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  • mnk/war , mnk/thf all the way, best all around frontliner

    hey atoman...

    those moves you are mentioning for pld are special moves...done occassionally. what he's saying about war/mnk or war/thf with g.axe is it does 90-110 per melee hit.

    not gonna make this one a book, but dude, i got out in kazham with my well developed war/mnk, and I out tank every single paladin there...people have even commented on it, my first night out there. (not too mention with counter and boost he's MUCH quicker and hits ridiculously harder than pld's)

    and sitting there saying "errr what does war get...warcry? that's it!" is something a noob would say, and you're not noobs, neither am i. At 25war/12mnk right now my job traits are : martial arts, subtle blow, counter, defense bonus, resist virus, and double attack...my job abilities are : boost, voke, mighty strikes, berserk, defender.

    that's a little more than just getting warcry, and i havent even gotten to that yet...it's at 35...so come on now. My war/mnk is QUICK, agile, hits hard, can use 3 different weapons masterfully, and has a great shield skill, and his evasion is always maxed. His other main stats go like this:

    str 35+1, Dex 27+1, vit 29+2, agi 23, int 18, mnd 25+1, chr 24

    weapons combos att def :

    with moth axe equipped- att98 def132
    small sword/shield- att103 def135
    bone pick /shield - att 96 def 135

    this is all without any protect or enhancing abilities...with defender i can put that def at literally 30 over any pld and with boost my attack can go over 150 or so....come on, what's a better frontliner than that at 25? who else uses 3 weapons like that?


    As far as a tank OR frontline dmg dealer, tell me what's going to do a better job than something like that at 25?

    how about at 35? 50? 60?...put your opinions up here guys...ive heard so many mixed ideas and stuff on war/thf or war/mnk at 45+...i LOVE war/mnk...and really put on a show with it at my lvls...but dont wanna put all this time and effort into developing a war/mnk now (you guys know how much that costs) thats designed for versatility, and all around frontlining, if im just going to be forced to take up an advanced job anyway...so what's the verdict...how do people feel about war/mnk from 30-75?

  • #2
    90% of the time you'll be invited as a tank playing war/mnk.
    It's definitely not the best tank in the game at higher levels, good pld and nin will probably be invited before you.
    If you want to play war main, your best bet is to level up mnk, thf, and nin subjobs so that you'll get invites more quickly.
    (I know when you hit around lvl 40, if there's a bunch of plds at your level, it might be a little difficult to get a party.. the level range from 40-60 or around there is probably the hardest range for a war to find a party, at least on my server.)

    one suggestion though if you decide to play war main all the way:

    you're REALLY REALLY going to want a few different subjobs leveled for different level ranges. War/mnk is very good early on for tanking (but your tanking ability falls off at higher levels because mobs start hitting ALOT harder, and you will not have anywhere near the same def or vit as a pld then), war/thf comes into it's own at level 30 (sneak attack + sturmwind), war/nin becomes a very good dmg dealer at 50+..

    there are level ranges where one particular sub is going to make you alot more effective than the others, so having all three of those subs (mnk, nin, thf) is a good idea.
    I also hear mixed reviews about using sam sub at 60 (some people swear by it, others say it's not as good for a party as nin sub), so you might want to research that as well when you got closer to that level range.

    i don't know if i exactly answered your question, but I tried :sweat:

    summary: war is a good class to play all the way, but if you only use mnk subjob, you'll be disappointed later on when a pld is taking less dmg than you are per hit, and a war/thf or war/nin is doing more dmg than you are. If you want to play war all the way, you're subjob choices have to be versitile.

    Comment


    • #3
      I saw a level 75/37 War/Mnk the other day. That was satisfying.

      My warrior is level 35 right now, and everybody expects me to keep hate like a Paladin. Paladins can stack hate and keep it by using provoke and white magic. All warriors have is provoke and boost. Boost doesn't actually gain hate, it just tops you off for a second until somebody else does something to get the hate.

