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  • Why DRG/SAM isn't so Godly

    Well, I'm here to let you guys know my experience with the so called godly DRG/SAM combo at level 60+ exp groups and why it's not all it's cracked up to be.

    Disclaimer: I want everyone to know that I don't think Samurai is a *BAD* subjob above level 60, it's just that there are more desirable options in an optimal exp PT. Also I want to let everyone know that BCNM hunts are totally different and that is where the Samurai subjob really shines.

    It seems every post that asks for advice on subjob gets the following reply.

    Level 1-60, Warrior or Thief
    Level 60+ Samurai

    Why is this? There seems to be this idea that because you can meditate (and this is the ONLY, again I stress ONLY, reason that you would subjob a Samurai) you can crank out an insane amount of WS (namely Penta Thrust).

    Why isn't this a good idea? Because no one besides a fully refreshed + balladed PLD can keep hate off you (and even then it's sometimes sketchy). What happens if you have a Ninja Tank? What about a Warrior Tank? Already I hear people saying "You have High Jump and Super Jump though right?" Here's the truth:

    Even though you have better hate mitigation than the DRK (or any other damage dealing class for that matter), you still CAN'T do it every single battle unless you're in one of those 1000 exp an hour type groups. When you're in those 5000 exp+ per hour type groups, you're going to be pulling in mobs so fast that your normal Jump timer won't have refreshed by the time the next mob comes in. How are you going to be using Super Jump and High Jump consistently? Answer: You can't.

    Some of you may say, but you also get the Store TP ability! That's godly! Right? Right?

    Fact: You gain 12 TP per hit with a lance. With the Store TP ability at level 30, you get around 2 more TP per hit. Every full strike Penta Thrust will only net you 69% TP as opposed to 60% TP. 9% TP isn't going to make or break a Dragoon with the ability to get 12% TP per hit along with your two Jumps.

    Now, what do you lose by subbing a Samurai in your exp group?
    In my humble opinion there is only 1 real optimal subjob above level 60 for the good exp groups. That is the Warrior:

    Berserk: Huge gains in ATK, the ability to do consistent damage while still letting your tank maintain hate. This also ups your average WS damage.

    Provoke: Great utility. In the event your tank DOES lose control, you have the ability to provoke and save your casters. Note that this is a Last Resort (Lookie I made a funny).
    It can also be used in a party of DRG THF NIN as the front liners so that the DRG can provoke while the THF uses Fuidama on the NIN to ensure hate for the rest of the battle.

    Double Attack: Another consistent damage tool. This can also help your Penta Thrust because it does (albeit rarely) add an extra attack to make your Penta Thrust hit 6x (if all connected).

    In the end, you sacrafice WS burst damage for more consistent damage and utility making you that much more valuable to your group. So kids, don't jump onto the Samurai subjob bandwagon, it just ain't so hot

    Added: The Wyvern
    Ah yes, forgot to mention the added damage from the wyvern for all the WS you do with samurai sub. The painful truth is, if by some luck your wyvern is at 100% HP (very rare) and by the same luck that your wyvern selects the correct element that the mob is weak to (Such as Frost Breath on Pugils) then you will get an additional 150+ish damage (with AF3 helm).

    On the other hand, when your Wyvern decides to drown a pugil with its Hydro breath, you're going to get the ownage 20 damage added. All I can say is, when you average it all out, the 1-2 extra renkeis you did as a samurai will add negligible damage to your total damage output. Rather sad really, the single defining feature of the Dragoon, negligible

    P.S I'm sure I missed some relevant facts but this is all I could think of at this time >_< So sue me ^_^;;

    P.P.S Did I mention I really hate levelling up Warrior? I hate levelling Warrior!
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  • #2
    re:

    It makes sense, I've been doing searches on all the lvl 60-75 dragoons on my server...and if there are roughly 15-20 of them on, atleast 70-80% have a war sub. Maybe 1 or 2 thief subs, and maybe 1-2 sam subs.

    It looks like it would be hard to play, but if you had a really competent thief and paladin combo, would it be possible? Or even a paladin & drk/thf combo? Or is just too risky?

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    • #3
      Exactly. It's all about hate control. That is why I think THF will work good. Trick attack is great for controlling it. I'm going to be playing my DRG (only lv12 right now) with my bro all the time. He's going PLD. He's awesome and keeping hate and making sure he's set up for my THF abilities.
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      • #4
        I've had this discussion with some friends of mine who insist SAM is the way to go. I'm not 60+ yet (only 50 now) and I do believe WAR makes the more useful sub, and I'm glad to see this post honestly. I agree Samurai is definately a very viable and useful sub, but for practicality sake, shit happens. Sometimes it is useful if you can provoke and defender and soak a couple hits (PLD gets 1 shotted by a sickle slash/jet stream type ability), or someone gets disconnected, its just things which *happen*. Samurai can't do that. You can get agro, do Third Eye, and die 20 seconds later. I also consider all the abilities you give up for what basically amounts to subbing a job for 1 ability. The extra TP gain amounts to 1 swing difference, you lose double attack and berserk, a slight defense bonus which is *something*. I also would use defender as a way to lower hate for 30 seconds or so and click it off provided Super Jump/High Jump wasn't up. Very likely to happen in high activity exp parties. On paper Samurai sounds fantastic...as it is my agro is pretty high with warrior sub, I couldn't imagine a PLD keeping agro off me consistantly if I had samurai as a sub at 60+. As THF sub goes, it doesn't seem like a desireable tradeoff to me to lose all the warrior abilities in favor of a using an ability which doesn't work as effectively as it used to, or at least doesn't work as effectively in most party formations. Might be fun to try but I'd lean warrior personally.

