i think this healing hate is a bug or should be a bug and needs fixing.
EQ had the same exact problem upto Kunark expansion until they fixed it. it started out 1 hp dmg to a mob = 1 point of hate. thus, 1 hp healed also = 1 point of hate. even with taunt, a tank couldn't compete with heals. a mob usually does more damage than the tank. a healer is their to negate that damage so in essence the healer is generating almost the same amount of hate points as the mob doing damage to the entire group.
FFXI's provoke is a little more effective than EQ taunt was, but still not effective when battles are drawn out. it doesn't seem right that a class who's main purpose is to keep aggro gets out-classed in that department by a delicate healer.
EQ eventually changed it so that 1 hp healed is only 1/3 point of hate. i think FFXI should do the same. even 1/2 point is better than it is now.
EQ had the same exact problem upto Kunark expansion until they fixed it. it started out 1 hp dmg to a mob = 1 point of hate. thus, 1 hp healed also = 1 point of hate. even with taunt, a tank couldn't compete with heals. a mob usually does more damage than the tank. a healer is their to negate that damage so in essence the healer is generating almost the same amount of hate points as the mob doing damage to the entire group.
FFXI's provoke is a little more effective than EQ taunt was, but still not effective when battles are drawn out. it doesn't seem right that a class who's main purpose is to keep aggro gets out-classed in that department by a delicate healer.
EQ eventually changed it so that 1 hp healed is only 1/3 point of hate. i think FFXI should do the same. even 1/2 point is better than it is now.



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