      We are no doubtedly very powerful. I've out-powered Dark Knights and Samurais no problem. The only way a Dark Knight can hit harder then me is if he uses Last Resort and gets himself killed with all the hate.

      Nobody plans for the worst either when they talk about parties. If the paladin dies, the dark knight is going down next. If there's a warrior in that party you still have a really good chance with Dodge and Defender.

      Nobody understands warrior like they should. Maybe I'll return to the game when they do.

      Comment


      • #4
        War/Mnk is a better tank up to 50. Hate-management is still ok, and Defender is key. Defender lasts 2-3 fights, while Sentinel lasts 30 seconds. You gain TP from being hit, and you use it for Breakers or Skillchains (while a Pal rests for MP = losing TP).

        After 50, the tables turn because Pal50/War25 has Defender now. I'm not 50+, but I've read many posts saying hate management is much harder at higher lvls, and Pals have more hate-keeping tools, including Cure3 and Flash. Wars still tank, so keep your tank gear/food handy.

        Lunatic, the general masses will never understand, because they are lazy and uninformed.
        WAR/MNK/THF

        Comment


        • #5
          Lonely, obviously your GA isnt fully capped, otherwise your Attack would be higher then your 1H Sword ATT. Listing Martial Arts as a JA doesnt even matter, you arent using H2H are you, no.

          When you level higher, you will see you are no longer a viable Tank. You will have less VIT, and DEF then a PLD. PLD has more hate holding abilities. Flash, Voke, and Cures. While your getting beat down, that PLD will keep on trucking.

          With NIN tank post 37 that knows how to count their shadows, you will be outtanked provided they have a THF Which is practically a must unless you have 2 Nin's or a War/nin with that nin.

          NIN or PLD will outtank you. GA Breaks bring so much more to the table then your RLB. Sturmwind > RLB.
          | FFXI | SIREN | San D’Oria | Jifan | Monk 56 | WAR 65 | RNG 75 | NIN 38 | LS Ascendence™ |

          | Jifen | Main Job BLM 38 | Sub WHM 22 | RDM 06 |

          Comment


          • #6
            Hmm

            Small Sword DMG: 13
            Moth Axe DMG: 32

            More than double the damage and yet he does more. Hmm.

            Comment


            • #7
              look...first off guys, you're still comparing war/mnk to pld/war ...why? they serve different purposes. If we're going to sit and compare a war's tanking ability at higher lvls to pld, then let's compate pld to war at higher lvls as a dmg dealer...it's pitiful...lol. The purpose of a pld/war is one thing...hold aggro. It's a specialist at this and only this. A war can dmg deal, tank, save lives, and in some cases save the pld, and it's almost essential to have a war with mulitple weapons at higher lvls for all of the skill chains.

              As far as sitting there saying "can't call martial arts a job trait..you're not even doing 2hw ability yet" why be ignorant and point at the one job trait? what about the 6 or 7 other job abils/traits i mentioned? There's no argument there cause how could u arge...nothing has a larger pool of abilities than a war/mnk.

              Pld is just not for me because i dont like be strictly a tank who cant do squat for dmg. Plus just to let you know, at war24/mnk12 i OBLITERATED a pld/war the same lvls, in ballista. It was ridiculous and people were laughing at it. His big defense and "uber tanking" didnt really help him in that fight...he actually only hit me 2 or 3 times...he missed over and over and over and over. So just saying that at 45, 50+ pld is probably the better tank, but a war/mnk is a much stronger, more flexible frontliner who can fill any role.

              As for the sword vs. g.axe debate.
              Look, I'm sure at higher lvls the g.axe is going to be a better weapon (that's why I use all 3...they're all important down the line for war going the distance with it) but right now, at 25, the sword/shield is flat out a better combo. My guy is elvaan, he's sick with swords. I see where the problem is though...guys like nameless (not callin you out dude, you know your stuff, and I like your posts...actually helped me out a little bit, just debating here) see a g.axe hit for 35 dmg...wow! right? then you see the sword hit for what...15? 20? not bad.. (i get critical hits half the time and they usually hit for about 75% what the axe does on a good shot) ....anyway...the point here is to the naked eye, no kidding...axe is MUCH stronger, but let's analyze reality (in battle) here for a minute...

