that were even more useless there than in FFXI, though.

    On FF13, keep in mind that FFX and FFXI had less than one year of separation in Japan; which is around what 13/14 will be. Also keep in mind that X2 was less than a year after FFXI. With the Fabula Nova Crystalis, I think SE was probably expecting a pretty crowded release schedule; possibly intentionally like they had on the PS2.

    Leave a comment:

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