        And yea, leveling warrior sucks terribly. I wish I had leveled warrior to 30 first instead of thief so I wasn't stuck in awful awful Qufim groups.

        Just my own opinion, was the way I was going and hope some folks put some thought into it before immediately going /sam.

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        • #5
          well these are all valid points. I went through the samuria quest and man it was rough. I think it's well worth it to sub Samuria, I used the combination last night for the first time and I was very impressed. I was doing very good damange along with getting the agro on me for a little part of the battles. I despise warrior, warrior tanks and dies that's all they are good for. (just angry opinion they are better than that but seems to happen to much). Double attack is great, however if you sub warrior with Dragoon, people will expect you to tank, and provoke as much as you can. I don't like that if you add the damage you'll be doing, it'll always be on you. So for my character and what I feel is best for me, is Dragoon/Samuria. It'll be differnt for everyone, but thank you for posting this, it opened my eyes to a few things I didn't relise and can look out now.

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          • #6
            I believe someone posted here several months ago about subbing sam with drg at lvl 60+ saying that it showed you weren't a team player. Instead of trying to be part of the renkei all you want to do is spam Pentathrust.


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            • #7
              All the High level Drg on my server seem to be warrior subs, also a few thf. I will prob just stick with war sub, tired of leveling.

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              • #8
                The only reason why samurai sub isn't used as much on Dragoon is because of the need to set up for the Thief. Nothing else has changed. Drg/War doesn't stack up to Drg/Sam in damage. Drg/War is simply if you want to hold hands with Thiefs on your way to 75.
                Ailis
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                • #9
                  Struck: 2 questions I'm curious about

                  1) What happens if you have a Ninja tanking?
                  2) What is there that I'm missing that Samurai sub will out damage a Warrior sub over a long span of time?

                  I'd love to continue playing as a DRG/SAM, but from my point of view (and several others that are 70+), it is only good for BCNMs.

                  I'd rather masturbate with this cheese grater than level up my Warrior sub, so I'm all ears.
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                  • #10
                    I think Dragoon is still a great main job when consider subbing SMN. I mean, which other job has an ability that shakes off hate easily? I bet other jobs has to hold back way more than Dragoon and becareful with their WS when subbing SMN.

                    Never the less, good points ^^ Becareful spamming hard hit attacks ^^

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                    • #11
                      I hope you mean SAM and not SMN. I dont see why people cant figure out how to abbreviate.


                      Warrior TP Warrior WS

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                      • #12
                        If your THF is worth their weight they won't need you to sub WAR. If your PLD can't keep hate, he isn't worth his weight. If your NIN can't keep hate, he isn't worth it. A Ninja should be equipping hate up equipment to make up for the lack of PLD abilities.
                        My current favourite combo is PLD, DRG, DRK. The PLD keeps hate as usual, with the renkei being Swift > Cross, or Daisha > Spin. The DRK subs THF and Fuidamas' me. First renkei, he uses Darkness, I super jump. Next time, I high Jump. The nice part is our PLD is good enough to keep hate through it all, half the time, so I don't even need to. The basis to my argument is, if you are unable to perform your job it means your tanks aren't. It's not your job that's broken, it's theirs.
                        WAR has it's merits, but SAM is far better.
                        Your Wyvern argument is totally wrong. With AF helm she will do the correct element everytime. Yes, every time.
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                        • #13
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                          • #14
                            I agree with the post above^^ I am looking forward to Samurai Subjob at Lv. 60, but so far WAR/THF are going to make really good sub jobs below Lv. 60.

                            Also when soloing for items or helping lower Lv. with quest, I don't think nothing ever stacks up to DRG/SAM.

                            DRG/SAM all the way for me.

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                            • #15
                              If it is as far superior as Ayako says, what are all these rank 10 level 70+ Dragoons missing? Are they total morons that they would intentionally gimp themselves day in day out by subbing a NON OPTIMAL subjob?

                              Lets be realistic here.

                              I concede that I was wrong about the AF3 helm thing since after I got the helm, the only time I've used it was for soloing and farming (using Emperor's Hairpin at the moment).

                              P.S As of 9:23pm Japan Time, on the Pandemonium server. There are in total 28 Dragoons at 60+. There is 24 Warrior subjobs, 3 Thief subjobs and 1 Samurai subjob. Funnily enough, that 1 Samurai subjob was me :D
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