              I always can swing my sword 4 times for every one swing on an axe...with counter and double attack now I sometimes LAND 5 hits for every 1 a g.axe holder can. Seriously... with those two new abilites at 25, i havent seen something hit as often as my war with a good delay sword...plus like i said half the hits are CRITICALS... So, let's just say though for arguments sake i only do 15 dmg on avg with my sword (for argument's sake) and my axe does about 35 dmg per hit. Now already ive said i hit on avg 4 -6 shots for every one or two the g.axe does. 4x15=60 ...so that's double the dmg in 6 battle moves. Plus, not only is it more dmg in 6 moves, ive also been the one who's hitting the enemy...not the g.axe, so I hold the aggro and my tp fills up really quick. This is fact guys, and not debatable. As for the sword att being higher than when i have my g.axe on...look dont know what to tell you but they're both lvled equally. I think what it is here, is it's hard to believe, which is sort of irrelevant, it's true Again though, i recognize equally the effectiveness of the 1h axe, the sword, the shield, and the g.axe...that's why I use em all. We're not taking into account boost, defender, berserk, warcry etc. At any time i want i can either have a higher def than any pld within 2 lvls of me, or a higher att than anybody job int he game within 2 lvls of me. (probably more than 2...ive gotten both att and def up to over 165 ...at 24/12..come on now...what else can do that) throw food into the mix and basically if you KNOW HOW TO PLAY AS A WAR, you can have the most versatile, powerful frontliner in the game. Using these tactics last night in kazham, twice pld's were booted from my party because they were pointless... they tried to tank, but the beast wanted ME...not him. well once that happens, what's the purpose of the pld? it cant do ANY dmg, so whats the point? When a pld is the tank, and the war isnt...there's 2 other styles that a war can fall back on...again, diversity is key to a frontliner...nothing other than war/mnk can alter it's weapons combos and stats anyway it wants like that, on the spot.

              It'd be best to stop blindly comparing advanced (post 30) wars to plds...it's ignorant. They're not for the same thing...We're diverse, hard hitting frontliners witha huge pool of abilites given the right sub job. They're one thing...tanks...they sit and make sure the enemy keeps hitting them by holding hate. That's it...

              Also...
              the statement "war/mnks etc, are just lazy cause they have no advanced job"...is a joke right?

              lazy? if i take my war/mnk and go pld/war or drk/war once i hit 30, I'm done lvling my sub for at least 60 lvls of my main. With war/mnk i have to keep updating all the skills/stats as well as equipment every time i advance...this is more timely, costly, and requires a better player to do properly. My stats are high for my lvl as you see, because I know HOW to develop a war...i dont just stick it as my main because like a moron running around at lvl 8war "im going paladin!"....that's not the reason to pick war as your main...you wind up with thousands of gimped wars running around with no clue...they think just slap some decent armor on, a nice weapon, go out have fun. Maybe this is why so many people just jump to an advance at lvl 30...they dont know how to fully develop a character, and dont realize potential when they see it. I will be taking war/mnk the distance, and to hear "you're gonna have trouble finding a party" ...not nearly as much trouble as your dragoon, or mnk/whm will have heh. Besides everything sits and waits other than mages and plds...every melee waits. Im not going to be "lazy" and just go pld because it finds parties easily. Basically...get into tons of parties but limit your characters full scope of abilities by trying to perfect ONE ability (tanking) while now rendering yourself useless at anything else . Not putting pld down at all, they're great...but they're not for the same purposes a war/mnk is.....at any lvl. and p.s....everyone said "oh you're gonna wait for HOURS in valkurm for parties ...the result, got more invites than i could handle. Everyone said "oh...in qufim, you'll sit for weeks lookin for a party"...i couldnt step into jeuno without 3 invites immediately. Kazham? "oh you'll NEVER get a party out there.." had 4 invites the first hour i was out there, lvled nicely to 25 real quick...made some connections, and spread my rep. Maybe it's not so much job combinations that dictate party invites as much as personal ability

