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E3 2009: FINAL FANTASY XIV Online Coming in 2010

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  • Sekighara
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    I remember when I first started ragnarok back when it was free and brand new, people were internally lost and they loved it lol. I agree with Murphie and Andromache I will be doing my best to get it on launch, wel;l as long as the requirements are epic for pc. A new video card I can see since I am using onboard right now but if I have to make the jump from dual to quad core processor I might have to wait on the game.

    ---------- Post added at 10:00 AM ---------- Previous post was at 09:48 AM ----------

    Well if they run it like the Front mission online beta the game will be complete in it's entirety with all areas they planned unlocked, classes, and full in game tutorials running. Which actually I heard was a bit abnormal but I only beta tested small company western games and those were action based. But if that means that the beta will be a 5-7 month thing. Then an event for server closing, and then the optional practice of transfering characters back to the players when retail hits stores. So I would guess that they are so far into development that the beta should star poping up around Tokyo Game Show time.

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  • Omgwtfbbqkitten
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Summoner is much better as its own job, they just gotta make them DDs like they are in FFTactics.
    Summoner's "air strike" style of play in the offline games is problematic in terms of job balance in the MMO space. It works great for offline, but its a terrible idea for online.

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  • jenova_9
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    I registered at the official FFXIV site, but do you think they'll only invite Japanese to the beta? well there could be NA invites too. but how would we get invited, through the official site?
    well there will be a closed beta unless it's started already. and then possibly an open beta (even xbox360 had an open beta).
    well not sure but the beta invites might start..hmmm not sure when. SE revealed FFXIV but they are still leaning on promoting FFXIII until its finally released in Japan this year.

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  • Andromache
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    With FFXI being the first MMO for me (scrap that, first major video game that I've played), I am super excited to be able to start this one right from the release! I want to explore and learn and start from scrap all by myself without my husband telling me what needs to be done

    It's going to be awesome :D

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  • Murphie
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    I'm going to hope to get into the beta, and I'll definitely have it at launch. Playing a new MMO is a pretty wonderful experience, even with the inevitable bugs and adjustments. Exploration of a new world and a new system is so much fun!

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  • vadrek
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    I'm in day 0 for me

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  • Feba
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Murphie View Post
    Since they play somewhat the same in every FF game, that's not exactly a big leap of imagination.
    yes-- if they don't go the Materia/Junction/Sphere Grid/License Board (let's admit it, the odds are against us here) route and keep the job system, the jobs will probably still play like what they are.

    But then, imagine how broken it would be to take a Red Mage from FF5 and drop him into FF11. Or a NIN from FF11 and drop him into FF6. Even when things stay largely the same, what look like small differences on the surface can lead to giant unbalancing; it's simply silly to imagine at this point that things will be similar enough to start basing FF14's battle system on FF11's. What might be a big improvement to FF11 could totally break 14.

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  • jenova_9
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    oh okay

    Originally posted by Durahansolo View Post
    Yeah, there was a chocobo in the video so I'm pretty sure they are in lol. I just wonder if there will be more than 6 jobs availiable from the start or if we'll have to wait for expansions like in FFXI.
    it could go either way. I'm pretty sure they want to surpass themselves from what they did before, so there might be more jobs available at the start, or there are more unlockable later on. Or depending on how the testing and completion of the jobs are working out, they might throw in a few at first and see how players use them, then load up the rest.

    I would guess they want some jobs quest related like before, so there is a good chance not all of them will be available right away, even if they are already included.


    I been wondering about the first hours playing FFXIV. Everyone may feel pressured to level up and reach the current cap while there is still a squillion other people to party with. But I think I might take my time unless I run into people that are aiming on progressing together that day, even if its just exploring and questing.

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  • Murphie
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by jenova_9 View Post
    ya, but do you expect the FFXIV to be really be different from FFXI aside from world, locations, history, etc.?
    Yes, I expect it to be different. Except apparently in terms of races.

    well of course Summoners, Thiefs and such will have different stats and perhaps abilities, priorities and uses. but I think the gameplay will be somewhat the same, with some tweaks and additions making it feel new and different.
    Since they play somewhat the same in every FF game, that's not exactly a big leap of imagination.

    Well I would just like to know how different you theorize FFXIV will be compared to FFXI, in general.
    I think it will be a Final Fantasy MMORPG. That's about it.

