Announcement
Collapse
No announcement yet.
Maleficus VS HQ staves
Collapse
X

Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO
Yyg's Blog: Tree of Awesome!
 Thanks 0

Re: Maleficus VS HQ staves
For Blizzard V, 1 dINT = 2.299 damage, which is a 0.28% improvement over the V of 828. Inside Abyssea, with a MAB of 3.96, then +1 MAB is a 0.25% improvement and so 1 INT > 1 MAB. Outside Abyssea, with 1.96 MAB, +1 MAB is a 0.5% improvement, so 2 INT > 1 MAB. At lower levels, with less MAB, the ratio of 3 INT ~ 1 MAB would probably hold true.
 Thanks 0
Comment

Re: Maleficus VS HQ staves
So you're saying its closer to a 2/1 ratio inside abby?
Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO
Yyg's Blog: Tree of Awesome!
 Thanks 0
Comment


Re: Maleficus VS HQ staves
So you're saying its closer to a 2/1 ratio inside abby?it likely has more to do with the absurd levels of MAB & INT you can attain inside (and I don't mean with the Brew, just from Atma and Abyssite)
 Thanks 0
Comment

Re: Maleficus VS HQ staves
That can't be right. 1/1? Something must be wrong. I hate to doubt your math but that would make my MaB adjustment 951*1.60*4.70~
Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO
Yyg's Blog: Tree of Awesome!
 Thanks 0
Comment

Re: Maleficus VS HQ staves
I hate to doubt your math but that would make my MaB adjustment 951*1.60*4.70~
 Thanks 0
Comment

Re: Maleficus VS HQ staves
I was cutting corners because I'm terrible at calculating for the D value when it comes to dINT and such. I'll feed you some numbers when I can get a hold of them and maybe you can run them to find an accurate value for D for me.
I believe my INT is around 100 at base racial and job values... and I have around 30 or so in gear. On top of that I have 50 from Cruor buffs and 3050 from atmas. So assume for 210 INT overall.
Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO
Yyg's Blog: Tree of Awesome!
 Thanks 0
Comment

Re: Maleficus VS HQ staves
You could use a range of mob INTs to do your calculations. From what I've heard mobs are still scaling their stats in parallel to us just like they always have(some just happen to be higher level than we are). When I ran numbers on Strendu Ring last week I calculated values based on mobs that had INT values of 75, 100 and 125, just so I could get a sense of how the damage was over a spread. It's not really the most concrete method of determining damage optimization, but it was a quick and dirty way to get some hard numbers to work with so I could calculate the formulas in full.
On the other hand, you're calculating for stuff in Abyssea and I have no idea how the base stats in there match up against their counterparts outside.Server: Midgardsormr > Quetzalcoatl > Valefor
Occupation: Reckless Red Mage
Name: Drjones
Blog: Mediocre Mage
 Thanks 0
Comment

Re: Maleficus VS HQ staves
What Cid said. You can just go by your base INT and add 1 for each level the mob is higher than you, you won't be too far off. The real trick is knowing your spell's soft cap (the point where it takes 2 INT to get +1 dINT) and hard cap on dINT.
Trying to establish equivalency between INT and MAB is problematic because if one changes, the equivalency changes. The equivalency would also change past the soft cap. And if you try to convert INT to MAB, you'd be artificially devaluing any additional real MAB you get. If your original damage is X, and you get a 20% damage boost from dINT and a 20% damage boost from MAB, then new damage = X * 1.20 * 1.20 = X*1.44, which is greater than 40%.Last edited by Armando; 07192012, 08:07 AM.
 Thanks 0
Comment

Re: Maleficus VS HQ staves
intriguing. I'll do some more research on the soft and hard caps and calulate for the out of abyssea versions of mobs equal to me in level with a varrying amount of INT scores.
I think I made the formula correctly now...
Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO
Yyg's Blog: Tree of Awesome!
 Thanks 0
Comment

Re: Maleficus VS HQ staves
Another thing to take into account is that 2 INT gives 1 M.Acc, and 1 M.Acc increases your mean damage by ~0.58%. For large quantities of INT, you gotta take that improvement in resist rates into account too and not just the max damage.
 Thanks 0
Comment

Re: Maleficus VS HQ staves
Fancy. I'll factor that into my formula.
Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO
Yyg's Blog: Tree of Awesome!
 Thanks 0
Comment

Re: Maleficus VS HQ staves
Originally posted by Armando View PostAnother thing to take into account is that 2 INT gives 1 M.Acc, and 1 M.Acc increases your mean damage by ~0.58%. For large quantities of INT, you gotta take that improvement in resist rates into account too and not just the max damage.sigpic
 Thanks 0
Comment
Comment