              if you want to be a pld/war or drk/war go right ahead...you're the same as literally tens of thousands of others in the game, and you're locked onto one specific style of play, bringing nothing else to the table. I'm not going to be a noob and just "go paladin!" (as they all say) because I heard it finds parties easy...and nazi's found recruits easy, but the united states still whipped ass at normandy.

              Follow the pack and dont expect different results. Create what you know is best, and best for your style, you'll advance. Going to take a lot of development, time, gil, and patience (as well as battle skill) but isnt that what this game's about?

              Comment


              • #8
                First thing first.

                You're Great Axe and Axe skill aren't capped. Level them up.

                look...first off guys, you're still comparing war/mnk to pld/war ...why? they serve different purposes. If we're going to sit and compare a war's tanking ability at higher lvls to pld, then let's compate pld to war at higher lvls as a dmg dealer...it's pitiful...lol. The purpose of a pld/war is one thing...hold aggro. It's a specialist at this and only this. A war can dmg deal, tank, save lives, and in some cases save the pld, and it's almost essential to have a war with mulitple weapons at higher lvls for all of the skill chains.
                They're comparing a PLD's tanking ability to that of a WAR's tanking ability. The fact of the matter is, a WAR cannot tank as well as a PLD.

                see a g.axe hit for 35 dmg...wow! right? then you see the sword hit for what...15? 20? not bad.. (i get critical hits half the time and they usually hit for about 75% what the axe does on a good shot) ....anyway...the point here is to the naked eye, no kidding...axe is MUCH stronger, but let's analyze reality (in battle) here for a minute...
                Great Axes don't hit for 35 damage if you're skill is capped. Please refer to the big text at the start of my post.

                Also, an axe does more damage then a sword and has the same small delay. So you're point is extremely flawed.

                always can swing my sword 4 times for every one swing on an axe...with counter and double attack now I sometimes LAND 5 hits for every 1 a g.axe holder can.
                You're forgetting double attack on a Great Axe, which will do A LOT more damage then double attack on a sword. Also, you can only hit 2-3 times (more so at 2) with a sword then a Great Axe.

                plus like i said half the hits are CRITICALS
                Too bad criticals on a sword is nothing compared to criticals on a great axe.

                So, let's just say though for arguments sake i only do 15 dmg on avg with my sword (for argument's sake) and my axe does about 35 dmg per hit.
                Great axes do around 70 damage a hit. You're arguement is flawed already. Please try again.

                Now already ive said i hit on avg 4 -6 shots for every one or two the g.axe does. 4x15=60
                You will only get around 2-3 hits in. FOR YOU'RE SAKE I'll say 3. 3x15=45. 70>45, therefore great axe does more damage.

                This is fact guys, and not debatable.
                You're "facts" aren't facts, they're extremely flawed numbers pulled out of you're ass.

                Using these tactics last night in kazham, twice pld's were booted from my party because they were pointless... they tried to tank, but the beast wanted ME...not him. well once that happens, what's the purpose of the pld? it cant do ANY dmg, so whats the point? When a pld is the tank, and the war isnt...there's 2 other styles that a war can fall back on...again, diversity is key to a frontliner...nothing other than war/mnk can alter it's weapons combos and stats anyway it wants like that, on the spot.
                Those PLDs are shitty and therefore you're logic is again flawed. I'm no where near a good PLD, but I could keep hate off a RNG and a Sneak+Fast Blade from a THF (the most damaging attack at that level).

                Also, PLDs don't because "awesome" until 37 with flash. And PLD gets defender at 50. you're arguement is even more flawed.