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  • Sekighara
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Well considering the way 12 was made, It felt like a very limited MMO (It even had hunts that at the challenge level could be deemed similar to HNM hunts), so I am wondering will character building be alot like that accept with more barriers to stop progression into non similar areas for instance thf to get nin ability or nin to get thf ability understand able but thf to get pld ability would require alot more effort to ge. Me personally I like the point by system for ablities, I think this is the reason I like how merits were done. It forces people that want everything to be worst then those that are focused. So I really hope they have that system. But that system might not work with the ability to have multiple jobs per a character.Plus a point buy system for weapons (ff12) and stats (ff10 and 12) would annoy the piss out of me. I never played WoW which I heard did something similar, but I did play Starwars MMO first and second updates and that buying system was great and you felt the differences like if you were another class completely.

    I would love to have player macros that could trigger if hp/mp > < =. For instance you activate the macro and it will wait unitl function occurs. This might make things easier, but I would think it would be a nice addition.

    A mini map in UI. Not really needed but it is so good to have, in long distance travel in dangerous unfamilar territories.

    I have yet to play last remnant or infinite undiscovery but I could see some things coming from those as well like town, world design and even some limited real time action maybe. Like in Eternal sonata had semi real time blocking system that actually required actual position placement as well as planning. So maybe they can implement this for shieldblock, guarding (I still think guarding should be for every class with out sheild equip) and parrying.

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  • Murphie
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    DAoC had a graphical update that was elective.
    Last edited by Murphie; 06-03-2009, 06:14 AM. Reason: because Dark Of Age Camelot makes no sense.

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  • jenova_9
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Murphie View Post
    Well of course they are going to have gil, chocobos and jobs. It's final fucking fantasy.
    ya, but do you expect the FFXIV to be really be different from FFXI aside from world, locations, history, etc.?

    well of course Summoners, Thiefs and such will have different stats and perhaps abilities, priorities and uses. but I think the gameplay will be somewhat the same, with some tweaks and additions making it feel new and different.

    Well I would just like to know how different you theorize FFXIV will be compared to FFXI, in general. hopefully it doesn't need to reinvent the wheel to deserve the XIV on the title.

    Leave a comment:


  • Feba
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Durahansolo View Post
    Aren't "PS2 limitations" the reason why they claim they can't do a graphical update?
    A graphical update wouldn't justify a new number, or what is apparently an entirely separate world (at the very least, a far-away part of Vana'diel, like the far east, or a distant past/future)

    And they're perfectly capable of doing a graphical update for PC/360/PS3 (assuming they release a PS3 version) and leaving the PS2 on the old graphics. It takes more work, since they basically have to make every graphical bit twice, but it's perfectly doable. EVE Online has done it, as has Ultima Online I believe.

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  • Durahansolo
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by jenova_9 View Post
    but you'd think things would carry over that worked?

    like nostalgic FF jobs,

    the currency called gil like every Final Fantasy

    Chocobos

    Final Fantasy magic

    and the fact the races look inspired by the FFXI races at the very least.
    Yeah, there was a chocobo in the video so I'm pretty sure they are in lol. I just wonder if there will be more than 6 jobs availiable from the start or if we'll have to wait for expansions like in FFXI.

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  • Elwynn
    replied
    re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Karinya View Post
    Jumping is fun, until some dev decides that since there's jumping, there should be some dungeons that are like 3d platformer games!
    CoP 3-3, anyone?

    I do agree that there should be clearer demarcation of what is and is not passable, though - that should have made it into my long post. (WoW is even worse, with some slopes too steep to walk/jump up and other *identical looking* slopes you need to walk/jump up to reach important places.) Freer movement would be nice in some ways, but otherwise give us clearly visible and obvious forcefields, lava, cliffs, or something else that players won't try to enter - and then don't put even one easter egg in it, *ever*, or players will spend the next 5 years trying to find the second place where you can walk through a wall or other unwalkable terrain.
    There are slopes like that in FFXI too (Tahrongi, Meriphataud, Altepa), though not ones you need for important places; there are steps in various areas that are hard to go up, at least for a taru (such as Palborough Mines in front of the BC); and then there are those niches in the Qufim tunnel areas where it looks like you should be able to go between the rocks.

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