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  • #31
    ^^ I'm glad that you all have provided me with such great information about the most effective ways to use Haste! I haven't been able to play as whm since i got this ability. But what i have played seemed to go by so much more quick!

    Thank you so much everyone :D
    `\~*~/`Life is a Dream, Death is the Alarm Clock`\~*~/`

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    • #32
      Originally posted by Sheila
      WHMs and RDMs in my linkshell insist that haste helps healing MP and keep hasting at my SMN. I tried testing but have yet to see a difference.
      Haste speeds up Refresh, or so the legend says.
      RDM75| DRG75

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      • #33
        Well it does speed up recast time...but i dont think RDMs really need that to be effective.

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        • #34
          Haste definitely does not affect healing ticks or Refresh-type effects. Ask any WHM who has been in Dynamis and been forced to recover from a wipe. You use haste to reduce the recast timer on Raise spells, but it does not help you recover MP faster.


          Icemage

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          • #35
            Originally posted by Sheila
            WHMs and RDMs in my linkshell insist that haste helps healing MP and keep hasting at my SMN. I tried testing but have yet to see a difference.
            That's one of the weirdest things I've ever heard... What made them think this in the first place? :confused:

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            • #36
              Because Haste does speed up the time for recasting Refresh. With haste, you save about 6(?) seconds(need to test) on each refresh, which translates to 6(?) more seconds of rest for each party member in your refresh chain.

              Of course, this doesn't work out in practice, because chances are you'll need to MB, cast cure, recast silence, dispel, aspir etc etc etc as a RDM and won't spend those few seconds you earned in a state of continuous rest. So unless you're sure that 40 MP is worth all that or you have too much MP, don't bother with hasting RDM.

              I'd like to point out that sometimes Haste is a good idea, but only if your Aspir is reliable, which it generally isn't for RDM. RDM is a busy enough job to play well without having to worry about hasting yourself. (Take the stress from playing a WHM and multiply by 1.5)

              Interesting fact: Most people who play WHM or BLM go "ooh Refresh" and want the spell, but many RDM I know (including myself) hate that spell with a passion. (try partying with DRK/PLD/BLM/RDM/WHM and you'll see what I mean)

              Give it to WHM already, Square-Enix. My RDM would be really happy.
              I believe most sigs are like the people they represent - useless, loud and obnoxious.

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              • #37
                Then complain because of lack of invites and how we are too overpowered

                I actually think SMN should get something to do with Refresh..i dont know maybe its becuase i am a WHM..but somehow SMN feels like the oddball one out...@_@

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                • #38
                  all you need is a good Rdm, like me ^^

                  Seriously... refresh is the number 1 reason Rdm gets PT invitations. I lived through level 1-60 before refresh was implemented and getting invites was a rare event I could jump off my windows. Refresh is what turned my life around, Rdm that doesn't cast it deserve to die.
                  There are painters who transform the sun into a yellow spot,
                  but there are others who with the help of their art and their intelligence
                  transform a yellow spot into the sun.

                  - Pablo Picasso

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                  • #39
                    Jei:

                    That's not my point. I'm referring to the way in a 5+ person refresh chain party, you have very little time to do anything OTHER than refresh if you want to play RDM well. It goes like this:

                    Refresh self> Gravity+Slow >Refresh> Paralyze > Refresh > Cure 3 > Refresh > Frost/Dispel(?) > Refresh > 20 seconds oops... first refresh expired.

                    MB? Sorry, too much MP spent casting refresh, not efficient for chain 5. Dispel? Wait 2 seconds please, Refresh is being cast. Personal favourite: I'm casting Dispel which breaks the refresh chain, refresh drops for all of 2 seconds, PLD spams "REFRESH PLZ!!!!11oneoneone" like 0.5 seconds after it expires. I wish his reaction time for Flash was that good.

                    In 6 Person parties, I just give up on the MB and Paralyze and sub bard.
                    I believe most sigs are like the people they represent - useless, loud and obnoxious.

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                    • #40
                      somehow SMN feels like the oddball one out...@_@
                      I agree completly. Giving smn some kind of refresh ability would go a long way toward making smn popular in parties on the same lvl of the other mages. Plus it would give smn's something to do between blood pacts.
                      Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

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                      • #41
                        Everyone's responses here have been very good.

                        Some things I'd like to add:

                        In dynamis vs hundred fist mobs on tank and you are main heal.
                        Cast haste on yourself too before the engagement.

                        You'll really notice how that 3-4 second recast timer on cure IV/V really gets cut with haste. It can really mean life or death for the tank and everyone else.

                        Smn with refresh:

                        so many different ideas for how to do this and a lot of complaining from every side.

                        My solution is a novel approach to use smn as a part time pld cover type mana battery.

                        Let me explain:

                        target smn other mage (whm)


                        The smn would enable a new job ability, lv 50, to give him "mana cover" (title needs work)

                        The summoner would need to stand in between the target and the mage.

                        For a 1 min period or 45 seconds (not sure about for balance issues, I perfer 45 seconds so the blm can get off a free AM). The mage would cast spells, but the mp would be deducted from the smn's MP pool. No hate transfer but it'd be free spells for a time well as long as the smn has MP and effect is in play.

                        It'd be very useful for smn to be able to contribute their massive MP pool for additional use. It doesn't feel overpowered because it requires a lot of team work and coordination and it doesn't give any uberness since the smn would be sacrificing their MP for someone else.

                        It won't work like refresh or ballad so rdm and brd won't have to worry about their positions. It won't be a new bp that gives refresh which would pretty much gimp smn play by making them into a 1 trick pony that they can't afford to cast anything else for.

                        What do you guys think about this idea?

                        Or perhaps a more simple " Transfer MP" gives 10% of the smn MP to someone else job ability?
                        75/bst, 60/smn, 51/rdm, 46/whm, 40/blm, 37/nin, 37/thf, 37/war, 32/sam, 25/brd, 10/pld, 7/mnk

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