                STOP USING FLAWED LOGIC

                I do agree with the rest of your post though.
                JohNNY

                Comment


                • #9
                  Originally posted by laicram
                  War/Mnk is a better tank up to 50.
                  Sorry. you will see the difference at around 40 or so when fighting IT beetles and crawlers. Let's not mention exorays.. Darkspore anyone? Silence Gas? :sweat:

                  Originally posted by SevIfrit
                  we asked for more wyvern control the give us emotes.... /em slams head off desk...

                  Comment


                  • #10
                    Those are evil, don't touch them. Let the PLd and Nin eat those poison mushrooms and suffer from diarrhea.

                    Warrior should just be back up tanks and help Plds/Nins in tanking and do nice damage. Unless you are asked to be a tank, never be one. I particularly hate being a tank and I thik warriors have better things to do rather than eating punches from the mob. Always stick to the backup tank or trick dummy or damage dealer or shield breaker.... or maybe all of them.

                    Comment


                    • #11
                      Originally posted by ZQM
                      First thing first.

                      You're Great Axe and Axe skill aren't capped. Level them up.



                      They're comparing a PLD's tanking ability to that of a WAR's tanking ability. The fact of the matter is, a WAR cannot tank as well as a PLD.



                      Great Axes don't hit for 35 damage if you're skill is capped. Please refer to the big text at the start of my post.

                      Also, an axe does more damage then a sword and has the same small delay. So you're point is extremely flawed.



                      You're forgetting double attack on a Great Axe, which will do A LOT more damage then double attack on a sword. Also, you can only hit 2-3 times (more so at 2) with a sword then a Great Axe.



                      Too bad criticals on a sword is nothing compared to criticals on a great axe.



                      Great axes do around 70 damage a hit. You're arguement is flawed already. Please try again.



                      You will only get around 2-3 hits in. FOR YOU'RE SAKE I'll say 3. 3x15=45. 70>45, therefore great axe does more damage.



                      You're "facts" aren't facts, they're extremely flawed numbers pulled out of you're ass.



                      Those PLDs are shitty and therefore you're logic is again flawed. I'm no where near a good PLD, but I could keep hate off a RNG and a Sneak+Fast Blade from a THF (the most damaging attack at that level).

                      Also, PLDs don't because "awesome" until 37 with flash. And PLD gets defender at 50. you're arguement is even more flawed.

                      STOP USING FLAWED LOGIC

                      I do agree with the rest of your post though.
                      erm, I may only be level 30, and I also use moth axe to 30, but my skill was always capped, and I always did 35-40 damage a hit. 70 was on criticals. Also, no one did 70 a hit, wtf is that comming from pre 30?

                      Comment


                      • #12
                        yeah zqm...sounds to me like YOU're facts are flawed also huh?

                        you're obviously a child...no reason to put all that text in caps other than because you think you're a big deal making big points...you're not...

                        again..tell us (cause now 3 have asked) what on earth does 70 a hit with a great axe pre 30? or do i need to put the question in all size 50 font because your eyes are 10/20 vision?

                        Comment


                        • #13
                          Originally posted by ZQM
                          First thing first.

                          You're Great Axe and Axe skill aren't capped. Level them up.
                          PWNED.

                          Originally posted by SevIfrit
                          we asked for more wyvern control the give us emotes.... /em slams head off desk...

                          Comment


                          • #14
                            Originally posted by LoneWarriorNY
                            you're obviously a child...no reason to put all that text in caps other than because you think you're a big deal making big points...you're not...
                            Maybe because in the past several threads, you listen to nobody?

                            Also, if you actually upgrade your Gaxe instead of using a level 16 Gaxe, you'll see what I"m talking about.
                            JohNNY

                            Comment


                            • #15
                              If you are going warrior skill up it's best weapons you'll deal the best damage for them. It's like me going Dark Knight and using a Axe till 75 but I look pretty with it.
                              Blm.75 - Whm.56 - Mnk.58 - Rdm.48 - Nin.37 - War.37 - Drk.37

                              Merits - 98
                              Goldsmith - 85.2

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